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Comment History
forgedevil
forgedevil - - 12 comments @ Galaxies at War 1.0

did you make sure to deleated the default files that your told to? thats the only thing i can think of.

Good karma+2 votes
forgedevil
forgedevil - - 12 comments @ Galaxies at War 1.0

did you copy it into your EAW folder or your FOC folder?

Good karma+2 votes
forgedevil
forgedevil - - 12 comments @ Galaxies At War

feds also have shuttles with are in atmosphere craft ;), borg can ammulate stuff.. im sure it will be ballenced

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Contest... ahh what ever...

im betting on the fan mate, i just had one break at the front and all it was doing was making a loud humming sound from start up.

and

Entry 2
entry 4

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Galaxies at War 1.0

Dude if you looked at the news tab, you'd have realised it gets updated once a week or every two weeks, defo not dead...

Good karma+2 votes
forgedevil
forgedevil - - 12 comments @ Galaxies At War

red matter should defo be the feds planet killer i think, the borg i think could work like the consortium, instead of distroying / protecting, they assumlate / currupt (which like the zan, gives them access to ships of the particular facton the planet belongs to)the assumlated ships would then be the back bone of the fleet as brog ships are huge powerful but should also be hugely expensive.

Also on a diffrent note, and im sure youve noticed, UNSC ships wont capture certain things like the sensors. And i know your going for ballence, but covi ships are 3x stronger than a UNSC ship (working on the books in a 4 on 1 battle a covi light ship would take out 3 UNSC ships) that can i think be worked into the game buy fisrtly making the UNSC units cost 1/3 the price of that particular class and has a fleet point of just one so you can build enough to 'make a diffrence' i saw someone mention before that maybe you could offer to share resorces with some of the other halo mods for FOC, that way they get there own factions (lets face it, halo fans want this lol)

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Galaxies At War

i think it would keep it more ballenced, im mean the death star in the stock game ment certain victory, easy win, now if everyone has a planet killer / protecter, keeps it even

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Some Random GC Info

"killing all life in the galaxy" i think thats a yes it kills you too lol

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Galaxies At War

i like the red matter idea very much

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Galaxies At War

maps are easy

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Some Random GC Info

halo itself doesnt move, for what id imagin to be a tremendus cost for just one, you would then have to build extra ones where you wanted. wont make sence.

Good karma+1 vote
forgedevil
forgedevil - - 12 comments @ Some Random GC Info

I think is pretty simple,

'bad guys' (borg / covi / empire) all should have planet killers, respectivly planet assimulation, plasma bombardment, deathstar

Good guys (Fed / UNSC / Rebals / SST) all should have planet 'protectors',

FED (i have no idea lol),
UNSC (Super mac stations (like that over reach.) anything which can gut a covi ship in one shot could do untold damage to things like deathstars etc.)

Rebals (sheild gen like the one that protected the death star 2 (size of a small moon, (remade to protect a full size planet maybe?)

SST (in the film it mentioned the the bugs could direct their asteroids, lame i know but if the bugs could move one into the way of say, a death star beam, beam doesnt hit planet, everyone lives lol

just some ideas cos i think planet killing / protecting is one of the main aspects of the game...

(also i think heros should be free, but once there dead. there dead, its more realistic and it means you cant just hero spam)

Good karma+1 vote