Three people get captured by indians while walking through the woods. they say "ok, we will let you live if you find some fruit." the first guy comes back with grapes. they tell him "if you can shove those up your ass without laughing, we will let you live." so he gets almost all of them in and bursts out laughing. "why did you laugh?" "cuz the next guy came back with a pineapple!" so they kill him. they tell the guy with the pinapple "if you can shove that up your ass without laughing, we will let you live." he gets it almost all the way in and just bursts out laughing. "why the fuck did you laugh?!" "cuz the third guys got a watermelon!!" aaaaaaaaaanyway, im into pretty much anything that has giant robots or mechs. i love spiders, i love mechs, put them together, omg. same thing with centipedes. i love legos. i frequently use the free program called Lego Digital Designer. pretty easy. hard at first but its fun to use once you get to know it. i love to make my legos pose.

Comment History  (0 - 30 of 1,455)
IMAZOMBIE358
IMAZOMBIE358 @ Finished Stats UI

yeah.. the mass deposits on the maps should look like mine shafts, or at least huge holes.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Illuminate T2/T3 Shields In Game

they look damn good as placeholders then lol

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Illuminate T2/T3 Shields In Game

aww was hoping they would have a beam of light coming from the top...

Good karma+2 votes
IMAZOMBIE358
IMAZOMBIE358 @ Finished Stats UI

wish it was possible to change the look of the mass deposits. i hate how they look like someone stamped them. it would be cool if they looked like empty mine shafts. itd make sense!

but what is epp? energy per payload?

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ WIP Stats UI

the skiadrum would be a reason why damage should be divided between each gun, as the flame cannon probably does a huge amount of damage, but engages at less than half the range of the rotary lasers cannons.

an idea, you could make a toggleable holographic range circles on the ground like in sc1, but have the base damage number between the lines, like this, (but only on the edge when multiple types of units are selected, like an avalanche and monkeylord or skiadrum are selected

[unit] being the unit itself,

(bullet) being a bullet icon that would condense the word shot into a bullet icon,
---- is space because moddb is dumb

[F] symbolizing the flame cannon,
[RL] symbolizing the rapid fire laser cannon

[skiadrum]-[F]400/S-)----[RL]250/S----)
ofc, toggleable because it would be a mess with lots of units selected, lol

and the font size wouldnt be gigantic.

also, is that the regeneration after the health? the (80)

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ WIP Stats UI

i LOVE this idea. i hope there will be more stats in the future.

knowing what the stats are before you build the unit(more than just the resource costs) would be AWESOME.

there was a certain ui mod for fa that listed the range, damage and fire rate for all the guns on a unit(and used an (x#) to show how many of each gun if there were multiple) and used the damage and fire rate to calculate the damage per second. it also showed the turn rate,(and, if i remember correctly, the yaw and pitch rate of turrets too) acceleration and top movement speed which actually helps A LOT.

for example, knowing the damage of main guns for the king kriptor, annihilator, hammer and jackhammer(huh...) before i build them would be very useful. another example would be knowing exactly if the skiadrum has higher dps than the avalanche at the range the avalanche's main guns are all firing, instead of having to guess.

im sure you know all this, and i understand it would take some time, but its just wishful thinking.

also, i think it would help to change the red bullet to a yellow muzzle flash pointed diagonally and put a yellow triangle with a lightning bolt(energy yield) after the number, but if a red bullet flying downward helps you think of an arty firing cost more than a muzzle flash does, whatever.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Aeon Gen

mmmh..looks too close to the cybran. need more smooth panels

Good karma-1 votes
IMAZOMBIE358
IMAZOMBIE358 @ Immersive HD mod for Doom 3 BFG Hi Def

i installed this and the required stuff, my game loaded up (faster than without because the title stuff is gone) and i find that my game is in japanese.....how do i fix this?

also, i just tried playing the game, holy ****, cant do it. my fps is like 2.

but i love the sound and weapon function mods. it would be awesome if i could have the mod without the graphical changes.

if there is a way to do this, i cant tell because the language is in japanese and i have found NO fixes, though luckily i did manage to restore it to previous versions, with my saves and ****. so woo hoo.

still, id love to have those weapon functions, like the minigun and machinegun fire rate increase, along with the sounds

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

my self, behind me one of the many giant stone ruins that spawn using the city mod. i was using this mod in conjunction with the big trees mod, and out of all the environments ive played in in minecraft, that one was my favorite, because the ruins peeked out from the canopy of the huge trees, like ancient stone beasts wading through a ocean of leaves

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse id made. in this screenshot, im using the fallout texture pack

