I am the developer of Elysis.

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Latest tweets from @blankthevidya

RT @RockLeeSmile: Today on @IndieImpression - Elysis (Preview)! @blankthevidya Top-down action/RPG in the style of Zelda: LA. T.co

Sep 16 2014, 5:50pm

@RockLeeSmile Hey Nick, thanks for checking out my game! There was a lot of great feedback that touched on issues that had been on my mind

Sep 16 2014, 5:50pm

@McFunkypants @mikekasprzak This is a disgusting idea

Sep 16 2014, 12:21pm

@willychyr @BitBashChicago For sure! The next meeting is coming up pretty soon!

Sep 4 2014, 11:52pm

@willychyr @BitBashChicago I'm probably not going to be in town by then. Also, I never got an email back from them to see if I could show it

Sep 4 2014, 11:49pm

@willychyr Awesome, I want to check it out one day

Sep 4 2014, 11:47pm

I Found out how to add fullscreen support, which was the biggest issue I had with Construct Classic and the semi-limited documentation.

Sep 4 2014, 11:45pm

RT @yuijegnan: Kickstarter launching in 1~3 hours! Here is the trailer!! T.co

Sep 3 2014, 1:52pm

Hammer + Focus Bracelet = Punching bats with energy fists. Play the demo of Elysis at T.co T.co

Aug 29 2014, 2:53pm

RT @googumproduce: #YESDEV is a thing now give it to your nearest babbydev T.co

Aug 29 2014, 12:38pm

Post comment Comments
Fib
Fib May 29 2013, 12:18pm says:

Hello,

I am really liking your game SpookyQuest. I am a game programmer and would love to hear about how you implemented your lighting system in SpookyQuest. If you have the time, could you please give a high level overview of the technique and algorithm used to implement the lighting? I would love to implement a similar technique in my own 2d zelda like game.

Thank you for your time.

+1 vote     reply to comment
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