I am the developer of Elysis.

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Latest tweets from @blankthevidya

@Iyashi_kei No, that's bad because it explodes in your face if you throw it in a certain direction

Aug 20 2014, 4:08am

Fixed a bug where you could pick up landmines that were already dug into the ground and throw them at enemies

Aug 20 2014, 3:53am

@willychyr @RelativityGame That would look amazing.

Aug 17 2014, 4:32am

Just finished putting a short tutorial dungeon. It even has its own boss.

Aug 17 2014, 4:29am

@Magdev_ Hey look, I was looking through old stuff and I added 5 more. #pixelart #frogs T.co

Aug 15 2014, 1:02am

Come and watch Henley play Cavern Kings right now! Vine and Ryuno are talking about the game. T.co T.co

Aug 11 2014, 10:00pm

RT @McFunkypants: LET THE LUDUM DARE THEME DESTRUCTION BEGIN! #LD48 #1gam #gamedev Click here to help pare down the list: T.co

Aug 9 2014, 2:43pm

@VoidfoxTV You can check out my devlog here if you really want to get into it. T.co And yes, it's for PC

Aug 6 2014, 3:30pm

@googumproduce I like to see how much damage things do

Aug 5 2014, 12:45pm

@googumproduce there will be an option to turn them off

Aug 5 2014, 12:40pm

Post comment Comments
Fib May 29 2013, 12:18pm says:


I am really liking your game SpookyQuest. I am a game programmer and would love to hear about how you implemented your lighting system in SpookyQuest. If you have the time, could you please give a high level overview of the technique and algorithm used to implement the lighting? I would love to implement a similar technique in my own 2d zelda like game.

Thank you for your time.

+1 vote     reply to comment
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