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RaW; Full Review

GenoFan3 Blog

I posted a review earlier, but I was limited to 2k and I played it for only a week. Now I have played it for hours and hours and my conclusion is this: Wait for 1.2 to come out if you like Republic. CIS fans, you will love this. Why? Read on!

Graphics:11/10
The models, skins, textures, everything is top notch. Everything looks very realistic and really pushes the limits of the game. Absolutely love it, but I feel the team focused way too much on this aspect.

Content:9/10
Everything has been changed. Nearly everything has a new voice, new skin, and new life. From the sounds of clones in dogfights, to the coughs of Grevious, its all great. Skirmish mode is very well done and with the new build pad added in, it really makes for some great gameplay. There are also many planets. Some very familar and some not known too well. The ships, vehicles, and characters are just perfect. All the vehicles we love like the AT-TE and the Providence carriers are all there. The maps are done very very well and the new fauna and wildlife makes the planet full of life instead of being lifeless and dead like in the Vanilla FOC. Spectacular job Z!

Balance:1/10
The above two alone would probably make you download this mod, but really there is a core problem which can make this game breaking:Balance or lack there of. At first I didn't realize it as the CIS, though I was that good and won fairly easily, considering how others said it was impossible. Went over to the Republic and by Day 40, I've lost already. Why? Because half the CIS units are completely overpowered and half the Republic units are very watered down. There are only two Republic units that I consider overpowered: AT-PT and the LAAT Gunship and even then, it doesn't stop the CIS units. AATs and SBDs are basically what overpowered means. AATs are just broken. They can easily take on any vehicle or infantry or jedi with little problems other than the AT-PT. It fires rapidly and fires anywhere, even in the sky and hell can destroy bombers during a bombing run. Their armour is also completely broken. It can survive an orbital bombarment with health to spare and fires so rapidly, you don't even have a chance to react. SBDs are so strong and very spammable. HAGs are also OPed. They have extremely long and short range, and can wipe out nearly anything that isn't as fast as the sabertank paperweight. (more on that later) Compared to the Republic's AV-7 which has really bad range and is extremely slow and not as spammable as HAGs are, are not worth it at all. Finally the sabertank. Its awful. It only has two uses: Running over droids, and killing HAGs and even then it barely fulfills those since its shield are weak and its armour is almost non-existant and the fact that droids run away while clones get run over by HAGs, its just mind boggling. Space is not any better. Providence Carriers are very, very, very strong. Not only can they take on 2 ventaors with ease, but it can carry an upseen amount of droid fighters. In seconds your screen if filled with droid fighters and there is almost nothing you can do.

In conclusion the balance is what ruins it for me and I simply refuse to play this mod until 1.2 comes out. I'm really disapointed and I can go on about obvious balance issues like the awful AT-TE or Centax "heavy" cruiser.

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