Three people get captured by indians while walking through the woods. they say "ok, we will let you live if you find some fruit." the first guy comes back with grapes. they tell him "if you can shove those up your ass without laughing, we will let you live." so he gets almost all of them in and bursts out laughing. "why did you laugh?" "cuz the next guy came back with a pineapple!" so they kill him. they tell the guy with the pinapple "if you can shove that up your ass without laughing, we will let you live." he gets it almost all the way in and just bursts out laughing. "why the fuck did you laugh?!" "cuz the third guys got a watermelon!!" aaaaaaaaaanyway, im into pretty much anything that has giant robots or mechs. i love spiders, i love mechs, put them together, omg. same thing with centipedes. i love legos. i frequently use the free program called Lego Digital Designer. pretty easy. hard at first but its fun to use once you get to know it. i love to make my legos pose.

Comment History  (0 - 30 of 1,466)
IMAZOMBIE358
IMAZOMBIE358 @ Proxi

still, itd be nice to have mobile adjacency units for all factions.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Proxi

thats something to consider. you could surround a factory or a mass extractor with these if they give the same buffs as a t3 generator.

they would have to be cheap to be useful though, i mean really, they are just buff hubs. what about making them tiny, but having a huge bonus area reach, like a shield generator, but instead a buff generator. heh, you could call them amps..

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Proxi

but as far as i know, nobody uses it. my suggestion for the mobile shield generators could be used on a new unit as well, like cybran and uef versions of the mobile armor booseter.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Proxi

the armor booster was supposed to replace the shield generator.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Proxi

these dont output power, in fact they probably draw it.

also, what about having a mobile adjacency bonus unit, or perhaps you could make a bonus for mobile shield generators.

uef: +5% boost in range while having a much heavier shield in exchange for slower shield regen than the other factions.

cybran: +5% fire rate and movement speed and a faster shield regen in exchange for a weaker shield.

aeon: +5% damage and health regeneration speed boost and a gun on the shield generator in exchange for a normal shield.

ofc, it would be too op for the boosts to affect experimentals and buildings.

this would really give me more confidence in using armies of regular units instead of just experimentals.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Are Build Times To Long?

balanced?

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Are Build Times To Long?

yeeeah....like a timed speed boost ability. but then....the aeon and cybran have that, teleportation and jumpjets, shouldnt the uef already have a counter to that? the uef are supposed to be slow and heavy we must remember

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Are Build Times To Long?

i dont use research because it wastes time, resources and space. then once you have all the stuff researched, you have all these useless buildings taking up space. id understand if they were worth a t4 of reclaimable mass, but they arent.

mass fabricators make way too little mass for the amount of energy they use per second.

ive suggested replacing the silly mass and research system with the dawn of war system that only uses energy, requisition and relic points.

all things are partially assembled on "forgeworlds" and then flown from them to the ships orbiting the planet your battling on, then shuttled down in massive crates to the building you told to build something, or in the case its a building, the building itself is flown down partially assembled in an even more gargantuan crate(in the case of space marines)

requisition is as far as i understand a sort of "trust" points, you capture strategic points to gain requisition. everything built requires energy to build, which is simple. relic points are gained by capturing special strategic points called relic points, which give you both relic and requisition points. relic points are spent only to request relic units, comparable to experimental units. relic units use lots of requisition and energy, as well as relic points.

listening post buildings can be built on all strategic points, and increases the rate at which you gain requisition, further when upgraded.

it makes loads of sense and blows supcom's silly mass and research system out of the water.

Good karma-1 votes
IMAZOMBIE358
IMAZOMBIE358 @ Are Build Times To Long?

yeees this is a good idea...

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Are Build Times To Long?

the only things i think take too long to build are the t3 mass extractors.

in a game versus four ais that i unintentionally made spam t1 units, the game stayed at -5 speed, making a single t3 mass extractor take what seemed like a whole ten minutes.

id say that t2 and t3 things are actually too expensive. energy generators go from below 1000 energy at t1 to 12000 energy at t2, and from there, 56000 at t3. its even nastier with extractors...from 5400 energy at t2 to a whopping 31000 at t3! thats nearly SIX TIMES the energy needed for t2! it would be neat if it were half that, they would be more worth it.

Good karma+2 votes
IMAZOMBIE358
IMAZOMBIE358 @ Gift and Convert

i just noticed how the things that move up and down on the warp pillars makes them even more phallic...sure, they look great, but GEE

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Finished Stats UI

yeah.. the mass deposits on the maps should look like mine shafts, or at least huge holes.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Illuminate T2/T3 Shields In Game

they look damn good as placeholders then lol

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Illuminate T2/T3 Shields In Game

aww was hoping they would have a beam of light coming from the top...

