Well, modifying the .ltx files is inevitable since I needed to add some lines for the partial reload and misfire animations.
Well, modifying the .ltx files is inevitable since I needed to add some lines for the partial reload and misfire animations.
You would need to find each modification I did in weapon_sounds.ltx compared to the same file from JSRS and copy then to the default Anomaly one.
Yes it is. You can copy everything from the original Anomaly wpn.ltx files, leaving only the anm_ lines from this mod, it should be fine. If I have time i might do it as an option.
For Blindsides you can use Gallus viewmodels, for vanilla sounds you will need to edit weapon_sounds.ltx, maybe I'll make it as an option in the future.
I'll take a look, thanks!
It does have one, It's the same from VSSK.
Ops I see it now, I will upload an fixed version shortly. Thanks!
They do match here.
You can unpack configs.db0 and compare each weapon file (excluding weapon_sounds.ltx) with mine, replacing everything inside but anm_* lines. The only thing that might get missaligned (weird position) after this is the MP133 that I used an different model with different animations (you can use debug mode and in game press f7, then 5 to open the align menu).
There's too many variables to account when modding weapons, and as I use Cement's viewmodels myself, I used his mod as a base.
Maybe in the future, for now I'm pretty done here haha.
But if you want, the only affected file should be weapon_sounds.ltx. Just keep where I changed compared to the same file in JSRS and Blindside, and go into [base_sounds] and change "snd_reload_misfire = weapons\pm\pm_unjam" to "snd_reload_misfire = weapons\generic_close", this should take care of any dependency.
Just updated with the latest Blindside JSRS hotfix.
You have some conflicting addons, i didn't include any knife files.
It is all from other mods, none of then are mine, since i can't animate. And yes, just to make this compilation, finding better flowing animations etc took me a long time, i can't imagine doing it all from scratch!
But man, I can't wait for TAZ! Every update from you guys makes me drool.
I'll consider it, but there is not much to show, the animations are still the default ones, just somewhat less buggy.
Not at all, but VERY time consuming.
Yeah, it's just trying to improve default weapons until something better comes. By smoother i mean when you walk, sprint and reload some weapons like the M98b, you can see the animation skipping some frames. I tried to find analogue ones that don't or skip less. Just noticed that cz52 thing, i'll fix it. The RPK is the AK RPK with an EOTECH? If it is, this is a know bug in Blindside's pack. Thanks for your input!
That's strange, are you using any other weapons addon other than this and Blindside one? Are you in Anomaly 1.5.1? That wpn_ak12_mepro are not present even in the original game files.
Awesome! Will there be different types of binoculars too? That would be great!
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