I have a couple of these on display in my room right now, thank you for your attention to detail))
I have a couple of these on display in my room right now, thank you for your attention to detail))
Does anyone have a copy of this addon from before the 1.5.2 update was required? I play the Desolation mod, which works only in 1.5.1.
I can give it a shot, but you'll have to send me those files. I'm a Desolation guy these days and I don't want to download the 60-something-gigabyte GAMMA files. Just shoot me a DM when you can!))
If you want to make easy compatibility for 0.4 HUD users, just insert the following line in the config .ltx under "[wpn_x]":
hud_fov = 0.6
Finally a mod for the hams of the Zone!
I'm always honored to get patches and forks of my addons, thanks GalaxiT)
This an amazing mod! Would you consider a patch for us users of the default 0.4 viewmodel HUD?
I just downloaded it. It's amazing, thank you for the update! I'll have to go find one in my main save.
Thanks so much! <3
I actually really like your style! The stiff movement is pretty satisfying to watch, some soldiers I've seen really do handle their weapons like that. Of course it could benefit from a little more "random" movement to make it feel more like a real person is doing it, but I love this)))
P.S., could you please include a 0.4 HUD FOV patch if possible? It would be much appreciated!
Has anyone made a DLTX version of this for compatibility with things like the crafting mods and trader mods?
Thanks a lot for the quick response, it worked! I love your mod!
Whenever I try to save the game, even if it's a new save that I just made or a fake_start test I get this crash:
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ....r. anomaly 1.5.2\gamedata\scripts\hf_obj_manager.script:50: attempt to call global 'game_objects_iter' (a nil value)
stack trace:
Does anyone also have this problem with the 2.1.0 update? I'm using the latest version of AMCM.
Sorry for the late response - there shouldn't be any incompatibilities, I don't know what causes the crash because this addon works just like vanilla, just different coordinates and labels.
It works with the mags mod on, but it doesn't use mags itself.
Thank you Stalker!
You have to install the textures, you likely only installed the framework.
This mod is amazing! Just one thing: the full-auto Nimble version is actually realistic - it's called the SVU-A and it's a rare variant but it definitely exists.
Где Летов Т_Т
Ah, thank you! I'll see what I can do to get the BaS Carabiner into my game as well.
Do you think you could make it so it doesn't overwrite the entire long-gun name file and instead uses its own name file? (also a suppressor on MP-153 would be amazing but that's just a suggestion)
Does the suppressor replace the grenade launcher like IRL or is it on the end of it like vanilla STALKER?
Does this work with Soundcape Overhaul?
I'll look for it and see what I can do.
Do you mean Grok's ballistics?
I checked - it seems you're looking at the files only, not in-game. The rockets and grenades are not changed by this mod anymore, they use whatever icons you use normally.
Sorry that's me I forgot to log in
Oh nice it's like my mod but probably better xd
Amazing! <3
HellblaueHoelle
joined
Hello, I'm a guy who likes to make STALKER Anomaly mods every once-in-a-while.