Lets be clear here first. We LOVE HBS Battletech. There. That said, Unity won't allow us to unzip asset packs for the models, and HBS hasn't provided a tool to do so like say, Kenshi did. To keep the tech jargon in general terms.
Again, to be clear, there is no hard feelings towards anyone here. Its just a bummer. And I GET wanting to protect the assets of a newly launched title, particularly with this community. Because we're hard core, and if they didn't, then the Clan Invasion would be happening Yesterday.
As for a Dev/Studio not taking responsibility for breaking mods, or supporting it, that's a no brainer to me. Doesn't even needs to be mentioned to us. There's a symbiotic relationship here. Modders make the mods, Devs reap the rewards from the versatility and enthusiasm those mods drive towards their product, and the mod team either keeps up with the product updates, or everyone stays frozen in a version for awhile until a big update and we can all catch up.
I think the deal here was, we WANTED to make mods for BATTLETECH and, we were sad to see we weren't going to be able to work on it at the level we needed to so... what that means to the internet at large...
SUPREME MECH COMMANDER IS BACK ON BABY!
(though I am pushing for another Engine like Spring, but, let's not worry about that right now)
FuegoTigre
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