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You guys are amasing!!!...but please dont keep the old gun models, saying this because in all the videos of your mod are the old models i am seeing :D
Q: are u planning to keep the static lighting renderer in the options?
Dont get me wrong, I did not meant to offend dezowave. Tbh i did not tested the game how I should have, now its the first time i learn the actual LA maps and spawn sizes. You guys did a great job, thats for sure and I'm definetly gonna upgrade sometime in the near future.
I hope so, because LA was like a ray of hope for many stalker fans after stalker 2 was shut down, it would be a shame to leave LA in its actual unoptimized state.
I know the gpu is the problem in my case, but why am I able to run other mods @ around 80fps on static everything maxed/no AA, and full dynamic med-high settings @ 20-30 fps...and I barely get 20 fps in lost alpha on static low settings?
My guess would be the engine modifications which caused an unbalanced optimization, dont know.
There are lots of people with average hardware who would love to play lost alpha...therefor an updated optimisation would be grate, i've seen some clips on youtube by utak3r testing a tweaked version of LA on a weak laptop on fdl @ around 25 fps, will those tweaks ever gonna be included in the next updates? Or is the tweaking project closed?
I`m playing LA on a laptop that`s why i get low fps, whit other mods tho, i get around 40 fps on static lighting with everything maxed out.
To satisfy your curiosity my specs are :
intel i3-2310m cpu @ 2.10ghz
4 gb RAM
nvidia gforce 410m 1GB
running windows 7 hp 64bit
I dont know if tesseract would handle huge detailed maps, better hold my words back beacause I dont know much about it.
the best suited engine for a great stalker mod, judging by ingame inventory functions and quest mechanics would be VITAL ENGINE 3.
It Supports huge maps!! it would be just awesome...no idea, tho` how optimized this engine is.
I know of two pc titles running on this engine: The Precursors and White Gold: War in Paradise.
the engine sdk is avilable for download @ Moddb.com
Prime79 is playing on static r1, like me, therefore any r2 related tweaks are plain useless.
I think the biggest fps hog on static is the grass density (which can be lowered in game) and the grass draw distance, which unfortunately as demonstrated in past experiments at max setting lowers the fps up to 80% and it cant be changed that easily...a workaround on this matter would be great.
hellow people!I have a question: how can I lower the grass draw distance in lost alpha? orit is even possible? thanks
will this be out with the next patch? :D
Hey guys! First of all, i have to say this is by far the best weapon mod for stalker!now the question is: it is possible to add this weapons into a mod based on stalker shoc 1.004?
Thanks man,I would buy you a couple of beers if you lived in romania. I kinda changed my mind about the reticles because they are verry close in apparence to the real ones and I dont use those weapons anyway, I'm more into russian shooteis and i'm also at my gf until friday...so i cant touch my pc till then,tho i would love to mod the reticles at a degree where they keep the original shape and only the thikness and the colours of the lines would be altered,I'm also going to upload the compatibility patch for cop conplete,i have to test all the weapons and items once more to be sure everything works and looks fine
Copy/pasting configs from other mods/vanilla will lead to game crash in 99% of the atempts and thats mostly because of the differen paths/names used by the sound files atributed to eache weapon config file
I have a question for you populik: where are the texture files of the aimed down scopes located? Because i would like to change the reticles of the fn2000 scope and the susat scope,and I would also like to know wich software do you recomand for doing that?
Thanks for the reply,I alredy fixed the weapon stats indicator,and also did a rebalaceing to match the stats from complete, I will try merging the icon files later today,thanks again!And If you're ok with it I could also upload the modified files for complete and share them here
I say it again,nice work! but I discovered some minor problem, the accuracy and firerate indicator its full for allmost evey weapon...could it be because I added this mod on top of complete or its just an undiscovered fault?and also the sleeping bag I had in the inventory it became invisible :P its there but it does not have an icon anymore.Could sombody give me some indications on how to solve this problems? thanks
just add the atmosfear compatibility pach and it should work,i had the same problem and that`s how i solved it. the mode i had initially instaled was "complete" wtich has the atmosfear mod in it if i`m not mistakeing,so it makes sense in my case, good luck and thanks for the awesome work populik!
its a pitty you changed the engine for this game/mod...source looks awesome and feels awesome while can virtualy run well on almost any pc.the new engine you are using is verry similar to cryengine "dont know which" which if set to high visual settings runs slow,especially with aa on...without it on,looks like sh!t.
Hi guys!this project is one of the best i've seen around here.
Thing is i'm also a 2d designer myself,i have a decent a level of experience drawing this sort of mutants and zombies and also a high amount of imagination :D,so if you guys need some ideas from outside i am more than happy to help!