Hej med dig^^

Comment History
GoatSnail
GoatSnail - - 5 comments @ Brutal Doom: Hell on Earth Starter Pack (Complete)

This is hands down the most incredible Doom experience to date, and with v20c coming up i can't wait to be even more amazed!

One thing that has bothered me a bit however, is the fact that Cyberdemons and Masterminds, the two toughest end-game beasts, are not at all encountered during the last couple of levels of the campaign. They are by no means too easy, i just feel like there should be more of the biggest enemies when you get closer to the end :)

Good karma+1 vote
GoatSnail
GoatSnail - - 5 comments @ Project Brutality 2.03

I don't know if anyone has addressed this already, but i think turrets are OP. They can be replaced infinite times, and if you pick them up after they break they're automatically fine again.
currently using them feels cheesy. I think they should at least have persistent health :)

Good karma+1 vote
GoatSnail
GoatSnail - - 5 comments @ Project Brutality (2.03a) Bitl's Enhancement Addon

Okay so I fiddled a bit with the MAPINFO file.
It seems that, in PB, the variable AmmoFactor does not actually dictate how much ammo is being dropped by enemies.

I tried setting AmmoFactor = 2 instead, and now suddenly, whenever i reloaded, only half the missing ammo i replenished in my magazine was taken from my reserve.

So my guess is that AmmoFactor is kinda broken..

Good karma+1 vote
GoatSnail
GoatSnail - - 5 comments @ Project Brutality (2.03a) Bitl's Enhancement Addon

Also i just noticed that this bug ONLY occurs on that difficuilty level.. pls fix 3:

Good karma+1 vote
GoatSnail
GoatSnail - - 5 comments @ Project Brutality (2.03a) Bitl's Enhancement Addon

Really cool! The legendary difficuilty is just what i was looking for!
However. when i reload it just throws away my reserve ammo and doesn't actually replenish my magazine :(

Good karma+1 vote