(buried)
Guys, if your going to take a **** on our company, please do it in my face and not behind my back talking to some kid. Enjoy your day.
(buried)
Guys, if your going to take a **** on our company, please do it in my face and not behind my back talking to some kid. Enjoy your day.
Nice, i wish i was that good in udk :)
r_displayinfo 0
use that in the editor (in the console)
It will hide the debug info, people dont need to know that! :)
Ok, guys im just going to give constructive feedback.
If you want to play with the big guys, be careful with what you share on the internet. You have got some decent models.
But your latest cryengine render is not very well presented. Follow this guy on howto do rendering in cryengine Crydev.net
It is important that you do this. Present everything the best you can or dont present it at all. If you ever pitch your project to venture capitalists or whatever, this kind of things turn them down.
Besides that cryengine is a very hard engine, with very few documentation.
here i made this in cryengine in two weeks time after a one year course as game artist (including functional questing and interactive npcs): Youtube.com
Im no pro, and im currently working in udk. If you have questions about cryengine let me know, i feel pretty confident with toolset now. Also the sword art brand is under IP protection, your probably still young and a whole life ahead, but you need funding for a project of this scale...and private investors wont fund an IP you dont own. Money is everything, even dreams need money to become reality...
Nice job, i can imagine that being some complex programming!
Damn, very impressive. I also like the dune worms :D
Fencing_Zealot
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