Hmm, dat's interesting. I'll look through the configs to completely learn this.
Hmm, dat's interesting. I'll look through the configs to completely learn this.
1) I think we won't have this feature, because it's difficult to implement limited magazines without engine tweaks. We don't have people who can work with game engine.
2) Yep. We going to finish the mod with basic set of weapons, and then refill it with new ones.
Guys from BSG already know about our mod, and they don't seem to mind us using their assets.
Unfortunately, we can't do it, because there are no persons who could work with game engine.
This pack uses Open X-Ray Engine with some engine tweaks.
I think, you may use vanilla engine as well as mod's engine, but then there won't be some features.
Btw our engine just allows to use new animations\sounds for weapons and fixes invalid displaying of self-illumination shaders.
Completed weapons (or weapons that require some improvements): Makarov Pistol, PB (silenced Makarov Pistol), M4A1, DVL-10, MP-5.
Weapons that started but not completed: AK74N, AKS74U, Tactical Tomahawk, SKS.
Other weapons of EFT not yet started.
On this basis, draw conclusions about the readiness of the project.
Unfortunately, we didn't, because the "gun guy" of BSG does not communicate with developers of this mod. He always offline.
But I think, they won't be against our project because we use their weapons for non-commercial purposes.
Ghost-2142
Ghost joined
I'm a first-person animator at Infinity Art which developing the Ray of Hope project.