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Okay, so the WiC forum is kinda--slow lately, and I didn't know where else to post this, so I'm going to set it out here, and if I'm grossly in the wrong section, let me know and I'll fix that.
*Firstly: Is there a way to add more RPs to *both* sides at once? The codes in anh_Cheats and anh_Viewer only seem to do it for the side you currently are, and RPs naturally are lost when you switch sides.
*Secondly: I have noticed the wheels for the APC do not turn. Bug? Or intentional graphics-saving device given all else you're packing into this mod?
Thanks for all the help guys! And your hard work! You keep WiC alive!
Only problem is most of the MWMod maps are significantly larger than the standard maps, to accommodate for the larger range of the new AA. I needn't tell you what happens to choppers on smaller maps ;)
No worries man, I know how it is to get tied up in things :-S Sorry to sound kinda rude there, I'm not usually like that. Anyway, really sorry to hear that those songs have got to go...any way you could get the guy who did the music you have for the menu (and I think you used his stuff for another level, too) do music for you? His stuff is GODLY.
Well....at least tell me which .sdf to look in and what to look for, so I can find it myself? Crap, I'd buy it on Amazon if you'd just give me the title--it's not like I want to pirate it--I'm a music geek and you guys have -awesome- choices...but the silence on this issue is a little annoying...
Erm....nevermind about part 2. I accidentally selected beginner choppers by mistake...wondered why B**in betty never went off. *facepalm* Still would like to know the song, tho. :P
Hey guys, what's up? Thanks for updating this awesome mod :D Well, continuing to update. Anyway, two questions for you all.
1) What's the name of the song on the Wake map loading screen?
2) What did you do to the air? I know you changed how it works, I like it, but I'm still figuring it out. Is there a changelog to see the new/different features? Like my apache won't fire rockets close in anymore, that kind of thing.
Thanks--I was able to find most of the ones not listed in the FAQ with WinSDF...but the one song I -really- want, I can't find. Isn't that always the way? :P Specifically, it's the loading song for the Wake Island map...thanks again for the help :)
THANK YOU for making this awesome mod! 3.0 is the best MWMod version yet! Keep up the good work! One question though: Where can I find either the directory, or the songnames for the music you add? I would like to add it to my personal collection :) Thanks again guys, and I'll see you on a battlefield!
Just a generic question--how can I get my FARP-launched aircraft to target other enemy, FARP-launched aircraft? I mainly want to do this to get some SAD-missions in to protect my tanks--which are nothing more than fodder for enemy air.
Awesome :D Thanks for keeping up with this amazing mod. I know I haven't been playing long enough to do this--so I will cautiously add this suggestion, rather than my brazen manner I had in the WiC Forums: When flying NoE, would it be possible to make it so choppers are undetectable by auto-firing SAMs, at least for several moments after entering the SAM circle? The drawback being that hold fire has to be off for this "stealth mode" to work--therefore leaving your chopper vulnerable to nooby piloting.
This may not be realistic--but I have no other idea on how to counter getting fried by SAMs at the back of the map on smaller battlefields like Studio and XMas--and AI tanks are nowhere near smart enough to take out the SAMs for me--I have to wait until I get enough TA to start cruise missile spamming...which by then I could lose the game...
So--you guys are just recoding WiC entirely then? o_O Seriously, my hats off to you guys for making the most awesome mod ever.
Here's a suggestion I just thought of, but I'm about as far from an accomplished modder as you can get, but it's just an idea that popped into my head and so I thought I'd get it down and you can do with it what you want. How about dividing the mod into distinct eras? Old Republic, Clone Wars, Imperial Era, etc. Unless part of the appeal of the mod is the ability to have Mandalorians in their glory be able to take on the Rebel Alliance...heh, so like I said, just a thought that could possibly save space.
Thank you for your quick reply and excellent explanation. :-) Unfortunately for me, my main SW fix -is- the movies...I haven't had the time to sit down and discover the greater SW:EU, although I have a cursory knowledge of it. Either way, like I said, I'm much impressed with this mod, and as soon as Nexus arrives (off of eBay) I'll be DLing this mod first thing.
Hey, not to ask a stupid question, but are there fighters in this mod? I'm thinkin' I'm gonna grab it either way, because HQ star wars space-fighting games are few and far-between...but a lot of the combat in the movies focuses around fighters, and capitol ships are "moving terrain", for lack of a better phrase.