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I've never used your mod and only know the Yolona Oss from SCFA :P
Would that mean:
Basic Units -> Advanced Units -> Extraordinary Units ->
Mini BFUs -> BFUs -> Game Enders?
They only rule if you give them shield generators, and even then they're quite situational.
But it's illogical, and this game itself is pretty logical...
Give the mechs heavy shield generators and low hp pools.
Then you've got logic.
I was actually wanting tank ACUs a while back.
More room for upgrades, more adaptability, more room for a bigger shield generator, and the treads can allow for more weight to be carried.
But if the mech does get hit in the legs, it's done for. falls over, can't move, can't shoot or anything.
If a tank's tread gets damaged, so what?
It still has all its armor and firepower, it can still rotate its turret.
All it's lost is its ability to move.
And I don't think that mecha can have stronger joints. you have hydrolics in there, too. One solid hit is enough to screw the hydrolic engines up royally.
And if you're going to use that logic, just put thick sideskirts to stop the tank treads from being broken. problem solved.
All I was trying to say, is that I'm more than a little bit tired of mechs, and was hoping that you wouldn't add 90% mechs.
I don't know what you guys are going to be doing regarding unit types, but would you be able to not add a butt ton amount of mechs, and barely any tanks?
I know everybody seems to adore mechs, but they don't make sense to me.
One crit on a leg and they're destroyed instantly? Nope.
I thought you had already added it in 1.2, then thought "Nevermind, I don't want it to be like this" and remvoed it. And, if you do add it as a research unlock, I'll make said research unlock avalible from the start, as I'm sure you know my feelings on the subject.
If you are UEF, and you give your Illuminate friend one engineer, they get one Illuminate engineer, not a UEF one.
WHOA! Gifting was my 2nd favorite feature! It was my favorite part of FA, and I was very disapointed that it wasn't in 2. Why are you removing it? It's no more OP than capturing an enemy's engineer, and the Ais can't do it anyway. Wasn't there a poll for sacraficing and gifting, and only 21% of people chose sacraficing, but you went with sacraficing anyway. Why?
The root problem of the complainers is gifting builders, I think they only want you to be able to gift structures and units that don't have an engineering suit. (factories, engineers)
Would you be able to add a restriction option: "No gifting engineers & SACUs"?
That would satisfy all the people complaining.
you can delete its file. go into the mod unit files and rummage around opening unit BP files with a text editor untill you find one mentioning it and delete it, and the fatboy will be back to normal.
no offense but but even slower? it has already been unbearably slow, (a year and a half now?) and even slower is just too slow.
Im tlaking about the six-legged one that was apparently changed form the first one to look more crabby.
I still really hope you guys add the crab chimera.
Then will they remain a side mod? b/c other than a couple units missing such as the sooprizer, i really like them.
Where are the AT and Radar drones? I don't see them in the picture.
in the revamp structures, click "experimental"
agreed. long-range XPs, then MMl, then arty, then shields, then close-range XPs, then tanks.
how about a toggle for damage bombs or EMP bombs?
newest version of revamp going up on monday(?) will have fixed it.
I'm no spectacular player, but i cant even beat an easy AI.
he really wants a TD.
but he called me a civilian!
THAT'S AN INSULT!
What about it? their quality looks fine.
I think half of them were good additions.
(predator, kraken, tank fortress, missile launcher, tank destroyer)