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Comment History
FAoncemore
FAoncemore - - 22 comments @ Research v1.0 Steam

Some options in English only tips for this mod, and in Polish are not for this mod, because I donot know Polish, I am not so sure if this causes problem while playing, or just OK since you also know English?

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FAoncemore
FAoncemore - - 22 comments @ Research v1.0 Steam

sorry for late reply, I didnot know there would be comments here also. I will properly make a new map using such mod, I will let you know once start it, maybe in Nov. this year.

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FAoncemore
FAoncemore - - 22 comments @ Research

I really like your mod, I wish I have more time to play the game, I think I will have plenty of time after Oct..

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FAoncemore
FAoncemore - - 22 comments @ Research

thank you, have fun with it i hope.

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FAoncemore
FAoncemore - - 22 comments @ Research

sorry for late reply, I was quite busy with my job recently, and have not come here for days.

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FAoncemore
FAoncemore - - 22 comments @ Research

Hi I will upload the FAF version today.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Well I have added them onto the main page, sure I will try to help if you say so.

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FAoncemore
FAoncemore - - 22 comments @ Research

Special thanks to CDRMV, the author of Commander Survival Kit, I use his codes mainly for field supports. And I also would like to share any of my codes with him.

Also special thanks to BlackOpsUnleashed team, I used their code (Mithy's codes) for a vision drone in this mod.

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FAoncemore
FAoncemore - - 22 comments @ Research

Hello everyone,
I Just want to let you know that CDRMV the Creator of the Commander Survival Kit (CSK) will Work on an seperated Research Stand Alone Addon for the Commander Survival Kit.
He has already get the Permission by Myself to use this Mod as an Base. That means He can use the initial Code, Graphics and anything else in this Mod to develop his own Research Mod. Since my Mod adds Reinforcements and callable Nuke Strikes. He will probably remove or reintroduce them in His Reinforcements and Fire Support Managers.I will also be helpful for the Development of the Research Addon for CSK if he need.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Hi CDRMV, I thik My Research Mod will actually a seperated Stand Alone Addon for CSK has been added to the main page, you can check, it is my first time on Moddb, still learning for posting more details.

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FAoncemore
FAoncemore - - 22 comments @ Research

My Research Mod will actually a seperated Stand Alone Addon for CSK.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

I will upload a FAF version for my mod (maybe this weekend), if you can make reload code workable in FAF as well, that is great. Sure I will test your code if I have time.

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FAoncemore
FAoncemore - - 22 comments @ Research v1.0 Steam

Built-in auto save features, every 10 minutes will auto quick save, the ability button digi will become blue

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FAoncemore
FAoncemore - - 22 comments @ Research v1.0 Steam

move mouse to any icon and hold for 1 second will see its tool tips.

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FAoncemore
FAoncemore - - 22 comments @ Research v1.0 Steam

Special thanks to CDRMV, the author of Commander Survival Kit, I use his codes mainly for field supports. And I also would like to share any of my codes with him.

Also special thanks to BlackOpsUnleashed team, I used their code (Mithy's codes) for a vision drone in this mod.

Good karma+1 vote
FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

I am glade you did that, I already saw the Commander Center. Now you have 3 methods to get points? By the way, in my mod there is a file called AbilityButton.lua, the code

if import('/lua/ui/game/gamemain.lua').IsSavedGame == true then

will check if the game is a reloaded one, if yes then we restore all points we save in the last game, so you will not lost all points, I think you might also like it. This codes works well for Steam but not for FAF.

Regarding to the Research Feature (Additional Weapons or Abilities), I believe you can do that, because you know both moding and coding, similar to SC2, I add a feature to install personal shield for most mobile units, there is an icon called Shield +20/40/60/80/100%, move mouse to any icon and stay for 1 second you will get the icon's tool tips.