Good karma+2 votes
IMAZOMBIE358
IMAZOMBIE358 @ Finished Stats UI

wish it was possible to change the look of the mass deposits. i hate how they look like someone stamped them. it would be cool if they looked like empty mine shafts. itd make sense!

but what is epp? energy per payload?

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ WIP Stats UI

the skiadrum would be a reason why damage should be divided between each gun, as the flame cannon probably does a huge amount of damage, but engages at less than half the range of the rotary lasers cannons.

an idea, you could make a toggleable holographic range circles on the ground like in sc1, but have the base damage number between the lines, like this, (but only on the edge when multiple types of units are selected, like an avalanche and monkeylord or skiadrum are selected

[unit] being the unit itself,

(bullet) being a bullet icon that would condense the word shot into a bullet icon,
---- is space because moddb is dumb

[F] symbolizing the flame cannon,
[RL] symbolizing the rapid fire laser cannon

[skiadrum]-[F]400/S-)----[RL]250/S----)
ofc, toggleable because it would be a mess with lots of units selected, lol

and the font size wouldnt be gigantic.

also, is that the regeneration after the health? the (80)

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ WIP Stats UI

i LOVE this idea. i hope there will be more stats in the future.

knowing what the stats are before you build the unit(more than just the resource costs) would be AWESOME.

there was a certain ui mod for fa that listed the range, damage and fire rate for all the guns on a unit(and used an (x#) to show how many of each gun if there were multiple) and used the damage and fire rate to calculate the damage per second. it also showed the turn rate,(and, if i remember correctly, the yaw and pitch rate of turrets too) acceleration and top movement speed which actually helps A LOT.

for example, knowing the damage of main guns for the king kriptor, annihilator, hammer and jackhammer(huh...) before i build them would be very useful. another example would be knowing exactly if the skiadrum has higher dps than the avalanche at the range the avalanche's main guns are all firing, instead of having to guess.

im sure you know all this, and i understand it would take some time, but its just wishful thinking.

also, i think it would help to change the red bullet to a yellow muzzle flash pointed diagonally and put a yellow triangle with a lightning bolt(energy yield) after the number, but if a red bullet flying downward helps you think of an arty firing cost more than a muzzle flash does, whatever.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ Aeon Gen

mmmh..looks too close to the cybran. need more smooth panels

Good karma-1 votes
IMAZOMBIE358
IMAZOMBIE358 @ Immersive HD mod for Doom 3 BFG Hi Def

i installed this and the required stuff, my game loaded up (faster than without because the title stuff is gone) and i find that my game is in japanese.....how do i fix this?

also, i just tried playing the game, holy ****, cant do it. my fps is like 2.

but i love the sound and weapon function mods. it would be awesome if i could have the mod without the graphical changes.

if there is a way to do this, i cant tell because the language is in japanese and i have found NO fixes, though luckily i did manage to restore it to previous versions, with my saves and ****. so woo hoo.

still, id love to have those weapon functions, like the minigun and machinegun fire rate increase, along with the sounds

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

my self, behind me one of the many giant stone ruins that spawn using the city mod. i was using this mod in conjunction with the big trees mod, and out of all the environments ive played in in minecraft, that one was my favorite, because the ruins peeked out from the canopy of the huge trees, like ancient stone beasts wading through a ocean of leaves

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse id made. in this screenshot, im using the fallout texture pack

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

the same treehouse, but with an industrial texture pack applied

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse id made

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a winter taiga biome at night with the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a hat tree that spawns in swamps using the big trees mod. this tree has a general fat dome shape with wide, flat branches. this is the type of tree that id used to make the best tree house ever. the whole treehouse was made in a spiral staircase shape. accessing higher floors would just be walking to the right, on and on.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a jungle landscape created by the big trees mod. i will not play minecraft without this mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a beautiful twilight landscape created by my number one favorite, MUST have mod for minecraft, the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

a beautiful twilight landscape created by my number one favorite, MUST have mod for minecraft, the big trees mod.

Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 @ SCREENIIIIIES

part of a treehouse i build with a super high res texture pack. there were a bunch of trees that id spawned using the huge trees mod, at the bottom of a lake. the trees stuck out from the water and created a swamp-like area. two of them id turned into treehouses, and somewhere in the area id built the absolute best treehouse ive ever made. i was stupid to not take pictures of it. i lost it, like the rest of the other maps.

Good karma+1 vote
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