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// handle random spawns and special (random) selects
// search {self.netname}_{1-99} for define status, if found, load ent from {self.netname}_{n} values

void() spawn_loop

It took me some time to get this done. Not because the code was hard...I just lacked the base idea.
Yet, this one function is a keystone of an entire series of modules from Archon and some key structuring in Quake Hack. More than that, it obsoletes and deprecates a slew of functions.

Yes indeed, code is about to start flowing again.
Stand by for updates.

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