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The map is a remake, therefore it was my full intention to leave the original style. The map dates back to 2005-2006 and was in BG2 until version 0.16. The map was taken out due some problems and is now coming back in a much better version than ever.
I did change things such as the flag positions, modify the layout slightly and change a lot of the details. The asthetics are the pure 2005 BG2 look, without many of BG2's own materials and models that we have now. The map is a fine contrast to the maps that are more based on our own content, as it makes good use of HL2 materials and Tomdon's own works (he was the mapper).
SP2 caused some problems with certain Linux distributions, so we still officially distribute SP1. SP2 only contained a few minor fixes.
Sorry for the late reply, I have sent you and Grgson a private message explaining you how to get battle grounds 2. If you or anyone have any further questions, send me a PM and I will try to help you.
installing BG2 is very easy, here is a small rundown of how to download and install Battle Grounds 2.
1. First, download the file either from our direct mirror or by hitting the Download Now button on the ModDB download details.
ModDB download page for version 2.0: Moddb.com
direct link: Mirror.bgmod.com
2. After the download has completed, start the .exe installer by double clicking on it. You will see an installation window popup. Complete the installation process. The installer will try to find the correct place to install BG2 to. It must be in Steam directory in the SourceMods subfolder (most often C:\Program Files\Steam\steamapps\SourceMods\) as bg2.
3. After the installation is complete, restart Steam. Battle Grounds 2 should now appear in your Steam games list.
If you have any problems, don't hesitate to register on our forums at Forums.bgmod.com and post your question there.
Unfortunalely, the map seems to be not quite fixed. It will be looked into.
Nathan is correct, 12 PM EST => 12:00 in the 24-hour clock system. That means in Germany and the rest of the CET time zone, it was 18:00. Now BFTC moved to 1 PM EST or 19:00 for central europeans. (6 hour difference from EST to CET)
It is pretty amazing to see how long some things from BG1 actually last. We still use the new first person weapon models steve made for 1.0f if you know that, just improved the textures on them.
The pistol will still deal out deadly chest and stomach shots from close distance, the damage will just degrade slightly earlier. Chest Damage should still be good to about 15-20 yards.
Well, chances are that someone you hit at that distance is not at full health anyway, and 7 yards constant damage range is not a big difference. We will see how this feels in-game however.
We will include a readme in such an archive next time, thank you for pointing that out. I wasn't the person who packed this but I will forward this to all of the team.
You could actually just navigate to the /maps/ folder of this .zip and just put these maps into your bg2/maps/, there are no further dependencies like materials that come with this map pack.
It's one of the several new flag skins added in 1.5a (credits to the person who made all the high res skins for us, I don't remember his name right now). The Americans did not have a unified flag throughout the war and have flown various banners. The most famous one is the Gadsden flag reading "Don't tread on me".
The Britsh also have a naval flag option with a new skin.
The player limit had been increased before, it is 64 now. Nothing will stop you from running such a server and some LB clans already do :) if you want I might dig up a demo from such an event. I don't know if someone has turned it into a video of some sort
It's the default settings for the crosshair, but if you like to, you can have just the center dot, or the circle and the three lines or any other combination. Colour is also fully customizable
it doesn't matter when you purchased HL2 or how exactly you got it, even just HL2: Episode One or Two should work. In fact the access to the Source SDK is the only hard requirement, and that is unlocked with almost any source engine game from valve
The tomahawk is melee only, just like the hatchet the Minuteman uses in melee (to balance the classes)
We called this class "Minuteman" in the class menu UI, but Militia is just fine as well.
The two new classes can be described as "skirmishers", they do not have the melee power of the line infantry, but they move faster and use a tomahawk/farm axe for melee combat.