Three people get captured by indians while walking through the woods. they say "ok, we will let you live if you find some fruit." the first guy comes back with grapes. they tell him "if you can shove those up your ass without laughing, we will let you live." so he gets almost all of them in and bursts out laughing. "why did you laugh?" "cuz the next guy came back with a pineapple!" so they kill him. they tell the guy with the pinapple "if you can shove that up your ass without laughing, we will let you live." he gets it almost all the way in and just bursts out laughing. "why the fuck did you laugh?!" "cuz the third guys got a watermelon!!" aaaaaaaaaanyway, im into pretty much anything that has giant robots or mechs. i love spiders, i love mechs, put them together, omg. same thing with centipedes. i love legos. i frequently use the free program called Lego Digital Designer. pretty easy. hard at first but its fun to use once you get to know it. i love to make my legos pose.

Comment History  (0 - 30 of 1,341)
IMAZOMBIE358 Jan 5 2015, 10:23am replied:

i know this is an old comment but yeah i wasnt actually suggesting that mass be removed from the game lol.

and by a hole in the ground i meant like a mine shaft.

+1 vote   media: My last game
IMAZOMBIE358 Jan 3 2015, 12:15am says:

and the one at the far right is the vanilla ac-1000. im talking about the gunship you see in the mods title. its on the left, where the storm strider is on the right

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Jan 3 2015, 12:08am replied:

that one at the top is most definitely the mega fortress and the one below it is definitely the xp transport aircraft

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Jan 3 2015, 12:05am says:

hmmmm id say white would fit more with air and blue would fit with water. it doesnt bug me much but yeah. white fits better with air than blue, that way you dont have to use purple for naval

+1 vote   media: UEF BASE tree
IMAZOMBIE358 Dec 25 2014, 4:08am replied:


+1 vote   media: UEF LAND TREE
IMAZOMBIE358 Dec 24 2014, 12:25pm says:

i never liked the look of the aa upgrade and damage upgrade icons, they are too hard to remember. i like how you have the gun letters on the name but maybe change the icon as a whole like the others?

+1 vote   media: UEF LAND TREE
IMAZOMBIE358 Dec 24 2014, 12:20pm says:

question, where is the new uef xp gunship? please tell me its still in the mod.

+1 vote   media: UEF AIR LAYOUT
IMAZOMBIE358 Dec 24 2014, 12:18pm says:

yeah thats right. the uef hasnt gotten any major uef xps yet from the mod yet


+1 vote   media: UEF NAVAL TREE
IMAZOMBIE358 Dec 24 2014, 12:10pm says:

wow these are beautiful. no more ugly vanilla icons.

hey would it be possible to change the ui to suit the faction? i thought it was super stupid that square enix made the same ui for each faction.

i know you said you didnt have permission but if you do get the chance somewhere along the line, it would be awesome even if the only change to the ui was according to team color.

what do the icons mean?

+1 vote   media: New Research Tree Icons
IMAZOMBIE358 Dec 12 2014, 11:19pm says:

technically i clicked to spawn and clicked to eat the health so i clicked 4041 times

+1 vote   media: new filz
IMAZOMBIE358 Dec 12 2014, 11:17pm says:


+1 vote   media: new filz
IMAZOMBIE358 Dec 6 2014, 10:06pm says:

this mod is moving as slow as ever but it will totally be worth the wait, so long as i eventually get a computer beefy enough to handle it on high settings lol by then.

+2 votes   media: RVE Adjacency Demo
IMAZOMBIE358 Dec 4 2014, 10:32am says:

hey man add me. i cant find the add button lol

+1 vote   member: drillz007
IMAZOMBIE358 Nov 29 2014, 12:01pm replied:

its still a thousand years more advanced. we could airstrike it, but it would need to be in the middle of nowhere otherwise we wouldnt use explosives powerful enough to dent it. the lightest weapon we could use against it would be an airstrike and thats a problem. airstrikes may be cheap, but if we arent in the middle of nowhere, we wouldnt do that. you think about the transformers where those jets came in and hit megatron with a couple missiles. first, those are about the size of the anti air missiles used in supcom, and probably just about as powerful.

HAHAHAHAHA a civil war cannon versus a humvee?? the most it would do versus a humvee of today would be dent it. theyd need a lot of time to load the cannon for a second shot in the first place and the humvee would probably have killed the soldiers operating the cannon far before they even loaded the gun. the only chance a full sized army would have versus a humvee would be hidden sticks of tnt or something like that.

y know this arguement is more like a discussion, despite it being an arguement, i think you and i could be friends since your so good at making walls of text when discussing things like this. how about we become friends and we continue this discussion through pms so we dont plague this things comment section with walls of text that probably nobody else is reading but us.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 28 2014, 1:19pm replied:

oh good then. nice to see someone likes my ideas.

