In the process of developing Heart & Slash, a fast paced 3D brawler Indie game with rogue-like elements.

Report RSS Introducing our first game: Heart&Slash

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Hello everyone,

We'd like to introduce our first game, Heart&Slash. A game about fighting, configuring robot parts, and love.It can be best described as fast paced 3D brawler with rogue-like elements. As Heart you'll fight through three enemy-filled levels, fighting for your freedom to avoid industrial standardization. Modify yourself to adapt to the environment and become so dashing and irresistible nobody will dare to look away.

A CORE GAME WITH A HEART

Heart&Slash main gameplay mechanics are inspired from successful fast-paced 3D brawlers like Bayonetta or DMC. However, where those games offer depth in the combat systems, we have chosen to go with breadth. You will be able to equip more than a hundred different body-parts and weapons, which will change your capabilities and the way you fight.

REPLAYABILITY AND CHALLENGE

Heart&Slash will not be an easy game. But dying shouldn't matter, for every time you start a new game, the levels you fight through, and the items and weapons you collect, will change. Ultimately, playing Heart&Slash will not be about mastering one system, but about being able to adapt to what you are given and making the best out of it.

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Heart&Slash Author
Heart&Slash - - 9 comments

This is a video showing the basic land attack patterns for the fist (and only, for the moment) weapon I implemented into the game:

Vimeo.com

The system is quite versatile. Each attack has its own assigned animation, behavior and cancel points. Each attack is then triggered if there is a valid input from the current state the player is in. That allows quite a lot of flexibility and has thus far saved a lot of time in tweaking. The only caveat thus far is that the state matrix can get huge (currently I have more than 20 states and that's with little content, each weapon has its unique ~8 states), which means I will need to rewrite the editor to allow for trimming of the matrix for editing.

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