Enough about me, what about you?
Simplistic Evil took around twelve weeks to develop. It started as an exercise and with plenty time attached developed into a project I'm more than happy...
Hell On Mars will be only for skulltag. Simple, good looking, and that classic feel with an extra touch is the goal.
****DESIGNED WITH JUMPING AND CROUCHING IN MIND**** The UAC is up to no good again, except this time on earth. You must fight through Area 420, and find...
I just fixed some minor issues, most of the fixes are with textures. I changed the water fall rail at the start of the map also. I also tweeked the gameplay...