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Gustavo6046
Gustavo6046 - - 4 comments @ SBrightmaps

I have GZDoom and I have noticed nothing! I loaded Doom2.wad and SBrightmaps.pk3 and nothing! Can you kindly help? :)

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Gustavo6046
Gustavo6046 - - 4 comments @ Nali Weapons 3

Part 3 of my comment
Also, use the 3D SuperPress to make any ScriptedPawn or StationaryPawn from the mass energy WITHOUT the Converter. Receive the Nuclear Blast Energy from a Water Nuclear Boiler near a Danger Zone or more critical of a explosion, to receive nuclear energy, also the health from the Flak Drainer (number 8 weapon that makes blue old Flak Cannon shells and then attacking the enemy, stays in the ground with the drained health, then pick it up ONLY with the Flak Drainer's secondary fire, being its Third Fire (the shreds one) the Ctrl + Primary Fire. And the Third Fire of the Ripper launchs blades that explodes after 15 seconds and is different from the Translocator's Blade Module, because it is not teleportable and also explodes and only makes headshots in the neck or hair, and also it is not returnable, forever costing a ammo. Also, the N-ExBlaster is a number 0 weapon, the Water Nuclear Boiler number 1, the Energy Converter number 1 and the Health Ampule Filler number 2. That would make the game much cooler, not in temperature, but in emotion.

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Gustavo6046
Gustavo6046 - - 4 comments @ Nali Weapons 3

It's my comment, I made it in the same day I registered, but before!

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Gustavo6046
Gustavo6046 - - 4 comments @ Nali Weapons 3

Part 2 of my comment
One player pawn has 73,5 MEU (Matter Energy Units. Also, "meu" is "my" in portuguese, my mother language). Then, it shrink into a 8 uu perimeter little blue energy ball that after 1min18sec explodes, and then after the blast falls into the ground as a pickup, only catch it with a Convberter, to receive the MEU from the players killed (and any ScriptedPawn's and CybotPawn's) to the Converter, and you can convert to health (to make Vial FLuid; catching a Health Ampule/Vial you drink its fluid and make ammo without charge in a dispositive called Health Ampule Filler, then use the health energy from the matter to fill the empty ampules in the filler to drink again, each 73,5 making 1,5 health, and fill each ampule with 6 health energy units), damage (to make temporary bonuses to weapons in the Upgrader) or Nuclear Blast Energy (transfering it to the N-ExBlaster (N of Nuclear and Ex of Extreme) and making the primary shot to launch a flying box with a little gun in the front, and inclinated to the the selected target, but use a megaton-cracker-like remote control, the N-ExBlaster Activator to activate it, press the primary fire in it to set a 5-digits password then a time from 30 seconds to 12 minutes, 30 seconds, then press the primary fire again to set it, then the secondary to activate the box, then use the secondary fire of the N-ExBlaster to fire immediately, and it will launch a blast depending in the quantity of Nuclear Blast Energy, and the blast is a little red and blue ball that explodes when denied or in contact with a surface that don't be a Portal, and also hits Invisible Collision Hulls of NW3's UnrealEd new Special Brush from NW3).

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