+1 vote   media: Upgrades
IMAZOMBIE358 Nov 27 2014, 5:56pm replied:

i correct myself, supcom is over a thousand years more advanced in comparison to todays technology. if you think we would be so effective versus the aeon with our current technology, why then did we almost lose the infinite war? without black sun, humanity would have been obliterated.

thats another thing thq kinda ****** up on. the beginnign to the games had nothing to do with the ending of the previous. the closest outcome comparable to the beginning of each game is the cybrans who used black sun to stop long range instant transportation. the aeon ending was to send a global message of peace, though the uef ending used black sun to destroy planets, which would have ended the war but eradicated every other race.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 27 2014, 5:45pm replied:

why didnt we airstrike the transformers? why didnt we airstrike the mutos or godzilla?

the only thing that allowed us to defeat the aliens in independence day was the hacking attempt.

again, how much more advanced is supcom in comparison to now? a thousand years. why dont we airstrike **** in supcom? because it is obsolete.

the deal in planetside 2 isnt about the numbers, its about the size comparison to be realistic.

first, the tanks in sucom are HUGE. dwarfing even the maus. id say a damn scout bike would be as big as the maus, maybe even bigger. the uef t2 pillar tank is comparable in size to the ratte german land dreadnaugt, the biggest tank ever designedm . add about a thousand years of advanced technology to it and you have the pillar. the aeon harbinger is about six times the size of the pillar, equipped with a shield and heavy laser cannon and can take on three pillars no sweat.
you said you dont understand, dont try to paste things where you think they would be if you dont understand it in the first place and you clearly do not understand the point of this whole arguement. im only using the planetside 2 thing to gauge how effective the uef would be versus planetside, both are human, just like us. and by comparing the uef to a lesser advanced humanity, we can gauge how effective the harbinger would be versus current human technology. hell you want to try gauging the effectiveness of a SERAPHIM acu versus current human technology?? im done with this arguement because you clearly do not understand the point of it, just like i assumed when i first started this.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 26 2014, 8:51am replied:

i told you youd say airstrike or nuke, i also said 20 stories, not 40, i also already said that it would need to be in the middle of nowhere otherwise we wouldnt nuke it. if it were in the middle of india, india would be ****** because there would be no way we would use heavy explosives in a heavily populated area.

when i mentioned transformers, considering they were real, the recent movies would accurately portray how humanity would deal with them. by ourselves we would have failed utterly. i swear to god if you say "we should have nuked them" im done talking.

here. this is a single uef acu versus all three planetside 2 factions pitted against it.

in short, yes, we could easily just nuke it and destroy it but not if it were in a populated area.

lastly, having to nuke it/airstrike it would be a problem because that would mean no other weapons would work against it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 12:24pm says:

i do agree with drills on the curve of the gun. i dont like that curve near the base. otherwise great unit but im starting to dislike the curve near the base.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 12:17pm replied:

are you drunk?? i cant tell if your trolling or drunk. if your being serious, you must be crazy. i was tempted not to reply back but saying we could take this thing down AT ALL makes me interested in how(if you are being serious) we would take this thing down with todays tech without wasting a nuke. so hell, ill reply.

how many years more years advanced is the universe of supcom compared to today? quite a few. if a single harbinger is quite a foe in the universe of supcom, what weapons could we use against it? im guessing youl throw a nuke at it or bomb it or some **** but thats only if its far from civilization but it would be a problem if it were say in the middle of a city

secondly. your saying these robots. if your saying all of supcom, a storey is 10 feet. even the tiny mech marine is about four stories tall.

you said without a shield. we have little idea what the shields are exactly but seeing as how after some research, this unit would be a little over 20 stories tall, and even if it were only 4, it is a challenge for the units of supcom, how do you think we could take it down? a nuke would work but you said no problem so how about if it pops up in the middle of a city? we cant even handle the transformers by ourselves! i will laugh at your response, i know it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 24 2014, 2:20am says:

i wouldnt say this is more complex. its certainly better than the upgrades being stuffed with the research.

though id hope that only units that have been constructed would pop up there if they had any and it would beep with a little message popping up saying that a unit had been added to the upgrades tab or after a certain time or objective had been achieved (say, killing 50 units with its main gun would make the upgrade for the main gun become available) would make a message pop up saying that upgrades for the devastator had been added to the upgrades tab and so on and so forth.

on a side note, just my opinion, either the devastators main gun is too slim or too long. gd its been a while since weve seen the devastator...and your such a lucky bastard you get to play with it before any of us lol

+2 votes   media: Upgrades
IMAZOMBIE358 Nov 21 2014, 2:10am replied:

"more tanky" hahahah describing something more than 20 stories tall as "tanky" almost seems like underrating it.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Nov 16 2014, 7:55pm says:

its not finished either but its ready to use. anyone who wants to try it out can message me and ask.

