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ImpermeableWarboots
ImpermeableWarboots - - 2 comments @ They are called maneaters for a reason

Any chance we'll ever get Ogres as a playable race?

Good karma+2 votes
ImpermeableWarboots
ImpermeableWarboots - - 2 comments @ Warhammer: The Dawi Kiss (for Geheimnisnacht)

Hi, I’ve been doing a play through of this mod and figured this would be the best place to catalog some bugs I’ve run into. If this is the wrong place then let me know.
First off, while being a Grail Knight keeps you from joining any cults, there isn’t anything keeping a cultist from becoming a Grail Knight. It seems like it only checks for your public religion to be Grail, so you get things like a Nurgle cultist becoming a Grail Knight and still being a Nurgle cultist.
On a similar note, the Grail Knight quest chain seems really inconsistent about removing the Bretonnian Knight trait on completion, with about one in three Grail Knights having both in my game.
Fleet levies spawned in the county of Outremer are invisible and cannot reach any other ocean tile because “No valid path to location”. Outremer has a really janky hitbox in general I’ve found.
Some of my councilor’s (usually one at a time) have been going into and out of seclusion for no apparent reason for their entire lives. Not sure if this is even a bug.
Settra has been married to a snotling for about a decade now, which is hilarious but probably not supposed to happen.
This last one isn’t a bug but more of a suggestion. Since so many of the buildings in this mod are based off character culture it might be nice to have a “Heir of Different Culture” popup icon like the “Ruler/Heir Unmarried” one’s. Otherwise you get people like me who weren’t paying enough attention and get all of their demense reset on succession.
Sorry in advance if this is the wrong place to post this. Thanks for your great work on the mod!

Good karma+3 votes