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10

S.T.A.L.K.E.R. OL M97

Mod review

Best in the category.

1

S.T.A.L.K.E.R - Enchanced Vanilla

Mod review

unplayable

1

ZoneExpanded - Road To The North

Mod review

RTTN story felt decent right up to the moment a had a conversation with a controller in Jupiter scientist bunker.At that moment in time everything went full LA and i lost all interest in the mod.
You don't go full Lost Alpha in a story mod , you just don't.
The dialog was a piece of work too.
And the fallow up in conversation with Sakharov was down right funny.
If you are looking for a light comedic mod that goes full LA with broken economy ,freeplay and million and one mutant spawns in every level bordering those of Narodnaya Solyanka - RTTN is the mod for you.
Also why in the actual **** would you go out of your way and re-arrenge the maps.It's a huge mess that doesn't even make sence.
Like scientist telling me i need to turn the Scorcher to advance to Pripyat compleately fail to realise that in the creators mind the Scorcher is placed just beneath the CNPP and "The way to the North" is just outright open.
The moronic out of place stuff makes Solyanka mods look downright polished and balanced.
Let that sink in for a second.
The western audiance was so starved for a decent new mod that will take the place of the new Misery or CoC that it was ready to swallow every ******** and nonsence and stupidity the mod threw at them just becouse it is a variation of Call of Misery.
But Call of Misery "RTTN" is not.It is the littlr autistic brother of CoM.
The mind blowing ammount of "creative" decisions that were made when RTTN mod was being created makes the Reborn mod for Clear Sky look downright lore friendly and plausable.
Somehow RTTN managed to **** up the Misery gameplay aspect it has too.
Like how do you do that ?
You have to actively try to go out of your way to take a bad system and make it even more stupid.
For example the condition the guns drop varies from 20-90% making a half broken Ak-74 give you 15k which is 8k more from a regular job of eliminating enamy presance for example.
You are better off killing 3 bandits and selling their **** guns then you are doing 5 regular quests.
And let's not even touch on the dialogs becouse those are just tragic and 90% of them make you scratch your head in disbelieve.
It's almost as if the dialogs and quests were written in the CoC style map and then someone decided to thow dices to determine the RTTN map locations.
It would've been better if machine translation was employed to at least cut down on the grammer mistakes.
And the spawns.The infamous spawns.Now those were made by someone who really wanted to drive the point that more is better.You thought mutant clusterfucks in some of Solyanka maps were over the top ? Or maybe Anomaly ones need a tweak here and there like in wild territory and red forest.Boy are you in for a treat.
The absurd ammount of mutant spawns makes Misery 2.2 look like a strow in the park.
At least 30 mutant spawns if not more in Truck Cemetary alone.
And becouse mutant population only governs the mutant squad size and not the spawn every map becomes a clusterfuck of a mutant battlefield.
You are not some random stalker trying to solve the mysteries of the zone.You are ******* doom guy marching trough blood , gore and a mountain of mutant corpses just to make it 5 steps into a level.
RTTN almost seems like an parody of CoM.
A guidebook if you will of what NOT to do in a CoM styled mod.
Everything that can be ****** up was ****** up so at least you can't say that the mod auther wasn't consistant.

8

Heirs of Elendil

Mod review
10

S.T.A.L.K.E.R.: Call of Chernobyl

Mod review may contain spoilers

Cheeki Breeki