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Latest tweets from @blankthevidya

@googumproduce @LostKing9 @magdvv cool, thanks for the helpful feedback

Dec 20 2014, 12:49am

@googumproduce @LostKing9 @magdvv bad colors on everything? how are the tiles? the objects?

Dec 20 2014, 12:10am

@LostKing9 @magdvv That would make a lot more sense. It would probably help too if I stop forgetting to draw things in the right perspective

Dec 19 2014, 11:44am

@magdvv Yeah, I guess it's cause I'm using the same colors on the objects as I do on the background tiles. Gotta whip up a new palette

Dec 19 2014, 11:37am

Thoughts on this? Tried coloring the black outlines this time. See previous picture for comparison #pixelart #gamedev T.co

Dec 19 2014, 11:31am

RT @PHIL_FlSH: cavern kings is about the shittiest most obvious cash grab ive ever seen should not be allowed on steam @CavernKings http://

Dec 19 2014, 7:44am

@vine2D vinegetsbtfo3.gif

Dec 19 2014, 7:35am

@googumproduce by trying new things

Dec 18 2014, 8:30pm

Just looked at my post on two different screens and woah, the outlines really stick out. Need to figure out what's goin on with my monitor

Dec 18 2014, 2:29pm

Adventures in maybe new art style land #gamedev #pixelart T.co

Dec 18 2014, 1:36pm

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Fib
Fib May 29 2013, 12:18pm says:

Hello,

I am really liking your game SpookyQuest. I am a game programmer and would love to hear about how you implemented your lighting system in SpookyQuest. If you have the time, could you please give a high level overview of the technique and algorithm used to implement the lighting? I would love to implement a similar technique in my own 2d zelda like game.

Thank you for your time.

+1 vote     reply to comment
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