Three people get captured by indians while walking through the woods. they say "ok, we will let you live if you find some fruit." the first guy comes back with grapes. they tell him "if you can shove those up your ass without laughing, we will let you live." so he gets almost all of them in and bursts out laughing. "why did you laugh?" "cuz the next guy came back with a pineapple!" so they kill him. they tell the guy with the pinapple "if you can shove that up your ass without laughing, we will let you live." he gets it almost all the way in and just bursts out laughing. "why the fuck did you laugh?!" "cuz the third guys got a watermelon!!" aaaaaaaaaanyway, im into pretty much anything that has giant robots or mechs. i love spiders, i love mechs, put them together, omg. same thing with centipedes. i love legos. i frequently use the free program called Lego Digital Designer. pretty easy. hard at first but its fun to use once you get to know it. i love to make my legos pose.

Comment History  (0 - 30 of 1,347)
IMAZOMBIE358 Mar 22 2015, 4:07pm says:

this will be nice to use over those damn flimsy air transports...

+1 vote   media: UEF transport ship wip
IMAZOMBIE358 Mar 12 2015, 2:21pm says:

what barrel will it fire from? top left, middle left, middle right, what? id ssy it should be rotated to have a single barrel at the top instead of 2

+1 vote   media: UEF T3 PD WIP with textures
IMAZOMBIE358 Mar 12 2015, 2:15pm says:

hahahaha its got guns...what level is this unit? t3?

+1 vote   media: UEF transport ship wip
IMAZOMBIE358 Mar 12 2015, 2:13pm says:

loving the new guns

+1 vote   media: Avalanche Mk 2
IMAZOMBIE358 Mar 6 2015, 5:35pm says:

i think im gonna cry when i see it finished...

i agree with burnie, the horns are good, but i liked the old turret more. it looked more tanky that way

another suggestion, not many experimentals have eight legs, maybe you could give this one eight legs to more resemble a spider?

+2 votes   media: Cybran XP unit WIP 2
IMAZOMBIE358 Mar 5 2015, 6:33pm says:

oh my god the avalanche....the legs totally give it away, but they are the only thing that give it away. I ******* LOVE YOU

+1 vote   media: who can guess :D
IMAZOMBIE358 Jan 5 2015, 10:23am replied:

i know this is an old comment but yeah i wasnt actually suggesting that mass be removed from the game lol.

and by a hole in the ground i meant like a mine shaft.

+1 vote   media: My last game
IMAZOMBIE358 Jan 3 2015, 12:15am says:

and the one at the far right is the vanilla ac-1000. im talking about the gunship you see in the mods title. its on the left, where the storm strider is on the right

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Jan 3 2015, 12:08am replied:

that one at the top is most definitely the mega fortress and the one below it is definitely the xp transport aircraft

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Jan 3 2015, 12:05am says:

hmmmm id say white would fit more with air and blue would fit with water. it doesnt bug me much but yeah. white fits better with air than blue, that way you dont have to use purple for naval

+1 vote   media: UEF BASE tree
IMAZOMBIE358 Dec 25 2014, 4:08am replied:


+1 vote   media: UEF LAND TREE
IMAZOMBIE358 Dec 24 2014, 12:25pm says:

i never liked the look of the aa upgrade and damage upgrade icons, they are too hard to remember. i like how you have the gun letters on the name but maybe change the icon as a whole like the others?

+1 vote   media: UEF LAND TREE
IMAZOMBIE358 Dec 24 2014, 12:20pm says:

question, where is the new uef xp gunship? please tell me its still in the mod.

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Dec 24 2014, 12:18pm says:

yeah thats right. the uef hasnt gotten any major uef xps yet from the mod yet


+1 vote   media: UEF NAVAL TREE
IMAZOMBIE358 Dec 24 2014, 12:10pm says:

wow these are beautiful. no more ugly vanilla icons.

hey would it be possible to change the ui to suit the faction? i thought it was super stupid that square enix made the same ui for each faction.

i know you said you didnt have permission but if you do get the chance somewhere along the line, it would be awesome even if the only change to the ui was according to team color.

what do the icons mean?

