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Comment History
JFAndrews
JFAndrews - - 9 comments @ Obscura

We can add voice volumes to todo list. As for the subtitle fix you actually need to replace the code there with the bit I have. I know it's weird I tried changing those numbers first as well. I have tried it with the bit I wrote and it worked fine after restarting the game. I think it's something to do with the OSX bit they have, or it needed to be antialiased but if you copy paste that over the existing thing it should work.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Ok. Well oddly this isn't a setting in the audio options for what reason I can't fathom, because some people have actually complained about Portal2's subtitles being too big. Now I started fudging with stuff, and so your far best option is to go open
pointer/resource/ClientScheme.res in a text editor - Notepad,Notepad++ and find the line where it says "CloseCaption_Normal" (around 513) and replace it with the stuff below. Just changing numbers of script their doesn't work oddly. Anyway once you enter that you can change the font size where it says tall to whatever you'd like for your resolution. It's hackish and ugly but I've found literally nothing on changing this.

"CloseCaption_Normal"
{
"1"
{
"name" "Verdana"
"tall" "32"
"weight" "500"
"antialias" "1"
}
}

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Hmm I'm not sure if you're referring to the mechanic of transfer, sync zone completion, or a bug. I'll have a video up in a day or two explaining mechanics. Also yes objects can get stuck in one another however if you un-focus on them by focusing again they go back to their original positions.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Like disappearing as in just going poof? Or being put in a sync zone and disappearing - because that's normal. Also the lose-focus bug is back? Crap, well the only thing to do about that is to click new game and restart the chapter - We had thought we got rid of that bug when we did give_weapon instead of manually placing the weapon.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Well that's cute. Hmm the chapters should all be unlocked (if not change sv_unlockedchapters in the file pointer/cfg/config.cfg to 3), but try and go through level 2 and see if it crashes when you finish as well. I can only get it to crash if I double focus so I can't diagnose it, but if it crashes on the end of the second level then the unlocking of chapters may be what's causing the crash.

FYI: If level 2 works fine and level 1 is borked (which would be very odd.) The scene if basically him saying that this was his home, and the level gets slowly darker as he gets shifted to the next memory.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Aha I think I figured it out for some reason if you focus on both items and transfer it crashes. (You don't need to focus on items that you are transferring over - just the item you are transferring). Not sure why it's doing this because it doesn't do this in the test room/other levels.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Is it the end of the hallway halo or the room with two halos. The hallway one needs the gurney in one of the other rooms.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Does this keep happening, and if you got past it does it happen again? I assume it's a standard hl2.exe has crashed error. What OS are you using, because we've only tested Win7.

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JFAndrews
JFAndrews - - 9 comments @ Obscura

Apologies we're going through and filling things out now. There should be images, videos, news, and downloads before the end of today.

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