+1 vote   media: Camisha Ocean
IMAZOMBIE358 Oct 31 2014, 2:36pm says:

yaaaaaay your alive and stuff

you said insectoid right? will they be robotic or organic?

ive been playing the **** out of a dawn of war mod and if your going for insectoid, the zerg and tyranid are probably the best place to look for basic organic insectoid aliens.

the necrons have a couple insecty robots but my two favorites are the tomb stalker and the triarch stalker. i just recently bought and built a necron triarch stalker and it screams insectoid alien robot. link

it would be nice to see some organic units in supcom. it would also be cool to see supcom fill the battlefield with blood and guts.

+1 vote   media: Some general Info! Read -->
IMAZOMBIE358 Oct 27 2014, 10:42pm replied:

when the mod is finished it will seem like they made the game. it will certainly make it seem like a new game.

+2 votes   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Oct 27 2014, 1:18pm says:

the only thing i can complain about here is that i miss the segmented neck and six legs. it reminds me of this

other than that the tanky style of it is perfect for an assault bot. happy this mod is still going.

+1 vote   media: Aeon T3 heavy Assault bot v2
IMAZOMBIE358 Oct 3 2014, 1:52pm says:

i dont check the forums very often because im too lasy but are you guys still working on this mod? you said you were the last time and it did take a ton of time to get the next update but normally theres talk about it here and there and i havent seen anything in a while.

im only asking to see if you guys are still going. it wouldnt surprise me if the mod had stopped progress or was put on long term hold(as in there wont be much progress over the next two months or so) but...

this mod is the sole reason i made a moddb account and really if this mod went down, id probably stop visiting it. its a useful site and all but out of all my tracked mods on here, not one has updated in a long time.

hah....destiny is probably stealing ppl.

0 votes   media: SCU pods
IMAZOMBIE358 Aug 8 2014, 5:37am replied:


+1 vote   media: SCU pods
IMAZOMBIE358 Aug 4 2014, 2:23pm says:

i like the worn look, but the worn corners dont look very authentic. its only on the corners, like a grill brush was used to finely brush the paint off the corners. i would understand it isnt supposed to look worn and is the actual untouched paint job because white looks good with black and red, but not in the form of scratches. ill admit it does look good but it doesn't look like natural wear.

imo, it would look more authentic if the worn scratches werent just on the corners. the uef one looks okay but the wear on the cybran one is too much. id think it would have gashes and scars by the time the corners were that worn out. unless the weather was beyond extreme, constant sandstorms and blizzards but even then, there are no storms that bad.

plus, it looks a little odd when they look that worn just as they are made.

im not trying to start a fight. if there is a logical aesthetic reason as to why the wear is only on the corners, id like for you to explain it to me because i really think it looks bad. constructive criticism. id like it if people wouldnt tell me to shut the hell up and would like it if they explained it to me. if you give me a reason and i still do not like it, i will just try to live with it and i wont bring it up again.

-1 votes   media: SCU pods
IMAZOMBIE358 Jul 25 2014, 2:42pm replied:

ummmm isnt that what the illumninates space teleport does? im pretty sure it works the same way your describing. except the exit/entry gate can only be spawned using the space teleport itself, although anywhere on the map, and instantaneously, and can also be despawned using the space teleport.

what your suggesting i am pretty sure works exactly like the space teleport, without its perks.

there is a mission in the campaign that has you use several of the enemy aeon space teleports to cross the corvana chasm.

besides that, i remember it playing a similar role to madface's warp portal, along with a much more storyline centered role like the old quantum gates would pose, as the only connection between different planets.

annoyed sigh...much like so many other games where you get to use some epic device which you captured, yet it is extremely dumbed down in comparison to how the computer could use it, like the first appearance of the ultimate laser cannon in acv, the guy shoots it at you from literally the other corner of the map, endlessly and far faster than when the player uses it, where it can only be used a maximum of three times no matter what mech you have, is extremely handicapping and blots out your vision so much that aiming even at medium range is hard work.

i can understand gameplay, but damn. he fired that stupid thing at me over 100 times and very fast and accurately using a much less powerful mech.

+1 vote   media: SCU pods
IMAZOMBIE358 Jul 13 2014, 1:00pm says:

hmmm. i would think that the cybran would be using a more triangular model. this looks good but. y know. triangles.

the aeon one looks fitting for aeon, though maybe you could make it more egg shaped?

the uef one looks good too but i was thinking, these things are sorta like power lines. like extra cables and stuff.

and that made me think of a cybran unit with cables and **** hanging off it. like some experimental jellyfish whos ability would be supercharged reclamation or perhaps supercharged capturing called Redeemer or Overlord or something like that. just an idea that popped into my head.

