Welcome one and all to Jagged Fang Designs. A trio of people dedicated to bringing the past to the present through modding various games. We consist of Okeanos, Similis and myself SynchroLight each one of us dedicated to bringing these amazing animals back in different area's.

Comment History  (0 - 30 of 37)
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

this mod will not be featuring Spinosaurus.

Good karma+4 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

With how we intend to distribute the animals ingame it's quite possible we may be using one less digsite than in the base game, so 8 rather than 9, however we can 100% make new digsites without issue now.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

The final mod will be in one file rather than the current release format.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

AOG will be released in one zip files as opposed to the separated release that the PreAOG and AOG Bonus content receives.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Torosaurus latus Render

The two Torosaurus specimens from Hell Creek do not posses a nasal horn, but instead posses an odd nasal boss hence why the AOG reconstruction has a boss instead of a horn.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrannosaurus rex Render

We wanted to try and get an 'ideal' younger adult, being around 21 years in age 5027 fits somewhat between Sue and Stan. As for Spinosaurus, if we were to do it, we would most likely use FSAC since it's significantly more complete and doesn't have any worry associated with potential lumping into Sigilmassasaurus.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrannosaurus rex Render

Our Tyrannosaurus is based on AMNH 5027 and is thus 11.56m long in a straight line and comes out to roughly 11.8-11.9m area in terms of its actual length.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrant Lizard King

We currently have no EST on the release of AOG unfortunately, however one may come along when we're done with the animal side of things, whenever that is.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrant Lizard King

We don't, there will be no demo version of this mod.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrannosaurus rex Render

More recent research and findings has indicated that Tyrannosaurus, and possibly Tyrannosaurines as a whole, are likely entirely scaled rather than feathered like Proceratosaurs such as Yutyrannus.

Good karma+5 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Tyrannosaurus rex Render

AMNH 5027, the usual 'media rex'.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Pachycephalosaurus wyomingensis Render

Yup, a thin coat over the body.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Giganotosaurus carolinii Release

Something worth noting however is that puts the rex as undersized by JPOG's own standards as the dinopedia cites the JPOG rex as 13 meters long, suggesting the actual scale is somewhere between the two.

As a result of this we provide rescaled guests with the majority of our content to allow for everything to work on the base blender scale system, and while this can be and definitely is quite jarring when compared to the original games content in a full pack this issue becomes significantly less prevelant.

However, thank you for that piece of information, we'll be looking into finding the actual scale JPOG is at to try and ensure that mainstay AOG is scaled properly.

Good karma+5 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

Once all the PreAOG animals are ported they'll be released in their own full pack and the individual downloads will be archived. AOG itself will of course be its own full pack, however the bonus downloads will remain unarchived.

Good karma+5 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Giganotosaurus carolinii Release

Unfortunately not, the Giganotosaurus skeletal used for reference in this restoration can be found here:
Deviantart.com

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Giganotosaurus carolinii Release

The Giga is, unlike the JPOG Tyrannosaurus, scaled to its real life counterpart, whereas the JPOG Tyrannosaurus is a 14 meter long behemoth.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

This is correct, this is to ensure there's ample slot space for future PreAOG animals.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Pre-AOG: Madagascar & South America (20/9/18)

Majungasaurus is sadly not as large of an animal as was previously thought, the massive study in 2016 that resized and reorganised Abelisauria also downsized Majungasaurus, considerably so, more so than most other species actually going from 7-8m to just over 5m in length.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

Polacanthus was removed from the newer versions of Carnotaurus due to its model utilising the old scaling method and it generally being poorly done in comparison to the other PreAOG Animals. The model distortions you are getting are a direct result of Polacanthus being incompatible with the modern scaling methods. We would advise removing all of the files associated with Polacanthus from your game.

As for your other question it's simple, there is a vast quality gap between the PreAOG and AOG Bonus animals, thus seeing them side by side in the same game would be quite jarring.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

Are you certain you installed the files correctly? We very recently patched the bug with the Brachiosaurus textures (Redownload the Sauropodamorph pack to fix it). As for your Stegosaurus distorting we can only assume that you have neglected to install the Stegosaurus models featured in the Morrison A files. We would advise redownloading and reinstalling the mods ensuring that all the files have been extracted. If you still experience issues after doing this we would like to request you send a message to our account with screenshots of these bugs.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

If you're using it alongside the newly updated Plateosaurus and Thecodontosaurus then they will not function at all since Plateo and Theco use an altered animation file while Kentro and Nemegt utilise the original ones.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ AOG: Compatability Files (Updated: 25/8/18)

Correct, this is for AOG bonus animals only.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Carnotaurus sastrei In-Game (Rescale)

The previous version was far too large at over 11 meters in length, this new version is a much more realistic 7.8 meters in length.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

Nemegtosaurus is white due to it using the MorrisonB TML file which is overwritten in the Thecodontosaurus downoad.
Manually adding the extra material slot to either the Nemegto MorrisonB or Theco MorrisonB TML files along with the textures would be required to make them work together with no texture issues.

Good karma+1 vote
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Pre-AOG: Carno & Pachy (14/09/18)

Thank you for your comment, we are sad to say that the models and textures in all of our mods are not for use in other mods currently.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ AOG: Sinraptor hepingensis (26/8/18)

We've just updated the zip with what hopefully will fix this issue, please redownload!

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Jurassic Park: Advanced Operation Genesis

We unfortunately have zero control over the animations of the animals we release since animation editing in JPOG is currently impossible to do, thus Sinraptor utilities the default Acrocanthosaurus animations with some edits to the skeleton to fit Sinraptors anatomy.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Torvosaurus tanneri Render

Saurophaganax has already been revealed for the pack.

Good karma+2 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Pre-AOG: Raptors (07/07/18)

They're rigged up to Styracosaurus nodes/animations due to Styrac having animations that are barely suitable for most Dinosaurs including Styrac itself.

Good karma+3 votes
JaggedFangDesigns
JaggedFangDesigns - - 37 comments @ Pre-AOG: Raptors (07/07/18)

Unfortunately yes, we cannot implement new animations into the game as of yet much to everyone's disappointment.

Good karma+2 votes