I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.
Yep. Lowpoly modelling is the mine. After all, my PC cant handle too much. It slws down with a single breeze. Anyway, tah dah!