+1 vote   media: New Research Tree Icons
IMAZOMBIE358 Dec 12 2014, 11:19pm says:

technically i clicked to spawn and clicked to eat the health so i clicked 4041 times

+1 vote   media: new filz
IMAZOMBIE358 Dec 12 2014, 11:17pm says:


+1 vote   media: new filz
IMAZOMBIE358 Dec 6 2014, 10:06pm says:

this mod is moving as slow as ever but it will totally be worth the wait, so long as i eventually get a computer beefy enough to handle it on high settings lol by then.

+2 votes   media: RVE Adjacency Demo
IMAZOMBIE358 Dec 4 2014, 10:32am says:

hey man add me. i cant find the add button lol

+1 vote   member: drillz007
IMAZOMBIE358 Nov 29 2014, 12:01pm replied:

its still a thousand years more advanced. we could airstrike it, but it would need to be in the middle of nowhere otherwise we wouldnt use explosives powerful enough to dent it. the lightest weapon we could use against it would be an airstrike and thats a problem. airstrikes may be cheap, but if we arent in the middle of nowhere, we wouldnt do that. you think about the transformers where those jets came in and hit megatron with a couple missiles. first, those are about the size of the anti air missiles used in supcom, and probably just about as powerful.

HAHAHAHAHA a civil war cannon versus a humvee?? the most it would do versus a humvee of today would be dent it. theyd need a lot of time to load the cannon for a second shot in the first place and the humvee would probably have killed the soldiers operating the cannon far before they even loaded the gun. the only chance a full sized army would have versus a humvee would be hidden sticks of tnt or something like that.

y know this arguement is more like a discussion, despite it being an arguement, i think you and i could be friends since your so good at making walls of text when discussing things like this. how about we become friends and we continue this discussion through pms so we dont plague this things comment section with walls of text that probably nobody else is reading but us.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 28 2014, 1:19pm replied:

oh good then. nice to see someone likes my ideas.

+2 votes   media: Upgrades
IMAZOMBIE358 Nov 27 2014, 5:56pm replied:

i correct myself, supcom is over a thousand years more advanced in comparison to todays technology. if you think we would be so effective versus the aeon with our current technology, why then did we almost lose the infinite war? without black sun, humanity would have been obliterated.

thats another thing thq kinda ****** up on. the beginnign to the games had nothing to do with the ending of the previous. the closest outcome comparable to the beginning of each game is the cybrans who used black sun to stop long range instant transportation. the aeon ending was to send a global message of peace, though the uef ending used black sun to destroy planets, which would have ended the war but eradicated every other race.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 27 2014, 5:45pm replied:

why didnt we airstrike the transformers? why didnt we airstrike the mutos or godzilla?

the only thing that allowed us to defeat the aliens in independence day was the hacking attempt.

again, how much more advanced is supcom in comparison to now? a thousand years. why dont we airstrike **** in supcom? because it is obsolete.

the deal in planetside 2 isnt about the numbers, its about the size comparison to be realistic.

first, the tanks in sucom are HUGE. dwarfing even the maus. id say a damn scout bike would be as big as the maus, maybe even bigger. the uef t2 pillar tank is comparable in size to the ratte german land dreadnaugt, the biggest tank ever designedm . add about a thousand years of advanced technology to it and you have the pillar. the aeon harbinger is about six times the size of the pillar, equipped with a shield and heavy laser cannon and can take on three pillars no sweat.
you said you dont understand, dont try to paste things where you think they would be if you dont understand it in the first place and you clearly do not understand the point of this whole arguement. im only using the planetside 2 thing to gauge how effective the uef would be versus planetside, both are human, just like us. and by comparing the uef to a lesser advanced humanity, we can gauge how effective the harbinger would be versus current human technology. hell you want to try gauging the effectiveness of a SERAPHIM acu versus current human technology?? im done with this arguement because you clearly do not understand the point of it, just like i assumed when i first started this.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 26 2014, 8:51am replied:

i told you youd say airstrike or nuke, i also said 20 stories, not 40, i also already said that it would need to be in the middle of nowhere otherwise we wouldnt nuke it. if it were in the middle of india, india would be ****** because there would be no way we would use heavy explosives in a heavily populated area.