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

the same treehouse, but with an industrial texture pack applied

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse id made

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a winter taiga biome at night with the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a hat tree that spawns in swamps using the big trees mod. this tree has a general fat dome shape with wide, flat branches. this is the type of tree that id used to make the best tree house ever. the whole treehouse was made in a spiral staircase shape. accessing higher floors would just be walking to the right, on and on.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a jungle landscape created by the big trees mod. i will not play minecraft without this mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a beautiful twilight landscape created by my number one favorite, MUST have mod for minecraft, the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a beautiful twilight landscape created by my number one favorite, MUST have mod for minecraft, the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse i build with a super high res texture pack. there were a bunch of trees that id spawned using the huge trees mod, at the bottom of a lake. the trees stuck out from the water and created a swamp-like area. two of them id turned into treehouses, and somewhere in the area id built the absolute best treehouse ive ever made. i was stupid to not take pictures of it. i lost it, like the rest of the other maps.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a 20% finished ship i built with the rezcraft texture pack,with the intention to use with the airship controllable blocks mod. it turned out to be waaaaaaaaaaaaaaaaaaay too big for that, but i stopped progress only because i ventured too far to find out where it was.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a star wars texture pack i was testing out to build a mech

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

the nether of the minecraft rezcraft texture pack

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ IMAZOMBIE358

thanks. ive uploaded some more

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Revamp Expansion Mod (RVE)

the end of the story? is this a dictatorship?its not like hes asking you to increase the speeds permanently. i totally agree with him. if he was asking you to increase them by that much, permanently, id tell him no, but hes asking for OPTIONS....

yes, in some battles, the build times and prices are PERFECT, but a lot of people, as kulodrtic has PROVEN, like to screw around now and then.

a true supcom fan can put non-experimental mobile units to use in the late game, and thats how the game is MEANT to be played, but there are probably just as many true supcom fans as there are people who just like to screw around, and EVERYONE likes to just screw around now and then. sure, i doubt many people who were given the option to reduce build times and resources would change it back to normal, but that even moreso proves my point, an OPTION, i will say it three times, just to be clear...OPTION,

AN OPTION...

would be hugely beneficial to a lot of fans of this mod. some of us just like to build experimentals, would it really be the end of the world to add an option?

it would be nice to be able to modify build speeds and costs like it can be for the ai when customizing its difficulty.

you said "very few people" and he did prove you wrong there, and "if you dont like it, dont play it" is killing the people who come to this mod in hopes that it doesnt have to be perfect to them for them to be able to play it.

and what happened to your little - karma button? if you removed that, its a little unfair, especially if you leave the plus button there. if you remove the -, your a dictator here, looking at yourself like your views are perfect, even if someone is able to prove you wrong.

its like me having made the only mod for a game that you absolutley love, making the game 3x better than you thought it could be, and telling you to get the **** out because you dont like something that i could change easily.

wether i will or wont actually do this some day isnt the point.

Good karma+3 votes
IMAZOMBIE358
IMAZOMBIE358 @ OBSOLETE - SC2 Mod Manager RC1A

wait...why does it say i need internet explorer? if i have to use it, thats really...really stupid...

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Cybran T1 fighter

just got done watching the new star wars movie, and i can help but imagine this thing making the sound of a tie-fighter, lol

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Aeon T2 Assault Bot Colossus

how could you be so lasy? there are several info panels to read that would give you the answer.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Aeon T2 Assault Bot Colossus

why put four individual gun turrets on such a small unit? unless your using a single one to guard an engineer building an expansion base, its useless in any other role. the point of having a gun turret on each corner is to make it ambush-proof, making it able to defend itself from any angle of attack with as much firepower as it could at any time. by the time you built one, it would be useless. it would be more efficient in almost every way to build several other cheaper units, as having multiple targets to decide to shoot at, versus one.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Tera Fortress

you must not like the bridge part of ships then....

will naval units have bridges at least?

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Tera Fortress

mmmh, what about the mega fortress? the cybran aircraft carrier.....they have bridge-like stuff. so do all the boats. when you finally do naval units, will you take away the best part of a ship? even if they are just drones, why remove one of the best cool factors for sake of authenticity yet you give it a roll cage like its half epic gunship half dune buggy....i LOVE the look of reinforcement bars but lets be honest, for sake of authenticity, it doesnt really need them.

for one, its an AIRCRAFT which will never touch the ground and definitely wont play fortress derby...

two, if it isnt a roll cage and/or doesnt serve the same purpose, why expose the frame? if you say they are for structural integrity, that would imply they are either part of the frame or serve as external reinforcements of some kind which it does not need, especially considering nothing will hit it but bullets.

four, it may have a core which serves as a "brain" that can use small hidden cameras but putting the main sensory stuff on the front is like putting a giant eye on the front of a ratte. the eye becomes the weakest point in its armor. and its totally obvious where to shoot. why have the "face" at all when it apparently doesnt need a bridge?

fifth, for authenticity, ALL the units should have the abilities of an amphibious NEXT from armored core 4. (for reference to how stupid it would all be)

finally, if it really is just a drone, the only difference between the cybrans and the other factions is that the cybran units each have a legitimate brain wired into their circuitry.

i dont want all the units to move like flies and i dont want to get rid of the reinforcement bars, but the bridge is one of the coolest things on giant vehicles.

Good karma0 votes
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