Correct, their behaviours are the same, but their movements are all calculated on the fly, without any animation. This means they move along surfaces dynamically and their legs stick to nearby things.
Correct, their behaviours are the same, but their movements are all calculated on the fly, without any animation. This means they move along surfaces dynamically and their legs stick to nearby things.
It was a challenge for sure, the biggest part was converting the brushes from source format to 3D meshes. Fortunately hammer includes the ability to export as CAD files, from there it was just UV unwrapping and retexturing. Everything else was built from scratch!
Hey Reeze, this is a view from the intro of the first chapter and is very much part of the mod.
Thanks for the support Reeze! You can expect some more exciting updates soon.
Hey Reeze, I made this with a combination of an animated prop_dynamic entity and two separate func_rotating brushes for the in game physics.
Hey flippedoutkyrii, thanks for taking the time comment! Inherently Evil is still very much in development and you can expect some cool new screenshots soon!
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