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Germanunkol
Germanunkol Feb 14 2015, 2:53pm says:

Great work, as always. The animation for the new ships leaving the hanger rock!

I'd work on the UI's fonts a little more though. Some parts are hard to read, imho. Especially the smaller numbers...

+1 vote   news: Alternate Destiny
Germanunkol
Germanunkol Feb 14 2015, 2:50pm says:

Awesome. Desktop wallpaper material!

+1 vote   media: AiNexus
Germanunkol
Germanunkol Jan 10 2015, 5:46pm says:

Congrats! You deserve it! :D

+2 votes   news: Untold Universe has been Greenlit on Steam!
Germanunkol
Germanunkol Jan 5 2015, 10:37am says:

Congrats on being Greenlit!
Looking forward to seeing this on Steam!

+1 vote   news: Synthetic World: New Wiki and Greenlit!
Germanunkol
Germanunkol Dec 28 2014, 9:37am says:

Yay for Linux support! Thanks! :)

+1 vote   news: TinyKeep: The Cross-Platform Edition!
Germanunkol
Germanunkol Dec 11 2014, 4:14am says:

Love it. Great new video, well done on this update!

+3 votes   news: RimWorld Alpha 8 - Winter is Coming released
Germanunkol
Germanunkol Dec 11 2014, 4:01am says:

Love the look, well done!
Some colour stripes would do it good, though.

+1 vote   media: Recon Frigate render
Germanunkol
Germanunkol Dec 1 2014, 12:29pm says:

Neat, the effects and slight movement of the body make him seem almost alive, and the image very dynamic. I'll have to remember that trick - well done!

+1 vote   media: Moknon
Germanunkol
Germanunkol Nov 29 2014, 6:36am says:

Wow, those buildings are very pretty!

Great work on the game - Keep it up!

+3 votes   news: Status update November 28, 2014
Germanunkol
Germanunkol Nov 26 2014, 4:56am says:

The asteroids look great. I really like the graphics style you're using!

+1 vote   news: Galaxial: Mining
Germanunkol
Germanunkol Nov 14 2014, 4:41am says:

Looking great, good luck!

+2 votes   news: Crowdfundign launched!
Germanunkol
Germanunkol Nov 13 2014, 2:38pm says:

Great work! It looks really nice! :) Is it controlled by the player, or is it "just" an animation?

+2 votes   media: Planet departure
Germanunkol
Germanunkol Nov 2 2014, 3:31am says:

Wow, those procedural planets look really cool. Do you mind sharing some info on how you achieved that? Do you "just" blend together different textures?

Why not allow 4 player coop on the pc as well, for users who have gamepads? I find coop to be most fun when you're sitting next to each other, and I don't see any reason why it wouldn't work with multiple gamepads on the PC/Linux/Mac.

I like how the ships all seem to work very different, especially because of the one ship's guns facing sideways. That's a neat idea!

+3 votes   news: StarDiver: Orbital Battles and More
Germanunkol
Germanunkol Oct 14 2014, 6:36am says:

This looks right in so many ways. Well done!

+2 votes   media: UI demo, new explosions, new carrier, new impacts
Germanunkol
Germanunkol Aug 30 2014, 4:53pm says:

This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.

+1 vote   media: Pack Icons
Germanunkol
Germanunkol Aug 23 2014, 11:21am says:

I'd love it if these formations really made use of the third dimension.

None of that 2d-wedge formation... go for the 3d-cone formation instead! :D

You could watch Ender's Game (or better, read the book) before deciding on the available formations...

+1 vote   media: Formations
Germanunkol
Germanunkol Aug 7 2014, 1:59pm replied:

Ah, but I like it! You might want to add something coming out of the other end, maybe a narrow beam in the same glowing color, that makes it look more like the ship doesn't vanish into the gate when it enters it, but goes through instead.
I like how "unique" this is - it does look like it could be moved, and it also looks very differet to other jump gates I've seen in science fiction.

