A small indie studio based in Bristol, UK. We made Toast Time (Android/iOS), and are currently working on Timmy Bibble's Friendship Club (PC/Mac).

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Did my indie game break-even? 7 years and 6 platforms of sales data!
Retro FPS Roguelike

Did my indie game break-even? 7 years and 6 platforms of sales data!

Retro FPS Roguelike

My indie debut "Toast Time" came out in Sept 2013. Now that it's been ~7 years, and many platforms incl. the Switch, I'm sharing the all the SALES FIGURES...

"All Things Game Feel" talk - fantastic tips and tricks to improve your games!
Retro FPS Roguelike

"All Things Game Feel" talk - fantastic tips and tricks to improve your games!

Retro FPS Roguelike

INDIEDB! Want to learn how can you make better, more impactful, more emotionally connective and resonant games? Want to understand the difference between...

Retro FPS Roguelike #1 | Indie Game Devlog
Retro FPS Roguelike

Retro FPS Roguelike #1 | Indie Game Devlog

Retro FPS Roguelike 1 comment

Welcome to my new indie game devlog: a radical retro rogue-like first-person shooter! This episode introduces the game idea and details aspects of the...

Pixel art, prototype and polish - Ludum Dare 46
Retro FPS Roguelike

Pixel art, prototype and polish - Ludum Dare 46

Retro FPS Roguelike

In this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do...

Release #22 - 8 Player Action!
Friendship Club

Release #22 - 8 Player Action!

Friendship Club

Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club!

Release #20. More Statistics!
Friendship Club

Release #20. More Statistics!

Friendship Club

Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison...

Release #18. ARMOUR!
Friendship Club

Release #18. ARMOUR!

Friendship Club

Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode...

Release #17. WASD controls & more!
Friendship Club

Release #17. WASD controls & more!

Friendship Club

Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have a new release for you! What's...

Steam Early Access - out now!
Friendship Club

Steam Early Access - out now!

Friendship Club

Whoops! This blog post is going out a bit late... Friendship Club is now available on Steam Early Access!

Pre-visualisations in game development!
Friendship Club

Pre-visualisations in game development!

Friendship Club

What the devil is pre-vis, or pre-visualisation? Not wanting to completely rip the Wikipedia page and paste it here, the simplest way of explaining it...

EGX Rezzed - Lightboxes!
Friendship Club

EGX Rezzed - Lightboxes!

Friendship Club 1 comment

This is a blog about expo stands - specifically our latest one - and the cool little lightboxes we made for it! We try to add a little something extra...

Steam Early Access Announcement!
Friendship Club

Steam Early Access Announcement!

Friendship Club 1 comment

Woah woah woah! You might have noticed the lack of a release last week, and we have a good reason for that. We've been preparing for the announcement...

Release #15 - GO!
Friendship Club

Release #15 - GO!

Friendship Club

Konnichiwa autoduck! Friendship Club has received another update today. It features some new animations for standoff / quick draw mode, some bug fixes...

Release #14. Stats!
Friendship Club

Release #14. Stats!

Friendship Club

Happy New Year! It's the first release of 2015 and we've got some tasty treats for you today. Tasty treats in the form of pies... because we've added...

2014 Retrospective
Friendship Club

2014 Retrospective

Friendship Club

So 2014, that was a bit hectic. We moved out of the bedroom, got a game on Steam (woo), put Friendship Club into full production, had a few trips to the...

Basic Character Design Rules
Friendship Club

Basic Character Design Rules

Friendship Club

Hello. This is a blog post. A blog post about the basic character design rules for Friendship Club, and why the characters look the way they do. Because...

Release #13. ASSASSINS MODE and TEAM HATS!
Friendship Club

Release #13. ASSASSINS MODE and TEAM HATS!

Friendship Club

What's up, friends? This week we have some exciting new features for you to play with. The first of which is a brand new mode called ASSASSINS.

Keeping your house in order.
Friendship Club

Keeping your house in order.

Friendship Club

In a previous blog post I mentioned that we spent a few weeks of reasonably intense prototyping to try to help us get a handle on what we want Friendship...

Inverse Kinematics and the Finger Of God
Friendship Club

Inverse Kinematics and the Finger Of God

Friendship Club

HELLO, just a mini post about Inverse Kinematics (IK) and it’s use in the Finger of God death modifier, included in the most recent release of Friendship...

A Trip to the Seaside
Friendship Club

A Trip to the Seaside

Friendship Club

Working more than full time, even on passion projects, can eventually start to take a toll. Enthusiasm can take a bit of a dip, especially in winter months...

Release #12. TURBO BULLETS and FINGER OF GOD!
Friendship Club

Release #12. TURBO BULLETS and FINGER OF GOD!

Friendship Club

Feast your eyes on this new Friendship Club release. We've added a new game mode in this version called TURBO BULLETS. These fancy new bullets are bullets...

Release #11. TEAM PLAY!
Friendship Club

Release #11. TEAM PLAY!

Friendship Club

Team play is here and it's going to knock your socks off! Get your friends together and go 2 vs 2, 3 vs 1, or even 2 vs 1 vs 1. We've had a fierce Force...

Release #10. Nana Ricketts!
Friendship Club

Release #10. Nana Ricketts!

Friendship Club

Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn't be very fun would it?...

Rise and shine! Release #9. Character Select!
Friendship Club

Rise and shine! Release #9. Character Select!

Friendship Club 3 comments

We're back in full swing now, and you know what that means? There's an awesome new release of Friendship Club! The groundwork has been laid, the restructuring...

Refactoring / future proofing / joy of joys!
Friendship Club

Refactoring / future proofing / joy of joys!

Friendship Club 1 comment

We're afraid there's not a new build this week, but that doesn't mean we've not been hard at work. Sadly most of what we've done will be invisible for...

Where the hell have we been? Insomnia52 and PAX Prime!
Friendship Club

Where the hell have we been? Insomnia52 and PAX Prime!

Friendship Club

An odd one this week! The team has been split up all over the world (and we're only now just getting back into the swing of things), so this is a post...

We've been Greenlit! Minor update #8.
Friendship Club

We've been Greenlit! Minor update #8.

Friendship Club 1 comment

Two weeks ago when we released The Wonky Wagon we said the next release would be lighter on content.

The Wonky Wagon - Release Update
Friendship Club

The Wonky Wagon - Release Update

Friendship Club

Saddle up, varmint! Friendship Club's first major feature update is here! Get bar brawlin’ in a totally destructible new arena “The Wonky Wagon”...

Shooting bottles off walls.
Friendship Club

Shooting bottles off walls.

Friendship Club

We've had to make a lot of the game happen in 3d space to support the following features properly!