1. fix castle base problems. Check.
2. find new modelers. Initializing.......
yep, got that whole castle base problems fixed up now. Bad news is not only were we scarce on modelers, but our only modeler is now leaving! Yikes!
But hey, what about you? You a modeler? Are you interested? Then just follow this link to find out more and get started! Simple as that!
You don't know that the problems are fixed... I haven't tested them yet, but I will today. ;)
I was talking about a temp solution I had put in place that will let us move forward in other areas while we seek the true solution.
Hey, I didn't know you had a profile here :P
Whazzup :P
Umm...looking for a modeler? *laughs* I think I'll have better luck on T3A, but I do have one person here that was interested.
A) U use 3d max and a compiler. I use maya ULT 2009. :(
B) I'm not REALLY interested but I am a modeler and could be of some use but atm can not dedicate a mass of time to another project besides school (Although I can give great critic if you find a dedicated modeler). Also I happen to be a high poly modeler prof in the UT3 engine so it may not be the best for your needs.
C) Your mod looks very interesting. Might consider a watch on the next MDB frontpage update of it :D (get your mod on this site! It needs more BFME mods! Good ones at that!).
Good Luck in finding a modeler!
Aye, I would have put it on, but don't have enough material to be eligible. And I'm only going to get more material if I get a modeler...
3DS Max isn't the only program a BFME modeler can use. Renx (a gamepack for Gmax) plus this special W3D importer are both totally free. But yeah, high poly is something to be avoided in RTS games.
By "dedication", I simply meant that you'll stay on the team for a while, or better, to the end. [fake evil voice]Once they go in, there's no going out![/fake_evil_voice]
I'll take all the luck given, cause I'll need it! =)