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Comment History
ieatgrass123
ieatgrass123 - - 16 comments @ RE:TUNE ambience sounds

Fantastic mod but that boar squealing sound gets a little repetitive. If i may suggest try putting the creature sounds through a tight reverb and cut the dry down so it's subtle

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Dialogue Expanded Expanded v5 (1.5.2) (ENG)

Conflict with improved travel guides easy fix just append this between lines 70 and 93 in gamedata\configs\text\eng\st_dialog_manager.xml if you have it installed

<!-- WOLF GUIDE DIALOG -->
<string id="sid_guide_dialog1">
<text>Hey Wolf, can you lead me somewhere?</text>
</string>
<string id="sid_guide_dialog2">
<text>Very well, but it won't be cheap stalker. I can take you to the Clear Sky base in the Great Swamps for nine thousand rubles, the train hangar in Garbage for eight thousand rubles or the 100 Rads Bar in Rostok for ten thousand rubles. Protection isn't cheap around here you know.</text>
</string>
<string id="sid_guide_dialog3">
<text>Take me to the train hangar in Garbage. %c[d_orange][8000 RU]</text>
</string>
<string id="sid_guide_dialog4">
<text>Take me to the Clear Sky base in the Great Swamp. %c[d_orange][9001 RU]</text>
</string>
<string id="sid_guide_dialog5">
<text>Take me to the 100 Rads Bar in Rostok. %c[d_orange][10000 RU]</text>
</string>
<string id="sid_guide_dialog6">
<text>Nevermind.</text>
</string>
<string id="sid_guide_dialog7">
<text>Suit yourself.</text>
</string>

for rus

<!-- WOLF GUIDE DIALOG -->
<string id="sid_guide_dialog1">
<text>Эй, Волк, можешь меня куда-нибудь отвести?</text>
</string>
<string id="sid_guide_dialog2">
<text>Хорошо, но это будет не дешевый сталкер. Я могу отвезти вас на базу Чистое небо на Великих болотах за девять тысяч рублей, в ангар поезда в Мусорке за восемь тысяч рублей или в бар 100 рад в Ростоке за десять тысяч рублей. Знаете, защита здесь не из дешевых.</text>
</string>
<string id="sid_guide_dialog3">
<text>Отвези меня в ангар поезда в Мусорке. %c[d_orange][8000 руб]</text>
</string>
<string id="sid_guide_dialog4">
<text>Отвези меня на базу Чистого Неба в Великом Болоте. %c[d_orange][9001 руб]</text>
</string>
<string id="sid_guide_dialog5">
<text>Отведи меня в бар 100 рад в Ростоке. %c[d_orange][10000 руб]</text>
</string>
<string id="sid_guide_dialog6">
<text>Ничего.</text>
</string>
<string id="sid_guide_dialog7">
<text>Одевают.</text>
</string>

Fantastic mod btw ty

Good karma+4 votes
ieatgrass123
ieatgrass123 - - 16 comments @ Personal Adjustable Waypoint 2.1.3

I figured it out I think my dumb *** enabled milspec patch and didnt download milspec lol. If that was the cause for the crash it works now at least.

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Corpse Fauna

clearing the cache in the MCM menu seems to have fixed it. Thank you.

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Corpse Fauna

There are a few bodies already laying nearby when loading the save if that helps. This is after updating the mod and loading the save

