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Comment History  (0 - 30 of 180)
jaymorrow
jaymorrow - - 180 comments @ True Stalker

Is there a way to activate the gunslinger picture in picture scopes in this mod?

Good karma+1 vote
jaymorrow
jaymorrow - - 180 comments @ True Stalker

Thank you stalker! Have a nice day!

Good karma+1 vote
jaymorrow
jaymorrow - - 180 comments @ True Stalker

I am trying to unpack the true stalker .db files, but any unpacking software I tried so far fails to do the unpacking. Does anybody know how can I get this done?

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ True Stalker

Coming soon comrade!

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ True Stalker

An addon section for this mod would be great!
I would like to rework the 2d scopes:D

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Please give me a link to the addon you want the patch for.

Good karma+1 vote
jaymorrow
jaymorrow - - 180 comments @ Classes and talents 0.53

Nice!

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Private's Gun Reposition aka PGR

A new "reposition" era has begun 😎

Good karma+4 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Good day stalker!
Yes, this addon is compatible with shader based 2d scopes, it is possible that for some scopes the shader radius might be slightly bigger or smaller, but that's something everyone can adjust in the console.

Console commands for schader based 2d scopes:

scope_fog_radius - How wide the scope effect is (higher values is less radius)
scope_fog_travel - How much the fog is allowed to block your scope
scope_fog_interp - How fast the scope fog clears
scope_fog_sharp - How blurry the edge of the fog is
scope_fog_swayAim - How much moving the reticle will move the fog
scope_fog_swayMove - How much moving the player will move the fog

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

I have the same problem.

Good karma+1 vote
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

That's not an option Stalker.

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ DeadEnvoy's Improved Menu (1.5.2)

Exactly what I needed! Thank you Stalker!

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Classic 2D scopes

Nice job dude!
Check out my addon: Moddb.com

If you like the style I used for my addon, pack all the scopes (the .dds textures) used by your mod in a .zip file and send them to me and I´m gonna make an adaptation to match my scopes.

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ TheMrDemonized

Greetings TheMrDemonized!
I am the author of the Anomaly Tacticool Scopes addon for Stalker Anomaly.
I am thinking about a concept to make the reticles in the 2d scopes from Anomaly feel more dynamic.
Here is a demo animation : Imgur.com
For this to work as intended, I have to assign two .dds texture files to each scope and delay or speed up the aiming movement speed of one texture in relation to the other one.

I really don´t want to waste your time, but after asking everywhere how I could implement this into the game I am left with no other options but take the advice of the Anomaly community and ask the legendary TheMrDemonized. 🫡

Do you know of any way this could be implemented into Anomaly?

Have a good day Stalker!

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Thank you Stalker!
Have a nice day!

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

I uploaded a fix, check it out.
Media.moddb.com
Media.moddb.com

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

I´ve found the reticle´s location and also made the two scopes.
Gonna test´em in the morning and release a patch later tomorrow.

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

I was thinking the same 🤔
But the reticle for the gun should still be one singular texture file... somewhere in the vanilla anomaly game files.

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Thank you!
I'm gonna make some replacement textures for the scopes tomorrow.
As for the zulu kobra reticle, I can't seem to find the location of the vanilla texture.
I actually found two textures that look exactly like the one in your screenshot, but replacing them with my green reticle doesn't do anything, in game i still get the vanilla red one.
I guess I'm replacing the wrong textures... can't figure it out.
If somebody knows where this texture is located please let me know.

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Can you please post some screenshots from all of this issues?
You can upload them on imgur.com.
I'm sure I can fix this, just need the screenshots.

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Hi Iron! Nice to see you in this corner of the Zone!
I actually intend to make a high res version of my addon(1920x1080 textures) with a similar config file you are using, but my free time is pretty limited so...its gonna take a while.
When its done, our addons are gonna be compatible.

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Thank you stalker! Check out the new update!

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Classic 2D ACOG v1.1.1

Nice work dude!
I am the author of the Anomaly Tacticool Scopes addon, if you don't mind, I would like to add your addon into mine (I am gonna mention you in the credits of course).

Have a good day stalker!

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

In the next 7 days i`m gonna be on a family trip, which means i`m not gonna have access to my PC. I can still reply to you guys but i won´t be able to make any changes tho the addon.
Expect the next update to happen on the 7th or 8th of October.

Have a nice week stalkers!

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Yeah this is my old eotech reticle, I made this 2,5 years ago...if the community likes this more than the new one, i`m gonna include this as the standard eotech from now on.
Thank you for your feedback.

P.S. this version is still available in the 1.4 version of my addon, if anybody whats to use it:
it is located in: ATS1.5\Tacticool_scopes_1.4_Old\BaS and Anomaly tacticool scopes 1.4\Anomaly Tacticool Scopes\gamedata\textures\wpn\wpn_addons\wpn_addon_scope_eotech_new

Have a nice day stalkers!

Good karma+3 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

Thank you!
The fact that my addon is still relevant to the community after my long break makes me really happy and motivated to continue make it even better and eventually expanding on it.

P.S. Do i understand this right? is the´2D scopes overhaul´ now included in Anomaly 1.5.2?
Or just the Modded exe?

Good karma+4 votes
jaymorrow
jaymorrow - - 180 comments @ [Temporary Reupload] ANOMALY TACTICOOL SCOPES 1.4

I uploaded a fix, please check it out and let me know if it works.

Good karma+1 vote
jaymorrow
jaymorrow - - 180 comments @ [Temporary Reupload] ANOMALY TACTICOOL SCOPES 1.4

Ooops! Thank you for letting me know!
I'm gonna post a fix later today.

Good karma+2 votes
jaymorrow
jaymorrow - - 180 comments @ Anomaly Tacticool Scopes 1.5.4

The '2d scopes overhaul' addon has its own config files and also uses a different resolution for the scope images, my addon relies on the base anomaly config files and the scopes also have the same resolution as the vanilla ones.
To be honest, I did not tested it but in theory this two addons should conflict each other heavily.
As for the NVG problem, yeah, that seems to be caused by the Shader Based Scopes.

Good karma+2 votes