Founder and Lead programmer at OldTimes Software. I also kick out people whenever I feel like it.

Comment History  (0 - 30 of 643)
hogsy
hogsy May 25 2014, 5:04pm says:

Currently my own but slowly leaning towards Unreal Engine 4.

+2 votes     poll: Which engine would you choose for your next game:
hogsy
hogsy May 22 2014, 10:10am replied:

It's going well! Sorry that we've been really quiet but it's hard to find time between our personal lives, working on the project and trying to publicise it. I really hope we can find the time start showing everyone some more stuff soon.

+2 votes     member: hogsy
hogsy
hogsy May 1 2014, 11:34am replied:

Haha Daikatana is pretty famous for having a lot of brown and green. Luckily it's mainly just this level that has that brown tone and I'm trying to vary it as much as I can :)

+1 vote     media: OpenKatana
hogsy
hogsy Apr 22 2014, 7:52pm replied:

Thanks :)

+1 vote     member: hogsy
hogsy
hogsy Mar 25 2014, 3:24pm replied:

... It's a photograph.

-2 votes     media: HL³
hogsy
hogsy Feb 25 2014, 8:51pm says:

Thanks so much for this! :)

+1 vote     download: Cube 2: Hypercube
hogsy
hogsy Feb 20 2014, 6:57pm says:

I'd potentially be interested in helping out with programming stuff, though I'm already working on another major project so it can't be full-time but I can lend a hand where it's needed. Even after registering I can't seem to post on your profile though from the link given...

+2 votes     article: WGR2: NEW EPISODE
hogsy
hogsy Dec 30 2013, 8:11pm replied:

Yup! Don't worry though as they'll work very differently than they did in Daikatana and will be much more capable of handling themselves.

+1 vote     game: OpenKatana
hogsy
hogsy Dec 30 2013, 11:53am replied:

Could at least be paintings on the wall... And perhaps some other minor details. Right now that room looks pretty lacking.

+1 vote     media: Freeman's Farm Update
hogsy
hogsy Dec 9 2013, 12:18pm says:

You should worry about getting the project finished first before worrying about what platforms you're porting it to.

+1 vote     article: MOTY 2013 Awards, 15 Years of Half-Life, and Mac OS X Announcement!
hogsy
hogsy Oct 12 2013, 5:04pm replied:

Well aware of it, thanks. But that's also why it's stated some of which and not all of which :)

Either way the description is old and our attitudes have changed so it's pretty outdated anyway.

+2 votes     game: OpenKatana
hogsy
hogsy Sep 1 2013, 10:20am says:

Really nice! But aren't they a little too clean? I might be wrong but I remember that these children were meant to be working inside factories so wouldn't they be a little more scruffy looking?

+10 votes     media: Male Child Worker
hogsy
hogsy Aug 31 2013, 9:36am replied:

You are aware you can mute music right?

+5 votes     game: Second Life
hogsy
hogsy Aug 22 2013, 11:19pm replied:

Yup! We're still alive and active here :)

+1 vote     game: OpenKatana
hogsy
hogsy Aug 21 2013, 4:48pm replied:

Open-source remake of the construction kit for Morrowind I'm assuming.

+7 votes     media: OpenCS is becoming reality.
hogsy
hogsy Jul 4 2013, 4:11pm replied:

We had already considered using a more modern engine but because of the simplicity of the Quake engine it seemed like a much better choice, especially when we were also expecting to develop it in the long-term instead of just for one project. With all the work we've already put in it would be incredibly stupid for us to switch engine at this point.

May I also add here that choosing an engine purely because of the visuals it produces is of no interest to us and should not be the deciding factor you should be looking for when deciding on an engine.

+2 votes     article: OpenKatana News Update
hogsy
hogsy Jun 13 2013, 3:34pm says:

Depends on the game. If it's an open-world game then potentially having a randomly generated world could make every users experience different and unique while also encouraging them to play again and again, but I believe for games that need a more detailed environment with things in the world that need to have meaning to the player I do believe they should be designed by hand.

I don't think there will ever be a time when procedural levels will replace creating them by hand, instead generating levels procedurally becomes more of a tool that would be used depending on the game that's being created...

+2 votes     poll: You prefer game levels to be
hogsy
hogsy May 30 2013, 7:23pm replied:

These are in-development shots taken on my laptop with the game running in windowed mode so that I can monitor any debugging information on my other monitor (I have a dual monitor set up).

When the map and game is closer to being complete then you can certainly expect to see higher-resolution screenshots but for now I've opted to share new shots with you guys whenever something new pops up just so that we're throwing media out at a more regular basis, rather than throwing out one new screenshot every few months.

+2 votes     media: E1M5
hogsy
hogsy May 28 2013, 11:21am says:

Can't really see any visual difference between your CPU lighting and CPU+GPU lighting.

+1 vote     article: New Lighting
hogsy
hogsy May 12 2013, 4:41pm replied:

They're not finished yet.

+1 vote     media: Hiro Hiyazaki
hogsy
hogsy Apr 22 2013, 5:58am replied:

It would be a good idea to organise everything as if you were about to release it. For OpenKatana we have the source-code, mapping tools and documentation all organised into an SDK folder (the SDK folder reflects the game folder in its structure but of course contains the raw junk) which is submitted to our SVN repository within the games folder so that if anyone wants anything from there we don't need to clean it up and so it can be easily released with the project without modification.
This is assuming you guys are using a SVN repository for Left4Quake anyway...

+1 vote     article: Introducing RibCash
hogsy
hogsy Mar 28 2013, 2:11pm says:

Not sure how this is relevant to QuakeC...

+1 vote     media: It's a trap!
hogsy
hogsy Mar 25 2013, 6:58am replied:

Yup! The gun (or "head") is seperate from the base and rotates relative to its target position :)

+1 vote     media: Laser Turret
hogsy
hogsy Mar 24 2013, 9:21pm replied:

Personally I didn't take it but I thought it was worthy to upload since I felt that it being a photograph made it a little more... Mysterious?

If it's a big issue then I'll upload a better image later if I can but I can't promise anything since it's still being worked on.

+1 vote     media: Laser Turret
hogsy
hogsy Mar 24 2013, 8:52pm replied:

Hello!

+1 vote     member: hogsy
hogsy
hogsy Mar 13 2013, 7:29am says:

Thanks for the add.

+1 vote     member: audrey233
hogsy
hogsy Feb 13 2013, 10:18pm replied:

Before you say it, no it's not dead.

+4 votes     game: OpenKatana
hogsy
hogsy Feb 11 2013, 7:06am says:

It only took them a whole year...

+4 votes     article: RAGE Tool Kit Available Today on Steam
hogsy
hogsy Jan 30 2013, 7:45am says:

Apple.

+1 vote     member: ‡vlado32‡
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