when i mentioned transformers, considering they were real, the recent movies would accurately portray how humanity would deal with them. by ourselves we would have failed utterly. i swear to god if you say "we should have nuked them" im done talking.

here. this is a single uef acu versus all three planetside 2 factions pitted against it.

in short, yes, we could easily just nuke it and destroy it but not if it were in a populated area.

lastly, having to nuke it/airstrike it would be a problem because that would mean no other weapons would work against it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 12:24pm says:

i do agree with drills on the curve of the gun. i dont like that curve near the base. otherwise great unit but im starting to dislike the curve near the base.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 12:17pm replied:

are you drunk?? i cant tell if your trolling or drunk. if your being serious, you must be crazy. i was tempted not to reply back but saying we could take this thing down AT ALL makes me interested in how(if you are being serious) we would take this thing down with todays tech without wasting a nuke. so hell, ill reply.

how many years more years advanced is the universe of supcom compared to today? quite a few. if a single harbinger is quite a foe in the universe of supcom, what weapons could we use against it? im guessing youl throw a nuke at it or bomb it or some **** but thats only if its far from civilization but it would be a problem if it were say in the middle of a city

secondly. your saying these robots. if your saying all of supcom, a storey is 10 feet. even the tiny mech marine is about four stories tall.

you said without a shield. we have little idea what the shields are exactly but seeing as how after some research, this unit would be a little over 20 stories tall, and even if it were only 4, it is a challenge for the units of supcom, how do you think we could take it down? a nuke would work but you said no problem so how about if it pops up in the middle of a city? we cant even handle the transformers by ourselves! i will laugh at your response, i know it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 2:20am says:

i wouldnt say this is more complex. its certainly better than the upgrades being stuffed with the research.

though id hope that only units that have been constructed would pop up there if they had any and it would beep with a little message popping up saying that a unit had been added to the upgrades tab or after a certain time or objective had been achieved (say, killing 50 units with its main gun would make the upgrade for the main gun become available) would make a message pop up saying that upgrades for the devastator had been added to the upgrades tab and so on and so forth.

on a side note, just my opinion, either the devastators main gun is too slim or too long. gd its been a while since weve seen the devastator...and your such a lucky bastard you get to play with it before any of us lol

+3 votes   media: Upgrades
IMAZOMBIE358 Nov 21 2014, 2:10am replied:

"more tanky" hahahah describing something more than 20 stories tall as "tanky" almost seems like underrating it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 16 2014, 7:55pm says:

its not finished either but its ready to use. anyone who wants to try it out can message me and ask.

+1 vote   media: Camisha Ocean
IMAZOMBIE358 Oct 31 2014, 2:36pm says:

yaaaaaay your alive and stuff

you said insectoid right? will they be robotic or organic?

ive been playing the **** out of a dawn of war mod and if your going for insectoid, the zerg and tyranid are probably the best place to look for basic organic insectoid aliens.

the necrons have a couple insecty robots but my two favorites are the tomb stalker and the triarch stalker. i just recently bought and built a necron triarch stalker and it screams insectoid alien robot. link

it would be nice to see some organic units in supcom. it would also be cool to see supcom fill the battlefield with blood and guts.

