I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.
Yay Bloodhound! Standard Imposed heavy soldiers, with advanced CQC knowledge, and teh stuff.
One does not simply take their helmet off and punch them in the face.