Game developer living in Boston, MA. Loves the Unity engine, iPhone development, Maya, and spreading the game dev love by getting involved in the community and higher education in the area.

Comment History
GTJuggler
GTJuggler Nov 1 2009, 1:15pm replied:

Well, end of September was quite a stretch there. I was done Oct 15th then the rest of the time was waiting for the approval process.

+1 vote   game: SpringFling
GTJuggler
GTJuggler Nov 1 2009, 1:14pm replied:

Clippy's brother in law, actually.

+1 vote   game: SpringFling
GTJuggler
GTJuggler Oct 31 2009, 2:54pm replied:

Where did you hear that you have to "run services on their servers/server clients." Its a regular game engine capable of building a .app, or .exe standalone game, publishing to iPhone app store, or building to web. And when I say web, I mean you can host it on whatever server you want and make www calls to any server you want from within the game.

+1 vote   article: Unity engine goes free for Indie developers
GTJuggler
GTJuggler Oct 31 2009, 2:51pm says:

After making 3 games so far (student, and a personal iPhone game), I can say Unity is my favorite engine to work with. My engine experience consists of UE2, Source, C4, Virtools, Trinigy Vision Engine, and GameMaker, so I know I haven't tried them all. Unity is just my favorite among the ones I've seen and my opinion seems to be shared by a bunch of people.

+2 votes   article: Unity engine goes free for Indie developers
GTJuggler
GTJuggler Sep 18 2009, 8:54pm replied:

The game announcement made Joystiq! - Joystiq.com

+1 vote   article: SpringFling springs onto iPhones this October
GTJuggler
GTJuggler Sep 18 2009, 5:01pm replied:

Definitely! The Unity community is strong and helpful, and the tools are magnificent. It's a wonder anyone makes 3d games in their own engine anymore. I didnt see Unity as an engine choice in the ModDB engine list! Someone should totally rectify that.

+1 vote   article: SpringFling springs onto iPhones this October
GTJuggler
GTJuggler Sep 18 2009, 4:51pm replied:

Would you mind describing what you don't like about the art style? I'm curious to hear what turns you off.

+1 vote   article: SpringFling springs onto iPhones this October
GTJuggler
GTJuggler Sep 18 2009, 4:50pm replied:

Well the great thing about the development of this game is that it was created with Unity iPhone, so I was able to use UnityScript and C# to do all of the coding. It's using MONO so its a joy to program for. :)

+1 vote   article: SpringFling springs onto iPhones this October
GTJuggler
GTJuggler Aug 28 2009, 6:47pm replied:

Actually I'm hoping to finish up the game by the *end* of September, if all goes well. Glad you're excited though!

+1 vote   game: SpringFling
GTJuggler
GTJuggler Aug 27 2009, 11:25pm says:

UI and design seems very smooth and professional. Great job from what I've seen so far.

+2 votes   article: Overview & Strategy
GTJuggler
GTJuggler Aug 27 2009, 11:21pm says:

Really impressive and deep for a student game, it seems. Can't wait to check it out.

+1 vote   article: WSIP: Bailter Ray
GTJuggler
GTJuggler Aug 27 2009, 11:20pm says:

Love the 'stargate' portal effect. Looking great guys. Reminds me a bit of a wonderful game, Oddworld: Abe's Odyssey

+1 vote   media: Bailter Ray Screenshots
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