I am currently developing a turn-based strategy game for Warcraft III entitled Manifest. Look it up on ModDB.

Comment History
Gryffin
Gryffin - - 7 comments @ Tactical Information: Range

Kerloc, you're awesome. I've tried out your code, and it works perfectly, much better looking than before and more accurate to the unit's positioning. Right now, I've got Holy Light as the model, which does a good job of displaying the range, but is somewhat garish. I had never thought of the expiration timer, an excellent suggestion.

Good karma+3 votes
Gryffin
Gryffin - - 7 comments @ Typhoon Demonstration

Thanks.

Good karma+1 vote
Gryffin
Gryffin - - 7 comments @ Classic Mods: Don't Move the Tauren!

I suppose so. But that's check to make it private, which is sort of backwards. Why would I intentionally sabotage the potential for a greater number of views? I suppose Soulseker may disagree, but ultimately, the moderators choose whether or not to promote the news.

Good karma+1 vote
Gryffin
Gryffin - - 7 comments @ Classic Mods: Don't Move the Tauren!

Setis, I've never played the 40k Mod. Do you have a link where I could download it?

Good karma+1 vote
Gryffin
Gryffin - - 7 comments @ Classic Mods: Don't Move the Tauren!

Thanks for the comments, everyone. Don't Move the Tauren! is truly an incredible mod, and I'm happy to help spread the word. I'm definitely a quality over quantity person. Re-playability is mostly irrelevant to me if even one play-through was an extraordinary experience. Other examples of amazing one-time playable games include: Don't Shoot the Puppy!, You have to Burn the Rope, and It's a Nice Day Today (on Newgrounds. @Soulseker: I do not choose if an article is promoted to the front page; that is the choice of the moderators of ModDB.

Good karma+1 vote
Gryffin
Gryffin - - 7 comments @ Manifest

Yeah. There are definitely limitations. But I appreciate the challenge of working with the trigger editor alone, and using the tools that I have available to solve development hurdles. I'm proving to myself that I can accomplish something very big and very complex using only simple tools. It would have been nice to have additional options; I've run into a couple of instances where it's impossible to implement something I'd like. But I'm also fairly swamped with all of the options available to me already. The trigger editor and ability editor are in fact quite robust, and I am currently struggling to narrow down what to keep and what to cut. By the way, I read your stuff about Arcadia, looks really interesting.

Good karma+1 vote
Gryffin
Gryffin - - 7 comments @ Manifest

I never learned Jass; I don't know why, really, I just chose not to. I took two semesters of Java in college, but having not practiced it since, my understanding is basically gone. I've been using the World Editor's standard trigger editor for a long time now, and I sort of challenged myself early on to write this entire game using it alone. I could have learned Jass, and honestly, probably should have, as I'm sure triggering this game would have been much easier, but I actually enjoy using the trigger editor a lot, and it's fun finding creative solutions to problems within the editor's confines.

Good karma+1 vote