agreed
Ive watched the gameplay vids and i have one thing to say...WELL DONE!, solitude looks so much like halo 1, i was amazed and blown away on how this has turned out, i was very impressed with the skybox and how you could change it to various places. The Menu looks amazing (especially the map selections). The HUD was very good too (the way when you got shot the bar goes down or the ammunition bar). Also liked the way you can see the players name when versing them. Keep up the good work because its things like this that keep people hanging around for 2 or so years.
For the OSMC do we map it for kurok or quake?? (btw using worldcraft)
hey i know its an old topic of discussion but im abit confused with the HLBSP thing... Can we still use the quake/kurok maps we made from worldcraft...if not how do we compile our .maps to HLBSP???
will yous be releasing a texture package for us mappers?
how do you optimize your terrain (getting rid of all the triangles) ???
it look incredibly like halo 1, good work guys, thumbs up
ok dumb question alert... Are yous using the quake engine or are yous using the kurok engine?
hey i was just looking at the winning map and i was wondering were i can get solitudes textures from? i want to start making maps.
What i like about the new spartan is that it is more life like, the colour is more real.
When selecting maps are yous going to have the map name, a picture and a decription of the map displayed, like in h1, h2, and h3 ???
this game i think is gonna be big... especially if its got online multiplayer on it
good job guys, i cant wait till this comes out next month
jessebra
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