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Comment History
exilone913
exilone913 - - 16 comments @ WTFWAD 0.2

Oh well then

Good karma+2 votes
exilone913
exilone913 - - 16 comments @ BrutalSunlast 0.1

This could have been a very great WAD, but I'm sad to say I'm a bit disappointed in the Level Design. The level's concepts alone are great, the Level Art is insane, the custom music is also great. What I hate is that this WAD punishes the player all the time for walking into... basically anything. The enemies spawn and you don't even have time to react that you've lost 3/4 your health or all of it (Playing on Death Metal diff, of course) I found myself dying and reloading again and again and quick saving every room I cleared.

I could always predict what was going to happen: I'm going to take 2 steps and a horde of demon is going to teleport around me and I'm going to die without knowing what killed me. And I'm going to reload over and over until I know where all the enemies spawn perfectly, then finally clear the room and repeat the next one.

Unless a Level Design is intended on trolling the player, he shouldn't be punished to death for taking a simple step forward, that's just discouraging. (And I don't feel like this is a troll, cause this WAD has been made with very serious effort and I applaud that)

Instead of having a nice progress curve, you find yourself being stopped by insanely oppressive obstacles every minutes. What I'm trying to say, is that, you don't even have a split second to think and realize what's going on that you are already dead. The waves are sudden and extremely unforgiving.

Moddb.com.

Take this WAD for example. There's a **** load of enemies right from the start, but at least, you have time to react and even develop strategies to take down all the enemies. You're not like... spawning in and dying instantly. It gives you a chance to know what's going on, before killing you lol.

A great WAD nonetheless, but a very frustrating one.

Good karma+1 vote
exilone913
exilone913 - - 16 comments

Map is a bit dark, but the lighting effect is pretty cool. The freakin squad of marine near the end lol, thats a cool add on

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ DooM 64 Rebirth

Everything's blue when I load in

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ The Pit [Unfinished...SBD finish it...]

Unfinished and barely playable.

Or at least it didn't work using Zandronum and BD v.21. Oh well

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ Cats and Mouse

Textures are broken with recent updates

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ Project Brutality PlayStation

Doesn't boot using Zandronum + D2 Hell on Earth + BD v.21

Good karma+2 votes
exilone913
exilone913 - - 16 comments @ Ahpuch's Temple V.2.0

Cool little map. No bug encountered. Except the room with the bridge to blue key, if you go fast enough you can skip the trigger and enemy walls won't go up.

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ Lift into Hell V.3

Should probably remove that Marine with the launcher lol. More than one time he friendly fire killed me. Also, I just had to open up the door with all the Pinkies and he would clear the room on his own without me lifting a finger

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ My First DooM Map "Remastered"

Jesus, I don't know if it's because of my setup but this map is soooooooooooooooo dark. I was getting frustrated lol

Zandronum + D2 Hell on heart/steam + BD v.21

The level design is pretty dank, but the lighting killed it for me. It's way too dark, I couldn't see the enemies half the time. Was still lot of fun tho

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ The Caves Below

That was an incredibly fun. My only regret is that I wished it had more. I spawn in E1M2 and i was like awwww already !! but nonetheless a very good map

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ Bleeding Evergreen update v1.1

This map was really action packed and it hooked me up half an afternoon until I finally beated it. There is so many mobs you gotta come up with strategies to get through it and the action doesn't stop until you beat the level. That was very cool

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ HafmansLair BrutalDoomVersion

Really great short map. There is a **** tone of mobs but I'm not complaining. That was a good challenge and it's well balanced.

I had only one minor issue and it was that the texture at the spawn point was bugged and duplicated the images I had around. The same image distortion you get when you NoClip out of a map sometimes, but this is a very minor issue. Very good

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ Operation UAC

Great maps, but had a copple of bugs. Had to no Clip and Fly a copple of times.

Using Zandronum and BD V.21 as well as D2 Hell on Earth.

1. Double Juggernaut Boss didn't spawn
2. I got stuck in the poison pit room after interacting with the middle button.
3. At one point, a room with 2 elevators, the 2 elevators didn't activate (There was a monster stuck in one of them)
4.I don't remember the level, but I got stuck in a hole with a red key in it and had to fly out of there.

Aside those issues, those were fantastic maps.

Good karma+1 vote
exilone913
exilone913 - - 16 comments @ The Monster Affair (REQUIRES JUSTINE)

Wow this is the greatest mod i've done in all 20 mod i've download. no cheap jump scare. ****** well mad. god job man.

Good karma+1 vote