+3 votes   media: Concept art
Germanunkol
Germanunkol Jul 26 2014, 10:03am says:

Looking good!
I noticed that the character's chest is a bit weird: It looks like a relatively tight sweater. In that case, I think there should not be a dent in the middle of the chest. I think such a dent only appears when you actively pull the shirt close to your body.
I hate to ruin this for everyone, but I think the way it's now it looks too much like someone's behind ;)

Anyway, great looking game, keep it up!

+3 votes   news: Screenshot Saturday 182
Germanunkol
Germanunkol Jul 26 2014, 9:56am says:

Great update.
I think you should post the link to your kickstarter project in each post... very few people will start searching the web or kickstarter for it...

+2 votes   news: New TerraTech Demo fixes 'Twitter sharing' bug
Germanunkol
Germanunkol Jun 21 2014, 3:30am says:

Great work. Do you mind giving hints as to what software you use for skyboxes? We've been struggling with that in the past - making great space sky boxes is more difficult than one thinks...

+1 vote   news: Recap
Germanunkol
Germanunkol May 31 2014, 7:07am says:

Wow, that's one big fleet.
Mind giving some hints as to how you handle it? Do you update each entity every frame (brute force)? Or are there some algorithms involved which minimize the calculations?

+4 votes   media: agressive retaliation
Germanunkol
Germanunkol May 16 2014, 2:31am says:

Wicked. Totally love it. Great work!

+5 votes   media: design screen skybox
Germanunkol
Germanunkol May 13 2014, 1:47pm says:

Still love the idea behind this. Keep it up!

+1 vote   news: Gamepad Controls and Attachment Shifting
Germanunkol
Germanunkol May 13 2014, 1:46pm says:

If I ever get the final game I'll remember NOT to step into the water...!

+2 votes   media: Parahelicoprion Render
Germanunkol
Germanunkol Apr 15 2014, 11:08am says:

Nice atmosphere!

Somehow, I think the ground is too bright where the bunker sits - the bunker seems much darker than the ground. Maybe ambient occlusion or similar would make it look a bit better - or increase bunker brightness or decrease terrain brightness?

+1 vote   media: Fierflies at concstruciton sites
Germanunkol
Germanunkol Apr 4 2014, 3:42pm says:

Looking awesome. I'm really looking forward to seeing some game footage once more of these models are built in!

+1 vote   media: First 3D Model - Vault
Germanunkol
Germanunkol Mar 4 2014, 3:19pm replied:

The version you have is made for Löve 0.8.
You can get the newest version from github (this is work in progress, but it's working with Löve 0.9) or wait a little longer until I officially make a new release.
Note that everything should work on the new Github version, but it can't connect to the online server yet, since that's still running the current version.
Github.com

+1 vote   game: TrAInsported
Germanunkol
Germanunkol Mar 4 2014, 3:05pm says:

Great work there, especially for just 7 days of work! I'm really looking forward to Linux builds.

I don't like the rain yet. For one thing, the droplets look way too large, and also they look out of place in this desert setting.
Maybe add a few bushes and small bits of grass here and there, then it'll look much better.

Keep it up!

+1 vote   news: EndCiv - Preview video of 7 Days
Germanunkol
Germanunkol Feb 26 2014, 7:24am replied:

I'm not an expert, but I've done a fair bit of development on Linux. So if you need any help, feel free to ask.
Until then, good luck with development! I'll track it.

+1 vote   news: Galaxial: Sound Effects and Projectiles Video
Germanunkol
Germanunkol Feb 26 2014, 5:21am says:

I love the interface! Why would you want to change it? :D

Anyway, great looking effects. I'm really astonished by how well it performs.
I've been looking into making something similar - your tests have built my confidence that my project will work out :)

Only thing wrong with this game is the OS it's running on :(
I'd love to play a Linux version. You list "custom built" as your engine. Any reason (dependencies?) why you're not making it cross-platform?

+2 votes   news: Galaxial: Sound Effects and Projectiles Video
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