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HosenMatzDeluXe
HosenMatzDeluXe - - 1 comments @ State of the mod: Research in progress

At first i have to say, the work you guys are doin' is just great. I'm really excited to play the mod when it's finaly done ;)

I dont know if you guys are familiar with the Fleet Ops Mod for ST Armada II. If not, you definatly should risk a look, they did some good work there and for v 4.0 they're planing a bunch of really cool things such as war patterns etc.
What They dont have is a real Techtree, but like old armada 2, some research that's done in the research stations.
One of the best ideas i think is the "alien technologie". If you conquer an enemy construction ship, you're able to build an uniqe spacedock and with it some special ships. For example, if u get you're hands on a romulan constructor, you're able to build the "pimped" cloaking device Defiant.
I dont know if SOAE's engine is capable of such things, but i think special techs, only researchable if u have an romulan, etc.. ally would be just great. Conquering an construction ship wont be very usefull if u cant leave the system with it, would it?

A Runabout upgrade for Fed Carrier ships would be cool too.

"Good Day to die" - bonus DMG for srsly damaged klingons, dunno like 20% dmg increase if HP goes under 30%.

Emergency Fleet - every ...min (?) a federation player is able to order a small random fleet to a specific solarsystem, the fleet cant leave the system and will defend it for ...min. Vulcan ships would be cool :)

War Patterns- if you combine the right ships they get some bonus. For example Nova + Intrepid = slightly more MS.

And please make the Impulsdirve and the Warpdrive researchable/ upgradeable, more MS for ships would be just great.

That's it for the moment, keep up your good work and enjoy you're rest of summer! If Armada 3 is playable round about christmas, it's still intime ;)

Good karma+1 vote