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Comment History  (0 - 30 of 150)
Germanunkol Feb 14 2015, 2:53pm says:

Great work, as always. The animation for the new ships leaving the hanger rock!

I'd work on the UI's fonts a little more though. Some parts are hard to read, imho. Especially the smaller numbers...

+1 vote   article: Alternate Destiny
Germanunkol Feb 14 2015, 2:50pm says:

Awesome. Desktop wallpaper material!

+1 vote   media: AiNexus
Germanunkol Jan 10 2015, 5:46pm says:

Congrats! You deserve it! :D

+2 votes   article: Untold Universe has been Greenlit on Steam!
Germanunkol Jan 5 2015, 10:37am says:

Congrats on being Greenlit!
Looking forward to seeing this on Steam!

+1 vote   article: Synthetic World: New Wiki and Greenlit!
Germanunkol Dec 28 2014, 9:37am says:

Yay for Linux support! Thanks! :)

+1 vote   article: TinyKeep: The Cross-Platform Edition!
Germanunkol Dec 11 2014, 4:14am says:

Love it. Great new video, well done on this update!

+3 votes   article: RimWorld Alpha 8 - Winter is Coming released
Germanunkol Dec 11 2014, 4:01am says:

Love the look, well done!
Some colour stripes would do it good, though.

+1 vote   media: Recon Frigate render
Germanunkol Dec 1 2014, 12:29pm says:

Neat, the effects and slight movement of the body make him seem almost alive, and the image very dynamic. I'll have to remember that trick - well done!

+1 vote   media: Moknon
Germanunkol Nov 29 2014, 6:36am says:

Wow, those buildings are very pretty!

Great work on the game - Keep it up!

+3 votes   article: Status update November 28, 2014
Germanunkol Nov 26 2014, 4:56am says:

The asteroids look great. I really like the graphics style you're using!

+1 vote   article: Galaxial: Mining
Germanunkol Nov 14 2014, 4:41am says:

Looking great, good luck!

+2 votes   article: Crowdfundign launched!
Germanunkol Nov 13 2014, 2:38pm says:

Great work! It looks really nice! :) Is it controlled by the player, or is it "just" an animation?

+2 votes   media: Planet departure
Germanunkol Nov 2 2014, 3:31am says:

Wow, those procedural planets look really cool. Do you mind sharing some info on how you achieved that? Do you "just" blend together different textures?

Why not allow 4 player coop on the pc as well, for users who have gamepads? I find coop to be most fun when you're sitting next to each other, and I don't see any reason why it wouldn't work with multiple gamepads on the PC/Linux/Mac.

I like how the ships all seem to work very different, especially because of the one ship's guns facing sideways. That's a neat idea!

+3 votes   article: StarDiver: Orbital Battles and More
Germanunkol Oct 14 2014, 6:36am says:

This looks right in so many ways. Well done!

+2 votes   media: UI demo, new explosions, new carrier, new impacts
Germanunkol Aug 30 2014, 4:53pm says:

This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.

+1 vote   media: Pack Icons
Germanunkol Aug 23 2014, 11:21am says:

I'd love it if these formations really made use of the third dimension.

None of that 2d-wedge formation... go for the 3d-cone formation instead! :D

You could watch Ender's Game (or better, read the book) before deciding on the available formations...

+1 vote   media: Formations
Germanunkol Aug 7 2014, 1:59pm replied:

Ah, but I like it! You might want to add something coming out of the other end, maybe a narrow beam in the same glowing color, that makes it look more like the ship doesn't vanish into the gate when it enters it, but goes through instead.
I like how "unique" this is - it does look like it could be moved, and it also looks very differet to other jump gates I've seen in science fiction.

+3 votes   media: Concept art
Germanunkol Jul 26 2014, 10:03am says:

Looking good!
I noticed that the character's chest is a bit weird: It looks like a relatively tight sweater. In that case, I think there should not be a dent in the middle of the chest. I think such a dent only appears when you actively pull the shirt close to your body.
I hate to ruin this for everyone, but I think the way it's now it looks too much like someone's behind ;)

Anyway, great looking game, keep it up!

+3 votes   article: Screenshot Saturday 182
Germanunkol Jul 26 2014, 9:56am says:

Great update.
I think you should post the link to your kickstarter project in each post... very few people will start searching the web or kickstarter for it...

+2 votes   article: New TerraTech Demo fixes 'Twitter sharing' bug
Germanunkol Jun 21 2014, 3:30am says:

Great work. Do you mind giving hints as to what software you use for skyboxes? We've been struggling with that in the past - making great space sky boxes is more difficult than one thinks...

+1 vote   article: Recap
Germanunkol May 31 2014, 7:07am says:

Wow, that's one big fleet.
Mind giving some hints as to how you handle it? Do you update each entity every frame (brute force)? Or are there some algorithms involved which minimize the calculations?

