Hey, sorry about the long response time. Life got in the way. It's not fully abandoned (it's in kind of an extended maintenance mode, I guess).
I'm still planning to replace all the ammo assets with the custom meshes I made for TweaksFramework whenever I finally get around to releasing it - should be a nice upgrade to the lazy texture recolors and scaling of the vanilla assets in the mod. I also want to go over all the scripts again to optimize and fix things with the knowledge I gained over the years since the last substantial release. An XB version is also coming at some point, hopefully before Fallout 4 stops being supported... No ETA on any of that, though.
As for compatibility patches for mod-added weapons (I guess this doubles as a response to thomasrepko1 from March) :
My Nexus account is probably deactivated by now and I don't want to create a new account due to their troll infestation, so getting permission to make compatibility patches for the more popular mods is pretty much impossible even if I had the time to make them. The best I can do is to add an example plugin or two to show how to do it. I also tried making a patcher script for xEdit a couple of years ago and got stuck on it and quit since Pascal scripting wasn't my forte. I'll get to it eventually, but my main focus right now is getting TweaksFramework finished since it's a lot simpler to do all this stuff with a custom F4SE plugin.
isathar
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