+1 vote   media: adjacency bonus
IMAZOMBIE358 Jul 8 2014, 8:02pm says:

HAHAHAHA the size of the factory in comparison to the rest of the units reminds me of a text log i found in DEAD SPACE 3.


i dont remember it word for word but this part,

"without warning, the storm cleared and we saw them...towering over us like gods. i fell to my knees and wept uncontrollably, overwelmed by my sheer insignificance."

0 votes   media: The Grid RVE Adjacency
IMAZOMBIE358 May 12 2014, 9:58pm replied:

this is one of the very few times ive negated points from your comments. but "just a big *** nuke" sounds as bad as the names given to aeon units. its bad even for a basic description. just a big *** nuke. nobody wants just a big *** nuke. i understand this is a balance mod but cmon it couldnt hurt at all to make it have some special ability. its a huge awesome looking vertical launcher. saying its just a big *** nuke is like censoring the model. a big *** nuke wouldnt look as cool as this does.

+1 vote   media: Aeon XP nuke launcher
IMAZOMBIE358 Apr 20 2014, 11:53am says:

so this is like the yolona oss from forged alliance?

what this looks like to me

a plasma cannon that acts as a nuke weapon, can only be built underwater due to the heat generated from charging, and since its a cannon and not a launcher, the ball of plasma flies way faster than a normal nuke. it would also throw water everywhere when firing, the recoil would shove the eight panels back down to the starting position. the water thrown everywhere would reveal the cannon for a few seconds.

but this is probably just going to be a big nuke missile launcher. what makes it unique? is it just bigger and more damage than other nukes or?

+1 vote   media: Aeon XP nuke launcher
IMAZOMBIE358 Apr 17 2014, 5:11pm says:

using a black hole generator to eat bullets is like using a katana for a shield and using a butter knife as an attack weapon. it would be more plausible and and would look way less stupid using the katana to slice the steak on a plate.

hey. a monster with a black hole in its mouth. perfect way to use a black hole.

+1 vote   media: Aeon black hole gen
IMAZOMBIE358 Apr 13 2014, 8:16pm says:

hmmm is there any chance of adding a little white to cybran? i mean, straight neon and black is a little too common. mostly black, with a secondary white and the highlights be team color.

-4 votes   media: Cybran Dragon MK IV wallpaper
IMAZOMBIE358 Sep 30 2013, 8:17pm says:

lol, your getting prety good at it, at first i thought you borrowed pride from avitus but then i remembered its your creation.

what kind of attack will it have? by the looks of it, a single quick blast from the laser that has a slow charge rate but the damage being just short of nuke damage.

+1 vote   media: Aeon Pride - Reworked
IMAZOMBIE358 Aug 12 2013, 1:45am replied:

aaah. right. it would make it too similar to the shredder drone, having a ball shape and its own launcher would make it too similar to the shredder drone.

+1 vote   media: Aeon XP Drone
IMAZOMBIE358 Aug 12 2013, 12:52am replied:

i meant too add a link to the old xp pd

+1 vote   media: UEF XP PD MK III
IMAZOMBIE358 Aug 9 2013, 1:20am says:

auu plz dont tell me ur gonna let this baby looked so much suited for a long range sniper turret...its like the baddest long range turret ive ever seen.

+1 vote   media: UEF XP PD MK III
IMAZOMBIE358 Aug 9 2013, 12:58am replied:

hmmm i agree with this guy somewhat. i looked at the old turret, at first i liked the older one but this one looks much more suited for pd, the other one looked more than godlike for some kind of t3 stealth tank now that i think about it,

+2 votes   media: UEF T3 PD MK 3
IMAZOMBIE358 Aug 6 2013, 8:40pm replied:

A carrier would be better cuz it sorta matches the shredder drone concept. shredder drone has a building, it would be cool for the aeon to have a hover carrier or hey! THE AEON T1 AIRCRAFT CARRIER! THE HOLE IN THE MIDDLE OF IT MAKES IT PERFECT! the tech level of either could be changed but besides that, it would be a pretty cool concept, giant carrier with a huge cylinder shaped hole in the middle

0 votes   media: Aeon XP Drone
IMAZOMBIE358 Jul 21 2013, 8:10pm replied:

i wonder how many ppl actually watched the video. the part i meant would be a god idea was the way it deploys. the pile driver that sticks into the ground to hold it in place.

+1 vote   media: UEF T3 mobile PD in PD form
IMAZOMBIE358 Jul 8 2013, 6:49pm says:

hey are u guise still working on the mod? havent seen an update in so long

+1 vote   article: Gifting units or Sacrifice units
IMAZOMBIE358 Jun 11 2013, 4:40pm says:

the only thing i dont like is how it looks the same as the other cybran tanks. id like there to be more than a little differentiation. looks too generic

+1 vote   media: Cybran T3 Mobile Anti Air
IMAZOMBIE358 Jun 1 2013, 9:11pm says:

dont look like itl fold up now

+1 vote   media: Aeon T4 killer sphere finished modle
IMAZOMBIE358 Jun 1 2013, 8:59pm replied:


+1 vote   media: UEF T3 mobile PD in PD form
IMAZOMBIE358 Jun 1 2013, 12:20am replied:

hey its a good concept

+1 vote   media: UEF T3 mobile PD in PD form
IMAZOMBIE358 May 31 2013, 2:22pm says:

here. look at this design. its the same basic thing.
not sayin turn this into that but since its like it, you might want to use a few things from it.