+1 vote   media: Some general Info! Read -->
IMAZOMBIE358 Apr 8 2014, 3:27pm replied:

aaah thats what i thought it looked like. i knew it resembled something other than metal gear ray but i couldnt think of it. the elite helmet from halo. huh

0 votes   media: Cybran Dragon MK IV
IMAZOMBIE358 Apr 7 2014, 5:49pm replied:

hmmm that is an interesting query.

it is cool to continue a units legacy by calling the unit with the same role the same name as in previous games, but it was nice to only have one monkeylord. yeah, its technically a monkleylord mk II, but it was nice to only have one mavor, one monkeylord, one fatboy, one colossus, one aegis, one soul ripper, one persy. a great way to make the mod stand out would be to give its units names that are independent of supcom 1 and 2. now that this guy mentions it, it feels like the mod units are piggy backing off originals. lets let the originals have their own names and give the revamped units their own names?

i mean hell well always feel that the revamped units will simply be upgrades, but why not give the upgrades their own names instead of calling them mk I or mk II? calling them mark insert number here feels vanilla.

0 votes   media: Mavor MK III in game
IMAZOMBIE358 Mar 10 2014, 9:06pm replied:

i dont know why i didnt + your comment way back then but anyway, i agree. completely. unless the bullets are colored orange or blue to signify that the bullets arent normal bullets, like armor piercing or something like that, even a spam swarm of these wouldnt look right doing considerable damage to anything. i mean it looks like fodder to a mech marine even. but then it is a t1, and we havent seen the scale comparison. it could be three times the size were thinking it is.

+1 vote   media: UEF T1 Gunship
IMAZOMBIE358 Nov 13 2013, 4:43pm replied:

hahaha lol

+1 vote   media: Aeon T2 Advanced Battleship
IMAZOMBIE358 Oct 30 2013, 11:08pm replied:

ha ha ha ha. i like to ramble a lot

+1 vote   media: Aeon T2 Advanced Battleship
IMAZOMBIE358 Oct 23 2013, 3:23pm says:

this new texture job would look good on all units. maybe sometime you could remake all the vanilla units and old ones using this new texture and design.

this mod has, with the skill/time of a few others, the ability to become a much more fitting supcom 2.

vanilla supcom 2, without revamp, supcom 2 will literally lose its place in the rts genre. revamp will change and do so much for supcom 2 that once its near to the point of needing only bug fixes(quite a while) people will forget it was ever supcom 2. people will see revamp as its own game. torrents with it pre-installed will have only Revamp as their title. vanilla supcom 2 is not even a game. in time people will only see it as the bare pavement revamp is sitting on. and since gpg nor square enix will make a supcom 3, revamp is the perfect candidate.

with the skill and time of a few others and this new texture and design your giving units, total mayhem has the capability to become a more fitting supcom 2 since revamp will become so much more than vanilla supcom 2, it will be recognized only as the pavement for revamp, total mayhem has the perfect opportunity. im not saying both mods will legitimately become and be called 2 and 3, but gamers will recognize them as such. fa doesnt need mods to become awesome, although these gizmos and gadgets your giving it are making it look better than it ever could all by itself. the two most popular mods for ta, escalation, adds new units and re-textures all vanilla units, where as zero is basically aiming for a more early version of supcom.

would you consider remodeling all the vanilla units and the units of your mod that are not using your own texturing and design like these new ones, if you had a couple other people working on it with you? i know your probably focusing on other things at the moment but it would be a cool and sort of easy thing to do, considering you've got the base idea for all the vanilla units and such.

+1 vote   media: Aeon T2 Advanced Battleship
IMAZOMBIE358 Aug 13 2013, 2:24pm replied:

repulsor is an antigravity device used to make hovercraft hover.

+1 vote   media: UEF T3 PD MK 3
IMAZOMBIE358 Aug 12 2013, 12:51am says:

this is a little much for a t3 sam turret, a t4 yeah but four pods is a bit much. i loved the look of the air cleaner t2 flak artillery from the original supcom. it would be supah badass if you could make a quad barrel version of the air cleaner for t3. i love sam turrets but four pods is a bit much.

