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Comment History
fm025
fm025 - - 4 comments @ DoW40k: Firestorm over Kaurava

Thanks for that extensive reply. As for 1), I´m sorry, I just didn´t get that it was already in the unmodded game, hadn´t played it for a while. 2) makes perfect sense now, of course. In fact, I almost thought that, but was apparently too lazy too check, sorry for that as well. Still not really confident with 3) though, but well.. As for all the stuff in my second posting, that shouldn´t be a complaint, but was rather an intended possible help for you in finding some of those little things (you probably understood that, just wanted to make sure). As for the units that attack over maybe a little too large a distance (at least I got that impression at the time), to pick that one out again, I first realized that with ordinary Space Marines. As for the sound, I really think that the max level may be a little low, at least for people with ****** sound systems (glad I´m not one of them, not normally). But hey, that´s just details, there´s a lot of great work in that mod already.

Good karma+1 vote
fm025
fm025 - - 4 comments @ DoW40k: Firestorm over Kaurava

adding some random bug reports I can think of right now, just in case there´s something no one else noticed so far:
- The warboss´s (shouldn´t it be called Waaagh!-Boss, btw) attack squig won´t show up
- When I rotate the camera so to completely horizontal, and zoom in, I´m sometimes able to see “below” terrain surface, showing a light blue “background”; in fact, really flat terrain gets to look entirely like a clear lake with things “above” it being “reflected” in it
- On the map called Haine´s Demise, a long, thin, needle-shaped, shadow-like artefact, attached to Space Marine HQs, appears
- My units would sometimes just stand around and allow themselves to get slaughtered
- On other occasions, while on that supposedely defensive yellow what´s-it´s-name stance, they would charge enemy structures rather far away, and, I belief, out of at least their own sight
- Those flame effects from the Inquisition´s towers look rather a little big to say the least, especially when considering the fact that they don´t even do area damage
- The Inquisitor, instead of dying normally, will just freeze and sink into the ground
- In general, most corpses will disappear, even with that what´s-its-name setting on “high”
- My loading times have increased quite a lot (don´t know if anything can be done about this though)
- the game sound, is not nearly as loud as in the unmodded game
- there´s seemingly also rather a lot of metallic ringing as soon as close combat ensues, with rather little of that sweet chainsaw motor melody I love so much, even with only chainsaws in a fight, but this might also be because of the ****** ear phones I´m forced to use at the moment
- the lower left unit icon on the menu for that Eldar “barracks”-kind of thing shows some numerical code instead of a name
- once, it seemed 2 me like the Ork AI was charging a unit it wasn´t supposed 2 see because it was infiltrated

Otherwise, thank u very much for that cool mod, and continue the great work!!

Good karma+1 vote
fm025
fm025 - - 4 comments @ DoW40k: Firestorm over Kaurava

First of all, I wish to state that this mod is really GREAT in all terms, gameplay changes, features, and optics, and that anyone interested in WH40k should really play this! When this is finished (and some day hopefully includes Tyranids), this will probably be like the best WH40k game out there. Actually, the only thing that really keeps me from playing it even now is probably the opponent´s AIs; because, for example, even those that are (initially) working well would at times decrease their level of activity rather drastically later on and all of them keep attacking structures with units that can´t harm them. But, since the developers are already well aware of that area, I won´t go into further detail here, instead addressing some other issues below.

I can think of 3 intentional gameplay elements that, while probably having some kind of TT background (though I´m not sure about that), may not make as much sense given the different game mechanics here, while at the same time they, frankly, seem rather silly by any real world measure. These are:
1) The fact that whole squads charge into CC as soon as 1 member gets involved in it, which leads to rather ridiculous situations; like when that single Ork, after having slain his opponent from the squad his pals are fighting, charges the foremost one of the scouts firing in from behind, and the latter´s dumb colleagues, instead of shooting the attacker, run forward for quite some distance to get slaughtered in melee. This is quite a standard situation in Marines vs. Orks battles and, combined with the really short range of that weapon, makes it also quite risky to just throw in a grenade.
2) The fact that I need separate versions of units in order to transport them by vehicles. I should think that, even for Ork standards of intellect, it shouldn´t pose much of a challenge to get on a truck and ride along.
3) I´d also guess that if a thing called a “fragmentation grenade” goes off near me, I´d be pretty ******.

tbc..

Good karma+1 vote
fm025
fm025 - - 4 comments @ DoW40k: Firestorm over Kaurava

could it be that you did what I did and copied the folder´s CONTENT, instead of the folder itself, into your games directory? Btw, can anyone tell me if those unnecessary files (the folder contents in my game directory, that is) will mess up anything in my game?

Good karma+1 vote