0 votes   media: UEF T3 mobile PD in PD form
IMAZOMBIE358 Apr 14 2013, 5:20am replied:

that is something worthy of thought...if all three factions were at peace for a good 10 years, why the hell didnt they have joint projects?

thatd be a nice way to solve all the "it looks more this faction that that" problems.

now that i look at it those legs make it look like something that can jump great distances or crawl up walls and mountains

+1 vote   media: Spidey!
IMAZOMBIE358 Mar 30 2013, 11:15am says:

sooo its like the cybran version of the raptor?

+2 votes   media: Cybran Aircraft
IMAZOMBIE358 Feb 11 2013, 2:13pm replied:

i would ask for it too but theres few ways i can get my hands on the program you use.

-3 votes   media: Cybran T3 tank MK 2 render
IMAZOMBIE358 Feb 5 2013, 6:17pm replied:

if your gonna look at it that way, why not put its thrusters on every other xp? if they have the tech to make something like a damn soul ripper fly, why dont they make the strider fly? why dont they make EVERYTHING fly? because its a game...

im siding more with realism, it makes the game 10 x better if its realistic. if its realistic, it makes people think hey this could actually happen! luckily this is a cybran unit.

cybrans i could see having a taste for creatures MAINLY because using your brain to control a mechanized animal would be far easier than trying to control tank tracks and thrusters because we are supposed to use arms and legs and a head, not tank tracks and a turret.

to answer "this is unrealistic" well thats cybrans for ya.

0 votes   media: Cybran GOD LVL XP render 1
IMAZOMBIE358 Feb 4 2013, 11:00am says:

this thing would be AWESOME flying around with arms out like this.

+2 votes   media: Cybran god lvl XP vid
IMAZOMBIE358 Feb 2 2013, 8:35pm says:

oh my god dewd i dont know if whatever happened made your modeling skills better but **** this is the knna stuff i think id see in the new mechwarrior game... im IN LOVE with the head and guns...

+3 votes   media: NovaCat Mark 2
IMAZOMBIE358 Feb 1 2013, 12:02pm replied:

hmm i see what your saying. if your gonna count realism into this game youve already lost because all the other units are unrealistic.

a cool idea for its "big brother" would be to use this as the basic design(the levitators made me think of the antigravity pads on this)
and have a big railgun drop down from the middle underneath at an angle pointing at the tail end. when the gun drops down it would kinda look like a big mouth opening, except the bottom jaw being the gun is the length of the ship itself.

+1 vote   media: UEF Sniper gunship wip
IMAZOMBIE358 Dec 16 2012, 7:49am replied:


+1 vote   media: Monkylord mark II wallpaper
IMAZOMBIE358 Dec 10 2012, 9:31am says:

srry for posting so many comments but a user posted a comment from an image a while ago asking to put the mwl back on the chest of the cybran acu. please do this or make it an upgrade.

+2 votes   media: Monkylord mark II wallpaper
IMAZOMBIE358 Dec 6 2012, 11:34am replied:

hes saying he doesnt see any reason to add another colossi.

i think riku had a great idea. maybe to make this colossi unique, you could give it a hover type chassi. it would be way cool if you did it right.

almost looks like a flying type unit.

maybe you could give it a tail and four arms nd make it hover.

+1 vote   media: Illuminate Colossus
IMAZOMBIE358 Nov 28 2012, 4:04pm replied:

ill give you an image of it

+1 vote   media: Cybran Avalanche - Mark 2 finished
IMAZOMBIE358 Nov 20 2012, 2:17pm replied:

mmh. well check it out. it looks badass. in the game, they didnt make it rotate. but it looks so much like a rotating cannon.

+1 vote   media: Cybran Avalanche - Mark 2 finished
IMAZOMBIE358 Nov 18 2012, 12:57pm says:

hey have you ever thought of putting the supcom 2 cybran artillery on something?" the three barreled disruptor?

+2 votes   media: Cybran Avalanche - Mark 2 finished
IMAZOMBIE358 Nov 14 2012, 8:29am says:

also, is that the general size in game for now? if so, damn its massive. bigger than a damn gantry by the looks of it.

and just cuz im bored, what were you trying to accomplish when the warp thing happened?

+1 vote   media: SC2 has warp units thanks to GPGs
IMAZOMBIE358 Nov 11 2012, 10:01am replied:

same thing happened when i tried installing 1.16. its something to do with a bad install.