+1 vote   media: UEF T3 SAM
IMAZOMBIE358 Aug 4 2013, 8:17pm says:

woah this is pretty cool

+3 votes   media: Aeon XP Drone
IMAZOMBIE358 Apr 3 2013, 4:23pm replied:

yes it is actually

+1 vote   media: UEF Experimental Flying Fortress
IMAZOMBIE358 Apr 3 2013, 1:31pm replied:

hyperion actually sounds like a good name. and its also the weapons company the antagonist from borderlands 2 owns

+1 vote   media: UEF Experimental Flying Fortress
IMAZOMBIE358 Mar 21 2013, 5:43pm replied:

the military has actually been developing plasma weaponry since 1982. check out the shiva star and marauder projects.

0 votes   media: Cybran T3 "Hound" Artillery walker
IMAZOMBIE358 Mar 13 2013, 5:15am replied:

hmmm hey Burnie? the way this guy says it, it really makes me think Power would be a perfect name. it makes Pride seem more fitting for a uef main battle tank.
that and you could make the start up sound "AV GAT THA PAWA".
make the Czar smaller tho. make this as big as the czar

+1 vote   media: Aeon Prototype game ender
IMAZOMBIE358 Jan 26 2013, 4:37am says:

i love the feet and overall design, but with the straight legs, it doesnt look so mobile. it looked better mobile. keep this design but make them look more mobile.

+1 vote   media: UEF ACU MK 5 WIP UP DATE
IMAZOMBIE358 Jan 14 2013, 2:28pm replied:

sadly the same problem i had. you torrented it. you need to buy the game. luckily it only costs 20 bucks for both the game and the dlc. i bought it and i love it.

+1 vote   download: SC2 Mod Manager v1.02
IMAZOMBIE358 Dec 26 2012, 10:23am replied:

so your saying i cant ask people to check out another mod? nobody reads off topic. how else would you do it? you wouldnt post it in off topic. youd post it somewhere more popular. like any person would. and why dont you go delete all the other off topic stuff too?

+1 vote   media: RVE 1.2 ACU ENTRY
IMAZOMBIE358 Dec 26 2012, 2:07am replied:

tell that to everybody else who talks about other games on here too. and theres nothing that says it absolutely belongs here and absolutely belongs there. all im doing is saying hey people check this out! theres good reason behind why im posting it here and not anywhere else. im sure people have posted stuff about battlezone all over that but i posted that here because about 50% of the ppl on moddb only pay attention to things they like, not what others like, i learned about battlezone through an off topic thing that someone posted on a game i use to freak out about. i know that a lot of the people who like this mod would really like battlezone. me and a bunch of other people have commented about other games and the only difference is that im asking them to check it out. thats why you deleted it. not because its off topic. because im asking people to check something out and giving them a tidbit of info about it. and it does have something to do with this game.

its a strategy game,

its a mod that could bring a dumb game up the list or even bring it back to life LIKE this mod.

the animators for that mod use the same program as avitus, and are also really good at it,

both are mods of games that are almost the same in terms of time period,

the only big differences are its a different game and battlezone is a fps rts.

other people have posted stuff in the same way and you havent said **** to them. the biggest reason you deleted that was because you dont like the game(bet you havent even checked it out yet) and you dont like me. off topic is just an excuse your using to hide the real reasons. i really think people would like battlezone if the company wouldve had enough players to better update it and change it to the point of where it would be a nice game.

theres no reason to delete a single comment. yeah if its a big fat conversation about it yeah but one comment? no.

-1 votes   media: RVE 1.2 ACU ENTRY
IMAZOMBIE358 Dec 24 2012, 10:55am says:

how would it hurt this mod at all? it wouldnt. people bring up conversations about other mods and games all the time and you dont say a thing, so you cant use "because it has nothing to do with it". you deleted that based on competition.