+4 votes   media: agressive retaliation
Germanunkol May 16 2014, 2:31am says:

Wicked. Totally love it. Great work!

+5 votes   media: design screen skybox
Germanunkol May 13 2014, 1:47pm says:

Still love the idea behind this. Keep it up!

+1 vote   article: Gamepad Controls and Attachment Shifting
Germanunkol May 13 2014, 1:46pm says:

If I ever get the final game I'll remember NOT to step into the water...!

+2 votes   media: Parahelicoprion Render
Germanunkol Apr 15 2014, 11:08am says:

Nice atmosphere!

Somehow, I think the ground is too bright where the bunker sits - the bunker seems much darker than the ground. Maybe ambient occlusion or similar would make it look a bit better - or increase bunker brightness or decrease terrain brightness?

+1 vote   media: Fierflies at concstruciton sites
Germanunkol Apr 4 2014, 3:42pm says:

Looking awesome. I'm really looking forward to seeing some game footage once more of these models are built in!

+1 vote   media: First 3D Model - Vault
Germanunkol Mar 4 2014, 3:19pm replied:

The version you have is made for Löve 0.8.
You can get the newest version from github (this is work in progress, but it's working with Löve 0.9) or wait a little longer until I officially make a new release.
Note that everything should work on the new Github version, but it can't connect to the online server yet, since that's still running the current version.

+1 vote   game: TrAInsported
Germanunkol Mar 4 2014, 3:05pm says:

Great work there, especially for just 7 days of work! I'm really looking forward to Linux builds.

I don't like the rain yet. For one thing, the droplets look way too large, and also they look out of place in this desert setting.
Maybe add a few bushes and small bits of grass here and there, then it'll look much better.

Keep it up!

+1 vote   article: EndCiv - Preview video of 7 Days
Germanunkol Feb 26 2014, 7:24am replied:

I'm not an expert, but I've done a fair bit of development on Linux. So if you need any help, feel free to ask.
Until then, good luck with development! I'll track it.

+1 vote   article: Galaxial: Sound Effects and Projectiles Video
Germanunkol Feb 26 2014, 5:21am says:

I love the interface! Why would you want to change it? :D

Anyway, great looking effects. I'm really astonished by how well it performs.
I've been looking into making something similar - your tests have built my confidence that my project will work out :)

Only thing wrong with this game is the OS it's running on :(
I'd love to play a Linux version. You list "custom built" as your engine. Any reason (dependencies?) why you're not making it cross-platform?

+2 votes   article: Galaxial: Sound Effects and Projectiles Video
Germanunkol Sep 23 2013, 3:35am says:

To your last point: You say that you could make the planets bigger but don't want to change the visual style. Why not try this:
- The planet's size remains the same, but the projectiles become "smart". Each projectile has a small radius around it, and if there's a planet close enough, it will fire an additional engine and move towards that planet.
This way you could hit planets without precisely hitting them. The whole thing could be explained by saying that the projectiles have a gravitational-pull-sensor in them, and when the gravitational pull gets large enough, the projectile moves towards that pull.
By displaying the radius you could make it quite plausible for players. And you can easily adjust that radius for different guns, or leave it away entirely for the really strong guns.

+2 votes   article: Inside Interplanetary: Targeting Problems
Germanunkol Feb 8 2013, 12:26pm says:

An Indie game that is so highly customizable - keep it up!

+1 vote   article: Modding DSS - Preview of what is possible
Germanunkol Nov 21 2012, 3:51am says:

The guy in the grey/blue shirt looks like he has some vertecies assigned to the wrong bone. The shirt bends weirdly when he sits... I'm sure you know that, but I just thought I'd mention it because I found it ... distracting.
The woman standing looks great though! And so does the rest of the scene. I like how you have "normal" people in the game and not just knights/heroes.

+1 vote   media: Sneak Peak #77
Germanunkol Aug 3 2012, 12:22pm replied:

If something like this happens, please try the following:
- get the love2d game engine from for your operating system
- download the source version (for linux, mac and windows)
- extract the source
- run the game using the love engine, using these instructions: (make sure to start it using the --console option described on that pages) and then send me the command line output of the game.

+2 votes   game: Wiki-Based-RPG
Germanunkol Mar 11 2012, 1:03pm says:

Physics Sandbox sounds great! :D

+2 votes   article: KarBOOM development update
Germanunkol Feb 25 2012, 6:49pm replied:

Hey, sorry about that. The problem is, I think, that we can't host official servers at the moment. That's because we need the PCs we have to develop the game and some members of the team are currently not at home. Plus, I should be studying for the exams that are coming up :(
However, we will make sure to host a few official servers that you can join as soon as the next beta comes out, which should be in the next few months. As soon as that happens, I'll try to leave the servers up and running for at least a week or more, so we can get everyone a chance to play.

+1 vote   game: CSiS - Combat Simulation System
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