+1 vote   download: Total Mayhem 1.17
IMAZOMBIE358 Nov 10 2012, 9:46am says:

textures needa be fixed on the aeon xp gunship.

did you use the soul ripper as the body for the big cybran thing? if you didnt, you could try and make the soul ripper into an interchangeable land/air xp. the legs they gave it in the original looked like they could make it move.

you could turn the soul ripper into a pill bug and give it six legs on each side with aa guns on each knee, then make it so the sides open up when it lands, revealing tons of guns. when it takes off, its got 12 aa guns, and its belly opens up, revealing a bunch of guns. giving it the ability to submerge would be a cool idea too.

also, would it be possible to make the legs on the scanthis actually move instead of being a tank?

+1 vote   media: Current Units ingame- Without the Ships
IMAZOMBIE358 Nov 9 2012, 3:53am replied:

what creation youve ever made has the highest poly count? is 300k low compared to others?

+1 vote   media: UEF Unit stats chart
IMAZOMBIE358 Nov 8 2012, 10:46am replied:

what exactly is its poly count? what unit has the highest poly count so far?

+1 vote   media: UEF Unit stats chart
IMAZOMBIE358 Nov 4 2012, 11:53am replied:

psh. better hope your armys nothing but xps man cuz i likey mah bomb bouncers. its pretty much the best air defense.

+2 votes   media: Kraken (old)
IMAZOMBIE358 Nov 3 2012, 1:59pm says:

hey guys you gotta think of stuff in terms of what its good at. who says the uef didnt make it look like that so its armor deflects bullets. think of this game as if it were ta. arm is uef. cybran is core. they didnt give a damn if stuff looked like it was the other faction. i dont think we would either. maybe it is more efficient that way than if it were blocky.

+1 vote   media: UEF Unit stats chart
IMAZOMBIE358 Oct 27 2012, 7:15pm replied:

though it looked more like ah uef unit

+1 vote   media: Kraken (old)
IMAZOMBIE358 Oct 27 2012, 7:06pm replied:

who downed it? strategy games at night would be awesome! more of a challenge
one that isnt stupidly hard

+1 vote   media: Cybran T1 gunship
IMAZOMBIE358 Oct 26 2012, 4:30pm replied:

oooooooor you could even give it the bomb bouncer ability. that thing was my favorite unit to use. against hordes of air units. i remember playing a 4v4 game where there were hordes of air units, xps and all that, all converging in the middle of satans clutch. i built an army of 13 bomb bouncers and oh my much wait till lots of units would spam them and BOOM half the enemy's units gone instantly. that is the only xp you cant mob.

+1 vote   media: Kraken (old)
IMAZOMBIE358 Oct 26 2012, 12:15pm replied:

so there isnt crush damage?

+1 vote   media: Kraken (old)
IMAZOMBIE358 Oct 25 2012, 9:06pm says:

maaaaaaan i really hope you guys make time shifts for maps. these neon lines on all the cybran units would look so cool. the fog lights on the uef units...the aeon glowyness... the lights on buildings...bases at night...damn it would look so much like real cities too...

0 votes   media: Cybran T1 gunship
IMAZOMBIE358 Oct 25 2012, 4:54pm replied:

an idea for melee, have something do a swing animation and do crush damage at the same time.

+1 vote   media: Kraken (old)
IMAZOMBIE358 Oct 24 2012, 5:19pm says:

well worth the wait by the way.

+1 vote   media: Cybran Mega XP MK II
IMAZOMBIE358 Oct 13 2012, 10:37am says:

hey leosake check this out! its got a huge resemblance to the cobra. its a core unit from ta escalation. it flies.

+1 vote   media: UEF T2 mine
IMAZOMBIE358 Sep 26 2012, 12:01pm says:

what about using a rocket as a propulsion system, and have the legs act as turning support like fins to water?

+1 vote   media: Cybran T1 AA bot
IMAZOMBIE358 Aug 30 2012, 6:48pm replied:

oh right. its a submarine. the scanthis.

+1 vote   media: AEON T3 bomber finished
IMAZOMBIE358 Aug 30 2012, 11:34am says:

been gone a while. the dragon has an awesome super high techy look.

did anyone notice the similarities the aeon light walker had to the halo wars anti-vehicle thing that the covenant had?

the scanthis, it would be awesome if you could somehow incorporate the whole "iceberg tiny on top but huge underneath" thing with the surfacing and submerging. cannon must be bigger.

bout the cobra, it looks derived from the battleship movie. love the idea of it having its own little hive. should have the ability to make its own ships. mobile shipyard anyone?

will the bomber have moar aa guns or will the back two be it? if so, they should instead be turned into air-to-ground turrets, and turn the holes along its back into chaff launchers.

other than that, it was nice to come back and find a few new units.