! [16:25:11.244] [SCRIPT ERROR]: ...talker anomaly/bin/..\gamedata\scripts\utils_data.script:296: attempt to index local 't' (a nil value)
[16:25:11.245]
[16:25:11.245] FATAL ERROR
[16:25:11.245]
[16:25:11.245] [error]Expression : <no expression>
[16:25:11.245] [error]Function : CScriptEngine::lua_pcall_failed
[16:25:11.245] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[16:25:11.245] [error]Line : 262
[16:25:11.245] [error]Description : fatal error
[16:25:11.245] [error]Arguments :
[16:25:11.245] 1 : [Lua] ...talker anomaly/bin/..\gamedata\scripts\utils_data.script(296) : t_to_ctime
[16:25:11.245]
[16:25:11.245] LUA error: ...talker anomaly/bin/..\gamedata\scripts\utils_data.script:296: attempt to index local 't' (a nil value)
[16:25:11.245]
[16:25:11.245] Check log for details
[16:25:11.245]
[16:25:11.245]
[16:25:11.246] stack trace:
[16:25:11.246]
[16:25:11.246]
[16:25:11.246]
[16:25:11.249] SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Stalker Anomaly\bin;C:\Program Files (x86)\Stalker Anomaly\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'USER
[16:25:11.249] OS-Version: 6.2.9200 () 0x300-0x1
[16:25:11.252] C:\Program Files (x86)\Stalker Anomaly\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 18083840 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Stalker Anomaly\bin\AnomalyDX11AVX.exe'

Pardon my lack knowledge with programming but is it possible that corpse_fauna.script is trying to access a value that isn't initialized?

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Drunk's Extreme Instrument Galore

no prob happy to help

Good karma+2 votes
ieatgrass123
ieatgrass123 - - 16 comments @ Drunk's Extreme Instrument Galore

Missed a few.

! [14:31:50.096] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_43.ogg
! [14:31:50.096] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_47.ogg
! [14:31:50.097] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_40.ogg
! [14:31:50.098] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_44.ogg
! [14:31:50.098] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_42.ogg
! [14:31:50.099] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_41.ogg
! [14:31:50.099] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_39.ogg
! [14:31:50.100] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_45.ogg
! [14:31:50.100] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_46.ogg
! [14:31:50.101] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\music\guitar_48.ogg

and the voices for those as well

! [14:02:01.678] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_41.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_39.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_45.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_40.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_42.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_44.ogg
! [14:02:01.679] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_43.ogg
! [14:02:01.680] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_46.ogg
! [14:02:01.680] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_47.ogg
! [14:02:01.680] Warning: Invalid source rate: c:/program files (x86)/stalker anomaly/bin/..\gamedata\sounds\characters_voice\human\music\guitar_48.ogg

Good karma+2 votes
ieatgrass123
ieatgrass123 - - 16 comments @ Workshop's Parts Inventory

I see now thank you for the explanation

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Drunk's Extreme Instrument Galore

Fantastic thank you so much

Good karma+2 votes
ieatgrass123
ieatgrass123 - - 16 comments @ Workshop's Parts Inventory

Is there an engine limitation preventing the script from taking inventory of all player owned stashes?

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Dynamic Emission Cover

--If you have hideout furniture you will have to paste this at line 277--

flags = 1+2,
ignore_object = db.actor,

--and this at line 286--

local pos01 = vector():set(0, 1, 0)
pos01 = pos01:sub(vector():set(angle1):mul(pos01:dotproduct(angle1)))
pos01:normalize()

local pos02 = vector_cross(angle1, pos01)

pos01 = pos01:mul(0.01)
pos02 = pos02:mul(0.01)

pos01 = pos01:add(pos0)
pos02 = pos02:add(pos0)

-- Get positions of intersections of rays around pos0

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Drunk's Extreme Instrument Galore

I'm getting log errors for invalid source rate

Good karma+2 votes
ieatgrass123
ieatgrass123 - - 16 comments @ Personal Adjustable Waypoint 2.1.3

Ill wait for the patch but this is still crashing with the hudcheck fix you have posted

Pastebin.com

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Personal Adjustable Waypoint 2.1.3

This mod has too many conflicts with other mods. It's a shame cause it's so ******* useful. I can post my crash log if you want to take a look anyway since I have a fairly large list of mods installed

Edit: Pastebin.com ignore missing audio files lol

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Grelka - True voice of the fracture

is this lore friendly?

Good karma+1 vote
ieatgrass123
ieatgrass123 - - 16 comments @ Prink's CoC 1.4.22 Overhaul [combat version]

I can't seem to change Nimble's relationship towards me ingame due to killing a loner on accident at the Cordon. I just killed him and also found out I could take all of the **** he had been selling.

Good karma+1 vote