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Comment History
geop0p3
geop0p3 - - 27 comments @ Sniper Rifle v2

It seems that the problem is related to pb 3.0 I'm asking some people over at the discord channel and some guys have the same problem. Thanks for replying
EDIT - it's the version of gzdoom that causes the problem. 2.3.2 has the error if you want to check it out. I'm now running 2.2.0 and the glitch is gone.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Sniper Rifle v2

Ok I tried it with just PB 3.0 and the Sniper. And it still happens. Could it be a GZDoom setting that's ******* with it?

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Sniper Rifle v2

Yeah the effect stays on. I would have to try it out. I'll check back on that later today.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Sniper Rifle v2

No drainage at all, i either have to complete the map or restart the map.

Good karma+2 votes
geop0p3
geop0p3 - - 27 comments @ Sniper Rifle v2

I'm having issues with the m55, the infrared scope effect never goes out. It looks like if I was always looking down the scope, that red effect.

I'm running PB 3.0, UDV 1.82. Any ideas on why? It seems as if the games thinks I have Light amplification goggles, because UDV shows a battery symbol, similar to the goggles.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

I can't compile this... I've never modded doom and I don't know what I'm doing wrong.

Line 3 in file "C:\Users\Popeye\AppData\Local\Temp\SLADE3\WEAPONLISTS.acs" ...
C:\Users\Popeye\AppData\Local\Temp\SLADE3\WEAPONLISTS.acs:3: Invalid directive.
> #pragma
> ^
C:\Users\Popeye\AppData\Local\Temp\SLADE3\WEAPONLISTS.acs:4: Invalid directive.
> #pragma
> ^
C:\Nueva/acsx.h:6: Invalid directive.
> #pragma
> ^
C:\Nueva/acsx.h:7: Invalid directive.
> #pragma
> ^
C:\Nueva/acsx_import.h:8: Syntax error in constant expression.
> #libdefine ptr int
> ^
C:\Nueva/acsx_import.h:9: Invalid declarator.
> #libdefine ptr_cast(t)
> ^

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Flashlights v2

How can I change the intensity of the dark doom flashlight? It's so dimm.
I would use Beam flashlight but the quality isn't that good

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

Hey dude! I want to add two weapons to the wheel, The excavator from pb 3.0 and the m50 sniper rifles from a mod.

Sadly I can't get Slade to work on my pc. Would you kindly make this for me?
{"Excavator", "NONE", "Excavator", "HighExplosiveGrenadeRounds", "ExcavatorRounds"},

{"M50", "NONE", "M50 Sniper Rifle", "SniperRound", "M50Ammo"},

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Perfected Doom 3 version 7

Just a general showcase of the new stuff of the mod :3

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Perfected Doom 3 version 7

Waiting for a video :D! Great news! I guess it's time to give Doom 3 another go. Thanks ;3

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

Ok, I understand.

Using a small circle works, is just so you can fine tune the movement of the joystick so a small circle would do.
And If it's possible to not reset to center, that can make quick switching more viable but not really important.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

Is it possible that you add this small triangle to the weapon wheel? It would make selecting a gun much easier with a controller.
I.imgur.com

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

Wow thanks! Fast updates I like it!!!

Good karma+2 votes
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

Sorry for double post but I can't seem to find how to edit my previous comment
I found a bug with Project Brutality, If you enable the laser guided missle, you can't use the wheel again.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Weapon Wheel v1.54

I'm having a problem with joystick mode, i can't select weapons that are directly up or down, only to right and left. Any ideas why?
nvm- it happens when I use give all, in normal play its good.
Btw is it possible to add last used weapon option, just like doom 4?
I tried using this but it doesn't work with your mod.
Forum.zdoom.org

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

Can someone help me? How can I check a log of a crash on gzdoom? Since I updated to the latest PB (December hotfix) I get a crash several seconds after I start a game, regardless of what IWAD I load.

I want to know what is causing it.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

I thought you did since you compared to vanilla instead of just saying, I don't like getting hurt by the plasma gun.
Sorry I wanted to help you. I guess you can edit the mod to remove the plasma gun damage then.

Good karma0 votes
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

My point is, brutal doom changes a lot from vanilla and project brutality changes it even more. There's no need to compare it to vanilla doom. If you want some sort of vanilla gameplay, play the classic mode on this mod.

And yeah.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

In vanilla doom you can't fatality.... so yeah adapt :3

Good karma0 votes
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

udv dark system... care to explain?

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

Cacodemons can't bite if you are crouching

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

The DMR's (The grey assualt rifle) burst fire is faster than automatic fire... Don't know if by design. Also when you reload, the sound of the gun its cut abruptly.

Is it possible to have the fist be replaced by the chainsaw... I know you use fist to fatality but I don't really fatality. I'm probably alone in this one.

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

It's quicker to just use the auto shotty instead of double shooting the ssg, and the alt fire of the auto is quite powerfull, of course not as powerfull as the ssg but it can tear some new ********

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

I believe some weapons should replace others, that way you can keep out the clutter that the mod currently has. There are too many weapons, ones that can outclass others, like the heavy machine gun outclassing the mini gun. Or the auto shotty out classing the ssg (if you buff the alt fire of the auto shot it will totally destroy the ssg)

Good karma+3 votes
geop0p3
geop0p3 - - 27 comments @ Project Brutality 2.03

please add more recoil to the guns!

Good karma-1 votes
geop0p3
geop0p3 - - 27 comments @ Doom 3 Absolute HD 1.5

Download still not working...
We need a torrent

Good karma+1 vote
geop0p3
geop0p3 - - 27 comments @ Doom 3 Absolute HD 1.5

Anyway i can co-op with this mod?

Good karma+1 vote