+1 vote   media: RVE 1.2 ACU ENTRY
IMAZOMBIE358 Nov 19 2012, 5:06pm replied:

reason hes doing that here is because ppl pay more attention to the current. thus, better chance for ppl to respond to his comment. i think its a great idea. i still have unanswered questions on the shredder video.

-1 votes   media: Cybran Land XP unit stat chart
IMAZOMBIE358 Nov 16 2012, 6:15pm replied:

mmh thrusters are for speed not heavy lifting. they used turbines in the movie to be close to the original helicarrier, which used propellers.

it suddenly bugs me why they used thrusters instead of turbines on the big flying units. think that the cybran and uef would have reverse engineered the aeon antigravity. apparently bieng symbolic is more important that what works better..any military leader today would have taken advantage of the aeons antigravity long

+1 vote   media: SC2 has warp units thanks to GPGs
IMAZOMBIE358 Nov 14 2012, 8:59am says:

oh mi god lookat i found! if your a fan of the avengers movie, youll recognize this...SOMEBODY BUILT AN MINI RC VERSION OF THE HELICARRIER!! ******* WANT!!!

+2 votes   media: SC2 has warp units thanks to GPGs
IMAZOMBIE358 Nov 2 2012, 7:52pm replied:

i wasnt saying turn this into that. derp

-1 votes   media: Cybran Dragon finished
IMAZOMBIE358 Nov 2 2012, 3:29pm says:

wings look a little thin to be dragon wings. i like how this looks. i really do. but if you do it right. you could make a seriously badass dragonfly gunship. a t3 perhaps.

-1 votes   media: Cybran Dragon finished
IMAZOMBIE358 Oct 27 2012, 7:11pm replied:

i think of something to say about it, i say it n then i remember another thing just after it gets too long to edit comment.

+1 vote   media: Cybran T1 gunship
IMAZOMBIE358 Oct 27 2012, 2:51pm replied:

mmh no. this mod is just really cool to me nd im curious to see if they have plans or not. im a picky person when it comes to games and supcom was good, supcom fa was badass and still is, supcom 2? mmmh the few things i thought could be changed are the names of units, the health and damage, and a few low level units. otherwise its a great game. i thought the units looked badass but their abilites and health...nooo.

but now that i see this mod, it blows me away. when i see all these units dr avitus and leosake are pumping out.

when this mod is finished completely, your not only gonna make all the other strategy games look like ****, your gonna make it hard for even the big game companies to make things better. this mod will split the heavens when its finished and like ive said before, you could make a living off the money that gpg will be getting from others buying the game to play this mod.

you guys forget that this is all just pictures and a few videos. we havent seen any of the super badass ones in gameplay videos. how can i not freak out?

also, what weapons do you plan on giving the avitus(just wat im going to refer to it as)? those two arm weapons better be pretty damn powerful.

+2 votes   media: Cybran T1 gunship
IMAZOMBIE358 Oct 26 2012, 12:16pm replied:

will you eventually? plans for the future?

+1 vote   media: Cybran T1 gunship
IMAZOMBIE358 Oct 25 2012, 9:08pm says:

speaking of buildings, are you guys revamping the factories? cant wait to see the cybran t3 artillery revamped.

+1 vote   media: Cybran T1 gunship
IMAZOMBIE358 Oct 24 2012, 6:06pm says:

thumbs up if you noticed the triple barreled awesomeness before you looked at this comment.

+2 votes   media: Cybran Mega XP MK II
IMAZOMBIE358 Oct 22 2012, 2:57pm replied:

this makes me think of a unit that uses reclamation as a weapon. probably aeon. always wanted to use reclamation as a weapon.

have you guys seen the drones from Frontlines: FoW?

+1 vote   media: UEF T1 Gunship
IMAZOMBIE358 Sep 29 2012, 10:42am says:

looooooooove the reversed wings. makes it look fast as ****.

