Sou um macaco! Soy un mono! I´m an ape! Ich bin einen Affe! אני קוף! Kaí Iche!

Comment History  (0 - 30 of 57)
felipowisky
felipowisky - - 57 comments @ Through Seas where sail was never spread before

Hey! It is not necessary to download both files to play the mod. A file saves the mod in full version, but it's not ready, many units don't work, or are not produced by the single player's artificial intelligence, so I assumed that many players would want to play the classic game, just with the new textures, so the other file contains the simplified version of the MOD, with only architectures, Turkish artillery textures, minuteman and one texture or another changed in the game, for those who want to play only the classic version with different appearance and more historically correct architectures.

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felipowisky
felipowisky - - 57 comments @ Through Seas where sail was never spread before

I'm not sure if in the classic version of AOE3, we can add color mask, and if we can, if there is any limit to that. My main goal is a texture that differentiates each civilization, that has some degree of greater historical accuracy than the generic texture of the original game, and to replace generic units with units that better highlight each civilization. And I'm, in the little time I have left, away from work and the hustle of everyday life, at least trying to adapt the architectural textures to the definitive edition of AOE 3.

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felipowisky
felipowisky - - 57 comments @ Through Seas where sail was never spread before

This is my intention, but I'm not a programmer, and I have some difficulties with programming because of this. The Prussian skirmisher, I took it from the Napoleonic Era mod, but my original intention is for it to have a Pickelhaube. I just need to learn more! A lot needs to be done, actually, both in the textures of the units, as well as in their programming and balances. Everything is very raw and just aesthetically better now. That's why I made a version available with only the architectures and some changes to the textures of the units, to give you a taste of playing the original game with some greater variability in appearance. For now, my MOD is just in appearance, it's a Material Girl!

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felipowisky
felipowisky - - 57 comments @ Through Seas where sail was never spread before

Thank you very much! After fixing some units and balances, and working on unit textures, I'll try to port at least the architectural textures to AOE 3 DE.

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felipowisky
felipowisky - - 57 comments @ loading1024y2 ddt

West Africa.

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felipowisky
felipowisky - - 57 comments @ loading1024y2 ddt

Calicute, India.

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felipowisky
felipowisky - - 57 comments @ Image 2

Basically for the Dutch, I saw that some buildings of the time used exposed or painted bricks as well, I saw a lot of green roofs and so I used the textures from Graphics MOD, by Omkar, at first, but I decided to change the texture of the bricks keeping the idea , of almost red orange bricks, smaller in the early ages and larger in the later ones, I just left the bricks with a slightly more realistic texture, I replaced the previous textures with these, I used a rough stone texture that I created to give a contrast to an architecture darker, and I added a clock to the capitol and a hint of tulips to the flower bed.

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felipowisky
felipowisky - - 57 comments @ Image 6

For the Germans, I gave the second a rustic half-timbered texture, with stone bases, pinkish brown bricks on top, and on the upper floors of many buildings, wood, all covered with straw or slats. For this, I used the original straw texture, which I bleached and left a dark grayish brown, slats and wood textures from the King's Return mod, from White Raven (an incredible modder), and from bricks from the Graphics mod, both for the second age, when for the last. In the last era, I relied in part on Omkar's Graphics Mod and Wars of Liberty mod to create a more refined half-timbered architecture. I added the textures to the whole set, arranging them. I painted some roofs and domes a greenish shade of oxidized metal as well.

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felipowisky
felipowisky - - 57 comments @ Image 21

I realized that the different areas in which the French spread their colonies throughout the Americas, in Canada, in Louisiana, in my country, Brazil, in Rio de Janeiro and Maranhão, were, except for the last one, humid regions for the constructions with wood, and even so, the chroniclers reported constructions of wood, stone and bricks. I then added French tiles and rather dark burnt bricks from OMKAR's Graphics MOD, as well as white-painted but damp-worn wood from the US set in the Napoleonic Era. I added back the original windows, and added a clock to the towncenter. . For me it was a charming architecture.

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felipowisky
felipowisky - - 57 comments @ Image 30

The Portuguese have their architectural elements of the textures taken from Latin American architecture, mod Wars of Liberty, but the textures were largely reorganized, joined purely to the Mediterranean architectural set, and added to some textures that I created, to remember the impression I had seeing the Portuguese colonial buildings in Ouro Preto, Mariana, Salvador and Rio de Janeiro, in Brazil.

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felipowisky
felipowisky - - 57 comments @ 118760849 743075349870576 480577002619814642 n

The real Ottoman Turkish empire. Architecture and units created by the modder Predator_ TR. I'm always impressed by the tiles and the black-roofed mosque. Surely the creators of AOE 3 DE were inspired by this mosque for that of the definitive game!

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felipowisky
felipowisky - - 57 comments @ 118763665 743075093203935 1655963479143628854 n

A beautiful temple to beautify the Aztec colony. Soon I intend to add Cuachic warriors and priests, to be produced in this construction.

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felipowisky
felipowisky - - 57 comments @ Through Seas where sail was never spread before

Friend, it's a Frankenstein mod, in which I used parts of the work of several talented modders attached to some of my textures and ideas of uniting certain created units, to make the game as historically accurate as possible. I hope to be able to adapt at least the new textures and a version of the Turkish units for the final edition. There's still a lot of work to do, it's all very incomplete yet. But I think you can have fun and get an idea of the whole thing! Thank you very much!

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felipowisky
felipowisky - - 57 comments @ Image 1

The dutch.

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felipowisky
felipowisky - - 57 comments @ Image 2

The dutch.

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felipowisky
felipowisky - - 57 comments @ Image 3

the germans.

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felipowisky
felipowisky - - 57 comments @ Image 4

the germans.

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felipowisky
felipowisky - - 57 comments @ Image 5

the germans.

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felipowisky
felipowisky - - 57 comments @ Image 6

the germans.

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felipowisky
felipowisky - - 57 comments @ Image 7

The portuguese.

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felipowisky
felipowisky - - 57 comments @ Image 8

The portuguese.

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felipowisky
felipowisky - - 57 comments @ Image 9

The portuguese.

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felipowisky
felipowisky - - 57 comments @ Image 10

The portuguese.

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felipowisky
felipowisky - - 57 comments @ Image 11

The Ottoman Turks.

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felipowisky
felipowisky - - 57 comments @ Image 12

The Ottoman Turks.

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felipowisky
felipowisky - - 57 comments @ Image 13

The french

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felipowisky
felipowisky - - 57 comments @ Image 14

The french

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felipowisky
felipowisky - - 57 comments @ Image 15

The french

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felipowisky
felipowisky - - 57 comments @ Image 16

The french

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felipowisky
felipowisky - - 57 comments @ Image 17

The french

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