I'm an openly Romasexual Legionary looking for unconquered barbarians and love.

Comment History
Glatix
Glatix - - 14 comments @ Bellum Imperii: 1.4 Release Date!

And so the great conquest begins anew

Good karma+1 vote
Glatix
Glatix - - 14 comments @ Preview 1.4: Kushan Infantry

Loving the scale mail. I also like how the archers have the same armor as the swordsmen, it adds a sense of uniformity to the factions.

Good karma+5 votes
Glatix
Glatix - - 14 comments @ Preview 1.4: Parthian Infantry

I love how much these troops diverge from one another. It would have been easy to just make all non-Roman cultures the same, but you've put a lot of effort into this. That being said, I doubt I'll even notice the distinction when playing the mod. All men die the same way when they stand against Rome.

Good karma0 votes
Glatix
Glatix - - 14 comments @ Preview 1.4: Parthian Cavalry

I'm certain that I won't be disappointed. You've given us incredible work thus far. While I hate to pry, have the Romans stats been altered? I recall the Romans being somewhat disadvantaged against their barbarian counterparts. I assume that the addition of working formations will act as a balance, but has anything else been done?

Good karma+1 vote
Glatix
Glatix - - 14 comments @ Preview 1.4: Parthian Cavalry

It just so happens that I am impatient, but it is your fault. You tempt me with the ambrosia-like beauty of your mod, and yet expect me not to crave it with all my heart? Such a request is simply unfair good sir!

Good karma0 votes
Glatix
Glatix - - 14 comments @ Preview 1.4: Parthian Cavalry

Do you happen to be employed at Taleworlds? I'm noticing something of a pattern here...

Good karma-2 votes
Glatix
Glatix - - 14 comments @ Preview 1.4: Parthian Cavalry

Yeah Parthians are cool but have you tried a predicted release date?

Good karma0 votes
Glatix
Glatix - - 14 comments @ Preview 1.4: Rome (New)

Can we get a rough estimate as to when 1.4 might be released? As in, will we probably see it in less than a week, 1-2 weeks, 3-4 weeks, or longer?

Good karma+2 votes
Glatix
Glatix - - 14 comments @ Renaissance

You should consider placing this mod on the steam workshop. It's extremely impressive, and a greater medium of people would be able to access it. Regardless this mod is wonderful.

Good karma+4 votes
Glatix
Glatix - - 14 comments @ Renaissance

This mod is amazing. The music is wonderfully chosen, the units are balanced and dynamic, and the scenery is so immersive. There... just seems to be... something missing. If only we *cough* DIPLOMACY *cough* knew what that was.

Good karma+1 vote
Glatix
Glatix - - 14 comments @ Questions Poll

To anyone having the same issue I had, I figured out how to fix it. Simply open the mount and blade launcher, go to configure, and check the box next to "load textures on demand".

Good karma+1 vote
Glatix
Glatix - - 14 comments @ Questions Poll

Some questions unrelated to my previous plight:

1) Do you plan to release this on Steam workshop?

2) Could you offer a download in a .zip file format? I think that the .rar is somehow the source of my issues.

Good karma+1 vote
Glatix
Glatix - - 14 comments @ Questions Poll

This mod is broken for me. I tried redownloading it, extracting it via both 7-zip and WinRAR, and using WSE (both steam and non-steam versions). The mod allowed me to get to the scene where you help the Merchant of Ise, then broke at the start of the first battle (the one where you chase down the bandit group that the merchant sends you after). I tried another playthrough in which I avoided the merchant, but the first battle I entered, the game crashed. This has never happened with a mod before, and I am extremely disappointed that such a good looking mod is failing to work. I desperately need help with this issue.

Good karma+2 votes
Glatix
Glatix - - 14 comments @ Gekokujo Daimyo Edition 3.1

This Mod is unplayable for me. I run it via WSE v4.6.0 and it crashes every time I go for a battle. Any advice?

Good karma+2 votes