+1 vote   media: UEF T2 Fighter
IMAZOMBIE358 Sep 23 2012, 8:21pm says:

oddly it makes me think id see it in tron.

+1 vote   media: Aeon Artillery
IMAZOMBIE358 Sep 16 2012, 9:40pm says:

they used mega to say this things mega because it can fly. like an armored car. they call it armored because it is different than others because it has armor. your using armor like flying bird. pretty herp derp derp if you think about it. the word mega and all other words like it have a lot of meanings.

these arguements are becoming pretty entertaining.

and no not all fortresses are mega. a tree fort is a fortress in a tree right? by definition you cant call a tree fort a fortress but people call them tree forts because people use them like fortresses for fun.
super heroes. they are super because they can do things that normal heroes cant.

if your gonna keep it at armored fortress, do you have a fortress that doesnt have armor? if you do id really like to see it.

+1 vote   media: ARMORED FORTRESS - Trailer2
IMAZOMBIE358 Sep 15 2012, 3:34am says:

friend of mine just said an interesting phrase, synonym toast crunch...

+1 vote   media: UEF T3 energy gen (wip)
IMAZOMBIE358 Aug 1 2012, 10:00pm says:

reminds me of the sub zoid from zoids.


0 votes   media: Cybran Sub WIP
IMAZOMBIE358 Jul 20 2012, 1:26pm replied:

hey avitus, wats with the wip gunships? they all grey and colorless.

+1 vote   media: Cybran Wallpaper
IMAZOMBIE358 Jul 19 2012, 1:09pm says:

has anyone noticed the wip gunships? the commander needs more glowyness.

+2 votes   media: Cybran Wallpaper
IMAZOMBIE358 Jul 11 2012, 9:52am replied:

okay thats like saying why arent all the units hoveing? why isnt the monkeylord a hovertank? why are the uef still using a air cushion on a t4 hovertank when the mega fortress can fly? why isnt everything flying?

because its cool! huge spider legs and gargantuan bipedal awesomness! you know that if all of supcom where real, the aeon would look at the six legged walker like what the ****? why isnt this thing flying? oh thats right because we thought it would be a cool intimidation factor. well sorry but actually being efficient is better than the intimidation factor acording to what your saying so lets **** avitus off and have him go back and replace all the legs with antigrav. or better yet, lets make EVERYTHING fly... im not the only one that would hate that. sorry if i sound ****** off but just trying to defend my point. i really hate the idea of transport they have now. how do they store a king kriptor in such a small transport? they make it smaller. why dont we just make them the same size as normal units so we can put an army of the big guys instead! right...

and no im not too fond of stargate. battlestar galactica not so much either. too hard to follow if you havent watched the rest of the series.

+1 vote   media: Cybran T1 mine
IMAZOMBIE358 Jul 10 2012, 12:55pm says:

will omni sensors detect them?

cybrans have a mobile stealth gen xp, why doesnt the uef have a mobile omni sensor xp? one thats built to provide all types of detection. field of vision, stealth, sonar, radar, mines. you could use the mega fortress actually. it isnt a fortress without all that.

would it be possible to carry a ship or experimental underneath using ropes? i think its so stupid to see it just dissapear and then reappear. i wanna see a horde of mega fortresses carrying king kriptors and battleships underneath using chains. that would be the only way anyway. that would be much more realistic. that and carrying something so heavy would also make them much slower.

+1 vote   media: Cybran T1 mine
IMAZOMBIE358 Jul 10 2012, 12:00pm says:

there should be a wave that rolls out. the actual wave that kills. the shockwave. the units should die fast, but just enough so you can tell that they die from the center going out. also, radiation?so far cnc is the only game that has realistic nukes. some die from the explosion but most die from the radiation later on.

