I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.
The same that the SMG
Great!
it has over 6000 polys
uh oh
keep it below 1000
i know, i just made it for fun