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I'm in love :)
Perfect in every sense. I love the warp-effects. The controls and HUD look very well done as well.
Awesome lighting. Love it!
Very atmospheric! Well done...
Great work, as always. The animation for the new ships leaving the hanger rock!
I'd work on the UI's fonts a little more though. Some parts are hard to read, imho. Especially the smaller numbers...
Awesome. Desktop wallpaper material!
Congrats! You deserve it! :D
Congrats on being Greenlit!
Looking forward to seeing this on Steam!
Yay for Linux support! Thanks! :)
Love it. Great new video, well done on this update!
Love the look, well done!
Some colour stripes would do it good, though.
Neat, the effects and slight movement of the body make him seem almost alive, and the image very dynamic. I'll have to remember that trick - well done!
Wow, those buildings are very pretty!
Great work on the game - Keep it up!
The asteroids look great. I really like the graphics style you're using!
Looking great, good luck!
Great work! It looks really nice! :) Is it controlled by the player, or is it "just" an animation?
Wow, those procedural planets look really cool. Do you mind sharing some info on how you achieved that? Do you "just" blend together different textures?
Why not allow 4 player coop on the pc as well, for users who have gamepads? I find coop to be most fun when you're sitting next to each other, and I don't see any reason why it wouldn't work with multiple gamepads on the PC/Linux/Mac.
I like how the ships all seem to work very different, especially because of the one ship's guns facing sideways. That's a neat idea!
This looks right in so many ways. Well done!
This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.
I'd love it if these formations really made use of the third dimension.
None of that 2d-wedge formation... go for the 3d-cone formation instead! :D
You could watch Ender's Game (or better, read the book) before deciding on the available formations...
Ah, but I like it! You might want to add something coming out of the other end, maybe a narrow beam in the same glowing color, that makes it look more like the ship doesn't vanish into the gate when it enters it, but goes through instead.
I like how "unique" this is - it does look like it could be moved, and it also looks very differet to other jump gates I've seen in science fiction.
I noticed that the character's chest is a bit weird: It looks like a relatively tight sweater. In that case, I think there should not be a dent in the middle of the chest. I think such a dent only appears when you actively pull the shirt close to your body.
I hate to ruin this for everyone, but I think the way it's now it looks too much like someone's behind ;)
Anyway, great looking game, keep it up!
I think you should post the link to your kickstarter project in each post... very few people will start searching the web or kickstarter for it...
Great work. Do you mind giving hints as to what software you use for skyboxes? We've been struggling with that in the past - making great space sky boxes is more difficult than one thinks...
Wow, that's one big fleet.
Mind giving some hints as to how you handle it? Do you update each entity every frame (brute force)? Or are there some algorithms involved which minimize the calculations?
Wicked. Totally love it. Great work!
Still love the idea behind this. Keep it up!
If I ever get the final game I'll remember NOT to step into the water...!
Somehow, I think the ground is too bright where the bunker sits - the bunker seems much darker than the ground. Maybe ambient occlusion or similar would make it look a bit better - or increase bunker brightness or decrease terrain brightness?
Looking awesome. I'm really looking forward to seeing some game footage once more of these models are built in!
The version you have is made for Löve 0.8.
You can get the newest version from github (this is work in progress, but it's working with Löve 0.9) or wait a little longer until I officially make a new release.
Note that everything should work on the new Github version, but it can't connect to the online server yet, since that's still running the current version.