totally psyched about deus ex human revolution nothing short of phenomenal.
i finished the basics of my character today and intend to start rigging for UDK....
I already fixed the topology but the poly count is slightly high,
as far as topology goes theirs zbrush itself topogun and 3dcoat that i have tried out.
- topogun couldn't handle the high res mesh but decontamination manager fixed that.... still though there Beta... as betas tend to crashed all the time the interface i did enjoy though but found it to frustrating that i couldn't use the high poly model.
- 3dcoat i found to be great the auto re-topology was good but not quite better then zbrushes sub division levels and re-mesh capability's...
-zbrush re-topology tool the best it was a little more time consuming but in the end it allowed me to be more methodical and get what i wanted.
well its rigging time
... o dear this may take a while.