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Latest tweets from @fullybugged

Slowly moving forward with our website + @humble Widget (Trailer is done and waiting) while correcting minor bugs from latest #ORX release

Aug 17 2014, 8:27am

RT @orxproject: #orx 1.6rc0 is out. Asynchronous resource operations and multi-threading are on the menu among other things.

Aug 10 2014, 4:07pm

Multi-threading/Asynchronous resources for @orxproject . Check more about it here:

Aug 10 2014, 12:39pm

Trailer is done and great, press release is wip, few minor new bugs eliminated... Just need to tackle @humble Widget and finish website now!

Aug 10 2014, 5:41am

Release date decided, rough layouts of the new Trailer started... things are moving (kinda) fine so far!

Jul 28 2014, 7:11pm

\o/... And... it's... DONE \o/... We now have to prepare the Launch, the @humble Widget, the Trailer, and decide for a release date... \o/

Jul 20 2014, 2:30pm

Debugging the latest add-ons, and adding just few last ones before the soon to come release !

Jul 6 2014, 1:44pm

@gameinformer Awesome video (and memories for one of us)... being there the first 6 years was quite a journey!

Jun 29 2014, 3:20pm

Bad news: probably no Online Leaderboard at launch. Good news: 3 weeks of work left before Win/Mac/Linux Gold version!

Jun 29 2014, 10:47am

When we launched our first teaser back in November, we really thought we were close to release the game. We were...

Jun 22 2014, 8:08am

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Fully Bugged is a group of professional game developers from different game companies all around the world, working together during their spare time to...

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