+1 vote   media: AEON T3 bomber finished
IMAZOMBIE358 Aug 7 2012, 2:27pm replied:

salamander sounds weak. komodo would work great since its fire breathing but i dont think komodos like to swim. dragon turtle would work but this doesnt have that super heavily armored look of a turtle.

0 votes   media: Cybran Land & sea unit finished
IMAZOMBIE358 Jul 23 2012, 7:01pm replied:

maybe its ashort version of Phenomenon. but then that would be the name for an experimental. good question though. what is the name? or doesnt it have a name yet?

+1 vote   media: Cybran Land Progress Demo
IMAZOMBIE358 Jul 19 2012, 1:30pm replied:

i like that idea. all of them in one wallpaper. should make a huge wallpaper thats got a massive battle in it. im talking about one thats so big you can see each base very clearly. one that pretty much maps the whole battlefield bases, and a couple huge battles here and there.

speaking of which, are you going to make the maps bigger? some ppl like me like having artillery for defense, not offense.

cant wait to see the cybran t3 artillery.

+1 vote   media: Cybran Wallpaper
IMAZOMBIE358 Jul 12 2012, 9:49pm replied:


+1 vote   media: Cybran T2 stealth bot
IMAZOMBIE358 Jul 12 2012, 9:34pm replied:

makes me think of what the new aircraft carriers and battleships are going to look like. are they going to be long and not just really fat? when you think of a frigate walking on land, if it were to happen today, you would be like holy ****! this isnt possible! i must be dreaming!

if an AIRCRAFT CARRIER were to follow you on land, you be standing there long enough for it to step on you. also, this is naval based right? give it some nice towers and stuff. doesnt look naval enough without them.

+1 vote   media: Cybran Dreadnought (Update)
IMAZOMBIE358 Jul 12 2012, 11:47am replied:

bout that.

+1 vote   media: Phoenix T3 Dreadnought
IMAZOMBIE358 Jul 11 2012, 10:47pm replied:

zoids had a few that opened their mouths to fire.

the fire demon from nausicaa is the coolest mouth-fired weapon ive ever witnessed.

the tri barreled cannons on the flying ditchman were cool too, mainly because two mouths opened.

speaking of nausicaa, check out the ohms. they have a really cybran feel.

+1 vote   media: Phoenix T3 Dreadnought
IMAZOMBIE358 Jul 10 2012, 12:08pm replied:

heeeey! speaking of which, could the qai voice thingy be more...humorous? it seems so lifeless. qai had some lifelike qualities. in fact, will there be a qai on the battlefield?

+1 vote   media: 996 dead bots :)
IMAZOMBIE358 Jul 2 2012, 6:18pm says:

hmmmm reminds me of the landstalker from ratchet deadlocked. i loved that game.

+1 vote   media: Cybran T2 stealth bot
IMAZOMBIE358 Jun 26 2012, 2:22pm replied:

? not on 8 way brawl. its a 51 x 51 metal map. i only play on metal maps. i like to expand, but not since nuke cannons. the islands on it are big enough to fit a ring of exp metal and energy gens in it and still be able to move an olympus through it. its big ***. though, if you go to download it, you need to get the ta map editor called annihilator so you can change the water to...not be acidic and so the metal works like a metal map.

+1 vote   member: IMAZOMBIE358
IMAZOMBIE358 Jun 24 2012, 12:05am replied:

urr? i just build lots of cores but ive neva had the need cuz even with the hard ai 3 v 1, theres no need to. never really needed to build such a force. hmmm....looks like we need to have epic experimental battles.

+1 vote   member: IMAZOMBIE358
IMAZOMBIE358 Jun 23 2012, 4:58pm replied:

i belive you will probably beat me if you do rushes but if you let me sit, you wont stand a chance. my favorite thing to do is play on a map i call 8 way brawl. i go 3v 1 with hard ais and i set all resources to 10000. thats me and the ais. i let them sit, they let me sit and usually an hour later i have an impenetrable base. i set them so they dont attack me till i attack them. yeah their bases are overflowing with defenses but i usually have a wall of vulcans, aa guns and a ring of resource gens inside it. that gives me the ability to spit out cores as fast as experimentals.

+1 vote   member: IMAZOMBIE358
IMAZOMBIE358 Jun 23 2012, 12:48pm replied:

how old are you anyway? im 20.

+1 vote   member: IMAZOMBIE358
IMAZOMBIE358 Jun 22 2012, 2:18am says:

so this is what the aeon 007 owns...hmmm

+2 votes   media: Aeon Spy plane
IMAZOMBIE358 Jun 20 2012, 1:52pm replied:

will the mega xp be higher in rank than the storm strider? just saying but...i really think the mega xp needs more detailing.

+1 vote   media: Dragon modle finished
IMAZOMBIE358 Jun 19 2012, 11:21am replied:

nobody likes the geno breaker?