+1 vote   media: 996 dead bots :)
IMAZOMBIE358 Jun 27 2012, 3:22pm says:

y know how people refer to private jets as leer jets? this looks like a private bomber. too sleek and shiny to be a war machine. this looks like something that a really rich person would use to drive-by his old enemies.

someone shoots up his mansion, puts some bullet holes in it, kills a maid, they get back and pull into their own driveway and their house explodes and they look into the sky and see this thing flying away.

+1 vote   media: UEF T3 bomber MK II
IMAZOMBIE358 Jun 19 2012, 8:41pm says:

raaauuugh im using my 47 inch tv as a monitoooooooor. the letters are like size 42 on a normal how big experrimentals would be...

+1 vote   media: UEF Stealth gen
IMAZOMBIE358 Jun 12 2012, 12:42pm replied:

raaaugh? nice to meet you other person who checks this daily

+2 votes   media: Nuclear Testing Grounds
IMAZOMBIE358 Jun 3 2012, 12:43pm replied:

yus. id play heirarchy n go 4v4 free for all with hard ais to see which combination of walkers was best. usually science walkers but having three assembly walkers with three lasers,

+1 vote   media: Aeon Angel v2 WIP
IMAZOMBIE358 May 31 2012, 2:51pm says:

am i the only one who checks this daily? lol

+2 votes   media: Nuclear Testing Grounds
IMAZOMBIE358 May 27 2012, 9:56am says:

please add texture to the legs...they look so plain compared to how big it should guns are a little thin.

+1 vote   media: Cybran Mega XP Render
IMAZOMBIE358 May 26 2012, 1:10pm says:

okay you have officially created the coolest god damn unit in the aeon army...never thought it could be done.

+1 vote   media: Aeon XP Angel WIP
IMAZOMBIE358 May 23 2012, 3:31pm says:

heeeeeyyy...if you wanna be funny, name it the monkeygod!

-1 votes   media: Cybran Mega XP finished
IMAZOMBIE358 May 17 2012, 4:42pm says:

um dude i can see and control the units but they dont walk. they just move...and the texture is all weird... so far everything but the pds

+1 vote   media: WildCat ingame
IMAZOMBIE358 May 15 2012, 4:21pm says:

looks like a revolver. really hope clint eastwood doesnt get his hands on this...

+1 vote   media: Aeon T3 Artillery wip
IMAZOMBIE358 May 14 2012, 1:42pm says:

ah that reminds me, could you make it so the mass deposits arent all hexagonal? i thought it was stupid how they looked like that. dont you think the person that cropped it and engraved huge letters on it would have extracted it?

+1 vote   media: Mongoose MK II In Action
IMAZOMBIE358 May 2 2012, 11:21pm says:

is it just me or are all the big units with legs breathing? that animation for the monkeylord looks just a little to be all robot...that or is the commander bored and ******* off with the monkeylords legs?

+1 vote   media: Aeon T1 gunship wip
IMAZOMBIE358 Apr 18 2012, 4:41pm says:

the way it unpacks makes me think of its final upgrade somehow unpacking tank tracks. that would take care of the base expansion problem. im thinking of the base part splitting in half.

+1 vote   media: New prototype pd wip
IMAZOMBIE358 Apr 15 2012, 11:46am replied:

there already is a game thats like this. its called section 8. its from the people who made halo

+1 vote   media: mecha (this is not for the revamp mod)
IMAZOMBIE358 Apr 3 2012, 4:48pm says:

they look like some kind of superweapon.

+1 vote   media: Experimental Warp Pillars Mod
IMAZOMBIE358 Mar 30 2012, 1:59pm replied:

XP means experimental. in some cases it means experience.

+1 vote   media: Cybran XP wip
IMAZOMBIE358 Mar 30 2012, 1:50pm says:

i really wish fps and tps games would be as badass as this. im thinking, you could select a unit, and have different tracking views. like from the ground looking up to show how big the unit really is, or from behind it to see what its really like to be that unit.

+1 vote   media: chimera
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