This member has provided no bio about themself...
No. There'2 i3, i5, i7, and i3-2000, i5-2000 and i7-2000. No i9. Get your facts right.
I'd only show "space" and the logo as a hint, the "Tap ... vault" is unnecessary...
Looks awesome... maybe even better than Infinity Blade
no this is completely standalone
well, this is a good question...you will find out when the it's done ;)...or when we publish a video of the beginning...
Er, why do you cancel it? You got this to work...mapping and modelling and programming shouldn't be the problem if I look at your images, and for the textures: you don't need a texture artist. Take GIMP, draw something. It's the easiest thing on earth. You had a team of five people. So what is your problem?
no the nerd isn't on this picture...i think he wasn't from munich/around
Me (left) talking with the 3D 1st price winner, Frederic talking to Ludwig, most people eating (there were noodles, chili, bread and drinks).
Preparing for the next photo.
and *Click*. Press photo
Preparing for the press photo...this guy on the right was so strange...
Actually, this was before our presentation, but...ya, well, the screen, and the moderator...
Frederic (Sound Designer) explaining some stuff.
Ludwig (Modeler) explaining some stuff.
I'm a butterfly LMAO
My laptop!...and we standing around and talking.
Ludwig, Markus Kondert (the organisator, behind my notebook), my notebook, some woman, me, Frederic (f.l.t.r.)
Me *testing* if our game works with the LBS hardware. We were allowed to visit the room before all others to test the hardware because we were asked to show some live gameplay.
People waiting in the main hall. On the couch: Ludwig, me, Frederic (from left to right)
Some guy, Frederic(behind me), me, Ludwig (from left to right)
ok look at this:
no the whole room is coloured, but the basin isn't textured yet. It's nothing to do with Roccy Labs. Well, it has to do with it, but not that much.
that grass is to big i think...
those aren't real flames, it's just a tree with many, many, many orange lights^^
uhm, you should rework your lighting...only your terrain is lighted, the trees and the weapon are unlit?
Uhm, caelum is just a copy of a existing game...search on steam for "Peggle"...it was there before your game
This is made with UDK (Unreal Development Kit) so you don't need UT3. Our game is standalone.