My formal education is in digital animation. For my "day job", I've spent the last few years working as a php/mysql/javaScript(jQuery) developer. I'm founding Step 2 as a casual/serious game developer. My first title "The Legend of Sky" is being prototyped for our regional "59 Days of Code" competition.

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Blog RSS Feed Report abuse Latest Blog: Mini update on "ALL THE THINGS"!

0 comments by h0dg3 on Aug 20th, 2013

Hey there IndieDB friends! I've begun listing my active projects here, so I'm taking a moment to provide a status update. At least one of Step2's projects ("Fuzzy Brain Lost") is positioned to get a real boost soon.

Here is everything going on right now!

Fuzzy Brain Lost

  • In game art and environment layout/design is being updated to better represent the game’s content.

  • A media package is being developed for a Kickstarter campaign that is planned for October.

Apocalypse Rex

  • The gameplay is in active development. This is why more screenshots and art have been delayed. I don’t want to release any more visual material until the gameplay is locked in.

  • Following on that, the gameplay has been simplified in order to achieve a more fun and fluid experience.
  • Development time was also prolonged to allow for the creation of a new character controller (more on that at the bottom)

The Legend of Sky

  • TLoS is not forgotten. The new character controller has proved to be quite useful in making this platformer a solid experience.

  • As time allows, I’m refining this demo and the full game (with a likely name change) will take off after AR.

New Character Controller & WebGL

As you may have guessed, Step 2 uses the Unity3D game engine. Up until a few weeks ago, I’ve always modified the character controller Unity provides. This has worked well; however, as player meshes such as AR don’t fit nicely in a capsule collider, I realized that I need to create my own solution. To cut a long story short, I’ve used the last couple weeks to develop my own character control setup that does exactly what I need it to. This is a better experience than a “one size fits all” approach. It also doesn’t rely on other Unity libraries, meaning I can port my work to other formats. In fact, it’s already working nicely with WebGL using the ThreeJS library. More on WebGL later, it’s my new hobby ;)

Finally…

Step 2 has moved into the Bitwise building in downtown Fresno. I’ll show some pics later.

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