I see you've adressed some of the issues and I applaud you for it. One thing I should mention however, is that while the Hardcore Aid option is a cool idea, you might want to consider removing it due to how buggy it is. When I started the game, the moment I passed out in the town and got transported to one of the APR/UFFL locations, the turotial required me to heal a wound. Doing so made me pass out and teleported me behind the NPC giving me my first mission. I had to restart the game and go trough the whole taxi section again (which you have now thankfully removed) in order to progress. The next time I passed out, I got glitched inside a rock next to the first safehouse. You can get around this by savescumming I guess, but if you go with the limited save option, it would be infuriating to have to replay a large section because you got stuck inside the terrain. It is very likely to cause even greater problems during the few scripted story missions, as I imagine you'd be teleporting trough the bar's walls while having to defend it.
If this is built off Infamous Fusion as I said earlier, you might also want to specify more of what this changes compared to the base game, as people will most likely currently choose IF or something like Redux + Realism, thinking that this mod is far smaller and not realising that it may already have some of the the features of the other ones. For instance, does this have infighting and use of the utility truck by enemies?
hitmandeadman
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