+1 vote   media: Dragon Reborn
IMAZOMBIE358 Jun 17 2012, 12:13pm replied:

i think the bottom part shouldnt glow. it looks to big an area to glow. but instead make it like a plasma sphere, with lightning jumping from the center and out to the glass.

+1 vote   media: UEF T2 mass converter
IMAZOMBIE358 Jun 17 2012, 11:54am replied:

there should be lightning after it upgrades into t3. id love to see a fatter version of this with lightning jumping around on its surface.

+1 vote   media: UEF T2 mass converter
IMAZOMBIE358 May 27 2012, 9:46am replied: would look cool without a head. maybe make the entire torso a huge head?

+1 vote   media: Cybran Mega XP Render
IMAZOMBIE358 May 26 2012, 1:23pm replied:

t5? is everything turning into t5? what happened to t4?

+1 vote   media: Fatboy MKIII 2
IMAZOMBIE358 May 24 2012, 3:02pm says:

needs moar imageeeeez

+2 votes   media: Nuclear Testing Grounds
IMAZOMBIE358 May 23 2012, 3:30pm says:

i demand zee walking animation!

+1 vote   media: Cybran Mega XP finished
IMAZOMBIE358 May 18 2012, 6:51pm says:

y could just make the main black part textured white and leave the rest black, like the pipes going into center and up to the gun

+1 vote   media: Aeon T3 Artillery in game and finished
IMAZOMBIE358 May 15 2012, 9:56pm says:

um i suk at installing mods, so it would be really nice if you could upload a torrent of supcom fa with this mod already installed...

0 votes   media: WildCat ingame
IMAZOMBIE358 May 14 2012, 1:36pm says:

also, is that color sceme supposed to resemble the arm faction from ta?

what caliber would you suppose the ammunition is? or would it be in mm?

*thinks of a potato gun*

+1 vote   media: Mongoose MK II In Action
IMAZOMBIE358 May 11 2012, 3:20pm says:

oh my god you turned the foundation into a supcom unit....OH MY GOOOOD...

+1 vote   media: Hammer v2
IMAZOMBIE358 May 10 2012, 9:34pm says:

hmmm...reminds me of a tank i made in gmod...

+1 vote   media: Texture progress is good
IMAZOMBIE358 May 2 2012, 11:00pm says:

i was just playing supcom 2 and i realised, i dont see how a units color would totally dissapear when it dies. i had a purple monkeylord, but when its dead, its silvery with black and yellow here and there. they should stay burning for a while and parts of the unit should fall off gradually. i also hate how you can walk straight through dead units. i mean cmon, thats a damn air fortress. you cant just walk through it. dead units should be obstacles for certain units. if the unit is big enough, it should be able to push it out of the way or break a limb off or something.

i killed a huge rush of xps at the cost of all my units and base defenses. it was such a big rush that i could barely see the ground. but the damn normal units appeared out of them and whiped me out.

+1 vote   media: Aeon T1 gunship wip
IMAZOMBIE358 Apr 29 2012, 11:19am says:


+1 vote   media: Aeon prototype wip v2
IMAZOMBIE358 Apr 18 2012, 4:47pm says:

looks like the aeon go their hands on the death star...well were all ****** now...

+1 vote   media: Aeon Prototype pd
IMAZOMBIE358 Apr 13 2012, 9:19pm replied:

i think the uef could use an orbital laser. no not that pea shooter they first had. im talking about something that would give you the same reaction when you activated the helios II from Fallout NV. opening a can of whoopass from space when your still deep in the 50s era. a lightning cannon would make the GDI ion cannon look like a ******* squirt gun!

i still think this thing your making would fit perfectly in the cybran nation. though, you couldnt really build a master computer starship on the ground so instead just build an experimental warp portal generator, then you see QAI slip out the portal in space like the alien ship did in star trek.

for the aeon, give them an orbital engineer that can reclaim, repair and build at extremely high speeds. youd think an engineer would be stupid but its so god damn powerful that it can bring up a gantry in five seconds, defenses in a split second, and it only takes a few seconds to repair your average experimental, but the thing you gotta fear the most is how it can reclaim things at the same rate it repairs, and since its reclaiming, you get the resources of the thing you reclaimed.

+1 vote   media: Illuminate Sentry Platform
IMAZOMBIE358 Apr 8 2012, 2:04pm says:

double post

+2 votes   media: Aeon Mother ship
IMAZOMBIE358 Mar 18 2012, 12:56pm says:

WOOOO SERAPHIIIIM. please make it so when you hit the no game enders button that it blocks ALL the unlimited range weapons. i hate playin supcom fa with the seraphim as an enemy. they always build that damn experimental nuke launcher even hen i click no game enders

+1 vote   media: portalwarsresearchtree
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