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7

Arsenal Overhaul 3

Mod review

Okay so I was a little hasty before.

Pros:
Knife combat is improved (...Sort of. See cons.) Now it's actually useful.

I like the economy, and it should stay the way it is. Maybe I"m a minority, but I do like being rich.

This mod advertises itself on gunplay and number of guns, and it does not fail to deliver on this regard. Not as much as Shoker, buuuut....

...It also delivers on quality and not just quantity. I honestly find the gun models and sounds (especially the latter) better than Shoker, and MUCH better than SGM.

Hostile Bandit Addon is a plus.

Cons:

Knife combat is a bit counter-intuitive and weird. Slash has a longer range than it does in vanilla, almost comparible to ShOC's knife range, making it actually useful. On the other hand, the stab has even LESS range than it does in vanilla, making it all but useless. The anims and logic should dictate that the opposite should be true.

Stashes are tampered with, mostly unneedly. Stashes that were up on tables or placed in high places (IE the one on the pipe in zanton) are now on the ground, or worse, clipping below it.

A lot of the extra food items and drinks are completely pointless. Not completely the mods fault, more of the way vanilla handles hunger (and by extension how this mod handles thirst) Why would I want to carry around a 40-50 kg can of meat or sausage when a 20kg processed cheese can satiate hunger just as well?

Hardcore start really ought to be an optional, rather than a requirement (or vice versa).

Suffers from the classic vanilla problem of no respawn at bases: Spawns seems to have been increased, but no respawns. Once you clear out the Ranger Station of bandits or the sawmill of zombies or the factories of Mercs, they're gone for good. Of all the cons, this is the only one I really take issue with, since it means you quickly run out of things to shoot (and gather loot) from, even with the hostile bandits merge. And honestly, what's the point of awesome weapons when you've run out of things to shoot (besides bandit patrols which you have to rove all over the maps just to find one, or mutants, which are a waste of ammo to begin with)
Desperately needs an MSO merge (or something similar, at least the part of it that controls base respawn.)

All in all, it's good, but it loses its appeal pretty quickly since the bases never respawn, and the fun of hunting down bandit patrols wears off rather fast.

10

SMOD: Tactical

Mod review