bomby; More to come... The problem I got is the AI that needs 6 mex spots at the start position so I am quite limited when it comes to AI variation. What I need most is some kind of custom map support in the lobby. Oh well, maybe next game...
bomby; More to come... The problem I got is the AI that needs 6 mex spots at the start position so I am quite limited when it comes to AI variation. What I need most is some kind of custom map support in the lobby. Oh well, maybe next game...
Bomby: Yes, I been thinking about it, I have another map "mesalopolis" you can find on gpg map creation forum. I think I will update that one instead, thanks for the idea.
Yea, I agreee. The map should be larger, but as many other campaign-maps or the maps in general in Supcom2, they are small. :(
The idea behind putting the attacker on the bridge is by forcing the attacker using low level units in big blobs instead of minor/major experimentals. The defender outside the base need to hold hte ground until the defender inside the base got enough units in order to destroy the attacker.
Thats the idea anyway.
8 players, maps is designed for 4v4. Have fun!
More info and more mod maps at GPG-map creation forum! - Forums.gaspowered.com
Bookmark this page the map is under heavy modding and expect updates very soon!
fransotto
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