Sure you can use any of my codes, it is always good to share, because we are gamers.If you say so I will put this info on my Moddb page.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

I am glade you would like to try it in game. It's my first mod with UI features, and UI is something I am not so fimiliar with, since SC2 I always searched for a mod like Tech Tree, so I can control units or the fights from an UI panel, at first I tried the dialog UI (F1) called Key Binding in the FA, and I have a mod with first 8 incons, mainly for economy and HP upgrades. Then I add more icons and try the dialog panel called Option, it give me 4 tabs, so I can add more icons, and finaly come to the features of field support, but as I told you before, I cannot define the mouse position on screen, I search many UI related mods and finally last Nov. I noticed you were working on this mod, so I wait, until this March I read your source and find the cods I need. And I have this mod. mainly is for myself to play with AIX. And I would like to share with others here, because I have benefited from other mods for years, I think it would be fun to share mine with them if they like. Sure you mod give me inspiration, and if you like my research collecting features or other features (I like the T4 Alert features), you can use them in your mod. I have few times to work on the improvements, this year situation is not easy for me, I have to work harder to maintain the job. I think I will not add more reatures to my mod, at least not this year. But I still playing the FA . It is a great game.

Why are Units from other Factions available?
I have to say my mod is not a balanced one, it serves a single purpose to deal with AIX, I think by research the battles remains or units will give me intel, or blueprints, so that is why I add an unlock feature to have all faction engineers. IMBA, right?

Regarding to the Reinforcements Part:
That will requir lots of time to write encounter cods, maybe next version will have it, but not a promise, recently I have changed my job and would be out of time for several months. But you give me good ideas.

What are the Goals of your Research Mod in General? Simply to play vs AIX. The reinforcements (the UEF logo next to research point button), was inspired by RA2, I like the free units in the game, and the UEF formartion looks cool. Does that means it will be somekind of an Addon for CSK? I am not so sure about this, I will leave my mod here on MODDB, but it will not have much changes in future, I have no ideas about new features to add on at this moment, if you would like to have some of its features in CSK, you are welcome all the time. I am not so sure if I explain clearly.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Like SC2 there is a research lab, you can build it to get points, you can check hook/lua/aiBrain.lua to see the codes, and mods/Research/lua/EnhAbilityControl.lua

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

I am glade you are interesting in it, I think I have uploaded it here, now is a Steam version (FAF version maybe 2 days later), it still need improves, I am still working to fix bugs. You can upgrade units, but not additional weapons or abilities, that requires moding? I just only can code a few.

As to research points system, mine is simple, you can see how it work if you download the mod. I will explain more tomorrow, I need to sleep now.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Many thanks, CDRMV, you are so kind as my friend told me. My mod is simple and will be ready soon, but still fixing the UI scaling problem, it won't support any scaling at the present. I can upload a photo here on the Moddb page to give you a general idea of it.The mod is called Research. It would be funny while you play with AIX.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Hi CDRMV, I have been followed your mod since last Nov. It is a great mod, I like the ideas to control the battle from an UI, actually I am also making a mod similiar to SC2 Tech Tree, by collecting research points (from kills and research labs) to upgrade economy, unit personal shield, HP, damage, etc., and also field supports. When I was coding the field supports (teleport units to the field by clicking an icon) , I found hard to get the mouse position, and then I found a great function in your mod, it is called function SpawnReinforcement(UnitID). It solved my problem completely. My question is, can I use your codes in my mod? Like below:

--special thanks to CDRMV, the author of Commander Survival Kit
function FieldSupportHandler(ID)
local modeData = {
cursor = 'RULEUCC_Teleport',
pingType = 'marker',
}
cmdMode.StartCommandMode("ping", modeData)
function EndBehavior(mode, data)
if mode == 'ping' and not data.isCancel then
local position = GetMouseWorldPos()
SimCallback({Func = 'PassFieldSupports', Args = {id = ID, pos = position}},true)
ID = nil
end
end
cmdMode.AddEndBehavior(EndBehavior)
end

My mod is for playing VS AIX, after units upgrades no AIX armies can stop me. I always play with AIX. Again, can I use your above codes in my mod? Thanks and waitig for your replies.

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FAoncemore
FAoncemore - - 22 comments @ Commander Survival Kit (C.S.K.)

Great mod and excellent ideas

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