im more interested on the pbr and csm side of this? is it like csgo where you need a entity to make the csm work? or is it automatically done when compiling the maps?
im more interested on the pbr and csm side of this? is it like csgo where you need a entity to make the csm work? or is it automatically done when compiling the maps?
why are there pbr shader files in the shared vpk? does mapbase support pbr?
HL1X_Animator
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